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GM's Talk about Drop rates and thf

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  • #31
    Well, I can say I've gotten 2 rabbit hides in one kill, 3 light clusters in one kill, 6 ram hides in one kill, so... I dunno. I've always thought that say you're camping stroper chyme. When you kill one, it randomly assings each player a number, and if that number is high enough, you get the drop. Like, if in order to get an Archer Ring the system needs to lot 990+, and it would lot for every character in the party (maybe only the party in an alliance that kills it?), and Treasure Hunter would change that number to say 985+, TH2 put it down to 980+ or something like that. Er, well, that's how I've always thought of it.

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    • #32
      Its kind of a double edge sword having more people. See what the GM failed to mention is that the more people you have, the lower the % of the drop rate. My LS did lots of tests with AF keys and such to atleast somewhat prove this. When we had full alliance 1 key in 5 hours, 2 PT alliance 3 keys in 5 hours, 5 person PT 5 keys in 2 hours^^. So while yes having 18 people would give you 18 chances at that drop, instead of a 5% chance of drop its a .5% chance per drop. If you think about it, it makes perfect sense from a balancing perspective otherwise you be getting 18 rabit fur drops occasionally.
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      • #33
        I have to agree with Awntawn. However I think in addition to what he said, every item has a certain amount that it can also drop, independant of those factors. Like amemet mantles, worm ores, rabbit hides etc. However I think there is also a limit to how many things can drop. Ive never seen 6 silk threads drop after a billion crawlers slain in pt. But I think he has the 1person drops down accuratly.
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        • #34
          Originally posted by ogre5278
          Its kind of a double edge sword having more people. See what the GM failed to mention is that the more people you have, the lower the % of the drop rate. My LS did lots of tests with AF keys and such to atleast somewhat prove this. When we had full alliance 1 key in 5 hours, 2 PT alliance 3 keys in 5 hours, 5 person PT 5 keys in 2 hours^^. So while yes having 18 people would give you 18 chances at that drop, instead of a 5% chance of drop its a .5% chance per drop. If you think about it, it makes perfect sense from a balancing perspective otherwise you be getting 18 rabit fur drops occasionally.

          It could also be luck, I remember getting 5 Ro'Maeve water in 30 minutes, and one time going 6 hours without seeing it. Both times full alliance. Though I can see your point.

          (Ro'Maeve water's drop is the worst in the game by the way... far more evil than those Genkai 1 items or that elusive Carbuncle Ruby -_- )
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          • #35
            Sorry to resurrect an old thread, but...

            Originally posted by Mephisto
            I am 100% positive that level range affects drops.
            Then according to Squenix, you are 100% wrong.

            http://ffo.warcry.com/scripts/column...306&colid=3834

            Q: Does player level have any effect on drop rates from monsters? (excluding Treasure Hunter) -Zeron

            A: No, player levels do not affect drop rate.

            Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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            • #36
              Re: Theory on Item Drops

              Originally posted by Awntawn
              This is just what I've observed lately, please feel free to correct me if I'm wrong, though I'd like to see a screenshot of a solo person getting more than 1 normal drop from a mob, not including crystals, beastman seals, or RA or RA/EX items.
              Well, since you asked...



              TH2 powah!

              BTW, I get more than one drop while farming, all the time.

              Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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              • #37
                Originally posted by Spider-Dan
                Sorry to resurrect an old thread, but...


                Then according to Squenix, you are 100% wrong.

                http://ffo.warcry.com/scripts/column...306&colid=3834

                Q: Does player level have any effect on drop rates from monsters? (excluding Treasure Hunter) -Zeron

                A: No, player levels do not affect drop rate.
                Wow txs for posting that. I find it odd though because I could have sworn that drop rates were nerfed when monsters were too weak. I'd kill monsters for fun in konschatt sometimes and get next to nothing as 50+ pld.

                Then I'd go back as bst (lvl12) and have to throw out so much stuff since I simply didnt want to cart around all that crap. This isn't crystals I'm talking about either. I dunno maybe some monsters are just richer than others. :spin:


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                • #38
                  it does seem like lvl effects drop rates doesn't it?
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                  • #39
                    I did had before lv45 some problems with the drops, but after lv45 i had none. i do have to throw away many items because i'm too full, and gobo bag V is too expensive...

                    It might be that TH1 decreases to the higher levels, but TH2 don't.
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