Well, I can say I've gotten 2 rabbit hides in one kill, 3 light clusters in one kill, 6 ram hides in one kill, so... I dunno. I've always thought that say you're camping stroper chyme. When you kill one, it randomly assings each player a number, and if that number is high enough, you get the drop. Like, if in order to get an Archer Ring the system needs to lot 990+, and it would lot for every character in the party (maybe only the party in an alliance that kills it?), and Treasure Hunter would change that number to say 985+, TH2 put it down to 980+ or something like that. Er, well, that's how I've always thought of it.
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Its kind of a double edge sword having more people. See what the GM failed to mention is that the more people you have, the lower the % of the drop rate. My LS did lots of tests with AF keys and such to atleast somewhat prove this. When we had full alliance 1 key in 5 hours, 2 PT alliance 3 keys in 5 hours, 5 person PT 5 keys in 2 hours^^. So while yes having 18 people would give you 18 chances at that drop, instead of a 5% chance of drop its a .5% chance per drop. If you think about it, it makes perfect sense from a balancing perspective otherwise you be getting 18 rabit fur drops occasionally.blm63/whm58/bst43/brd28/smn27/nin25/sam22/rdm21/rng19/war18/thf12/mnk10/drg6/pld6/drk1
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I have to agree with Awntawn. However I think in addition to what he said, every item has a certain amount that it can also drop, independant of those factors. Like amemet mantles, worm ores, rabbit hides etc. However I think there is also a limit to how many things can drop. Ive never seen 6 silk threads drop after a billion crawlers slain in pt. But I think he has the 1person drops down accuratly.Kuno's super cool stats!
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Originally posted by ogre5278
Its kind of a double edge sword having more people. See what the GM failed to mention is that the more people you have, the lower the % of the drop rate. My LS did lots of tests with AF keys and such to atleast somewhat prove this. When we had full alliance 1 key in 5 hours, 2 PT alliance 3 keys in 5 hours, 5 person PT 5 keys in 2 hours^^. So while yes having 18 people would give you 18 chances at that drop, instead of a 5% chance of drop its a .5% chance per drop. If you think about it, it makes perfect sense from a balancing perspective otherwise you be getting 18 rabit fur drops occasionally.
It could also be luck, I remember getting 5 Ro'Maeve water in 30 minutes, and one time going 6 hours without seeing it. Both times full alliance. Though I can see your point.
(Ro'Maeve water's drop is the worst in the game by the way... far more evil than those Genkai 1 items or that elusive Carbuncle Ruby -_- )
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Sorry to resurrect an old thread, but...
Then according to Squenix, you are 100% wrong.Originally posted by Mephisto
I am 100% positive that level range affects drops.
http://ffo.warcry.com/scripts/column...306&colid=3834
Q: Does player level have any effect on drop rates from monsters? (excluding Treasure Hunter) -Zeron
A: No, player levels do not affect drop rate.
Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1
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Re: Theory on Item Drops
Well, since you asked...Originally posted by Awntawn
This is just what I've observed lately, please feel free to correct me if I'm wrong, though I'd like to see a screenshot of a solo person getting more than 1 normal drop from a mob, not including crystals, beastman seals, or RA or RA/EX items.

TH2 powah!
BTW, I get more than one drop while farming, all the time.
Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1
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Wow txs for posting that. I find it odd though because I could have sworn that drop rates were nerfed when monsters were too weak. I'd kill monsters for fun in konschatt sometimes and get next to nothing as 50+ pld.Originally posted by Spider-Dan
Sorry to resurrect an old thread, but...
Then according to Squenix, you are 100% wrong.
http://ffo.warcry.com/scripts/column...306&colid=3834
Q: Does player level have any effect on drop rates from monsters? (excluding Treasure Hunter) -Zeron
A: No, player levels do not affect drop rate.
Then I'd go back as bst (lvl12) and have to throw out so much stuff since I simply didnt want to cart around all that crap. This isn't crystals I'm talking about either. I dunno maybe some monsters are just richer than others. :spin:

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it does seem like lvl effects drop rates doesn't it?Most memorable WoW vent convos on Burning Legion:
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I did had before lv45 some problems with the drops, but after lv45 i had none. i do have to throw away many items because i'm too full, and gobo bag V is too expensive...
It might be that TH1 decreases to the higher levels, but TH2 don't.
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