Well, I can say I've gotten 2 rabbit hides in one kill, 3 light clusters in one kill, 6 ram hides in one kill, so... I dunno. I've always thought that say you're camping stroper chyme. When you kill one, it randomly assings each player a number, and if that number is high enough, you get the drop. Like, if in order to get an Archer Ring the system needs to lot 990+, and it would lot for every character in the party (maybe only the party in an alliance that kills it?), and Treasure Hunter would change that number to say 985+, TH2 put it down to 980+ or something like that. Er, well, that's how I've always thought of it.
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GM's Talk about Drop rates and thf
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Its kind of a double edge sword having more people. See what the GM failed to mention is that the more people you have, the lower the % of the drop rate. My LS did lots of tests with AF keys and such to atleast somewhat prove this. When we had full alliance 1 key in 5 hours, 2 PT alliance 3 keys in 5 hours, 5 person PT 5 keys in 2 hours^^. So while yes having 18 people would give you 18 chances at that drop, instead of a 5% chance of drop its a .5% chance per drop. If you think about it, it makes perfect sense from a balancing perspective otherwise you be getting 18 rabit fur drops occasionally.blm63/whm58/bst43/brd28/smn27/nin25/sam22/rdm21/rng19/war18/thf12/mnk10/drg6/pld6/drk1
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I have to agree with Awntawn. However I think in addition to what he said, every item has a certain amount that it can also drop, independant of those factors. Like amemet mantles, worm ores, rabbit hides etc. However I think there is also a limit to how many things can drop. Ive never seen 6 silk threads drop after a billion crawlers slain in pt. But I think he has the 1person drops down accuratly.Kuno's super cool stats!
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Originally posted by ogre5278
Its kind of a double edge sword having more people. See what the GM failed to mention is that the more people you have, the lower the % of the drop rate. My LS did lots of tests with AF keys and such to atleast somewhat prove this. When we had full alliance 1 key in 5 hours, 2 PT alliance 3 keys in 5 hours, 5 person PT 5 keys in 2 hours^^. So while yes having 18 people would give you 18 chances at that drop, instead of a 5% chance of drop its a .5% chance per drop. If you think about it, it makes perfect sense from a balancing perspective otherwise you be getting 18 rabit fur drops occasionally.
It could also be luck, I remember getting 5 Ro'Maeve water in 30 minutes, and one time going 6 hours without seeing it. Both times full alliance. Though I can see your point.
(Ro'Maeve water's drop is the worst in the game by the way... far more evil than those Genkai 1 items or that elusive Carbuncle Ruby -_- )
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Sorry to resurrect an old thread, but...
Originally posted by Mephisto
I am 100% positive that level range affects drops.
http://ffo.warcry.com/scripts/column...306&colid=3834
Q: Does player level have any effect on drop rates from monsters? (excluding Treasure Hunter) -Zeron
A: No, player levels do not affect drop rate.
Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1
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Re: Theory on Item Drops
Originally posted by Awntawn
This is just what I've observed lately, please feel free to correct me if I'm wrong, though I'd like to see a screenshot of a solo person getting more than 1 normal drop from a mob, not including crystals, beastman seals, or RA or RA/EX items.
TH2 powah!
BTW, I get more than one drop while farming, all the time.
Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1
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Originally posted by Spider-Dan
Sorry to resurrect an old thread, but...
Then according to Squenix, you are 100% wrong.
http://ffo.warcry.com/scripts/column...306&colid=3834
Q: Does player level have any effect on drop rates from monsters? (excluding Treasure Hunter) -Zeron
A: No, player levels do not affect drop rate.
Then I'd go back as bst (lvl12) and have to throw out so much stuff since I simply didnt want to cart around all that crap. This isn't crystals I'm talking about either. I dunno maybe some monsters are just richer than others. :spin:
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it does seem like lvl effects drop rates doesn't it?Most memorable WoW vent convos on Burning Legion:
"Dude...I just wrote a sonnet, about taking a dump." - Kronos (2006)
"Guys, I just set my oven on fire by trying to cook ramen in it, and broke the fire alarm with a frying pan. I think I'm in trouble." - Brawny (2006)
"But Hisdon, why wouldn't you want The Unblockable Shield - wait a minute..." - Sasukekun (2005)
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I did had before lv45 some problems with the drops, but after lv45 i had none. i do have to throw away many items because i'm too full, and gobo bag V is too expensive...
It might be that TH1 decreases to the higher levels, but TH2 don't.
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