The "clone system" that Rekiem describes is similar to instanced dungeons that AO, EQ and CoH use currently and that DAoC and WoW will be implementing. They're quite succesful really, but not exactly as Rekiem described.
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Originally posted by Talonus
The "clone system" that Rekiem describes is similar to instanced dungeons that AO, EQ and CoH use currently and that DAoC and WoW will be implementing. They're quite succesful really, but not exactly as Rekiem described.I plan to live forever.. so far so good.
Celeras - Jack of all trades, and good at them all : Pwned, May 1st, 2004
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They just need a hardware upgrade. To put it in perspective, i can have 300 people in my house, and yea, it can handle it, but can you still move around and operate normally? Not really. I had to take pictures with my Dig. Camera since i didnt have a screenshot proggy open at the time, and it worked.
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A hardware upgrade won't fix the insufficient numbers of spawns needed for that number of people to level. Increasing the number of spawns is not a practical fix either, since almost everything is aggro or link after lv.30. It would make navigating and/or pulling nearly impossible, and would do little to solve the problems. Making them non-aggro or non-link takes most of the challenge out of the game... They would need to greatly change the layout of existing zone to accomodate additional spawn points. The only real solutions have already been said. Create new zones or give people an incentive to better utilize the zones that exist. To use your own example, upgrading your floors to maintain more weight won't fix the problem that there is nowhere to move. You either need additional rooms, or a new floorplan for the rooms you have. I think it's pretty unlikely that they would adjust the maps of current zones to hold more people, but i suppose it is possible.
Regarding cloned zones: I'd be pretty aggrivated if the emperor spawned in a clone zone after waiting for two hours. Or how about Serket? Ooops... too many people leveling at the entrance of the zone. Anybody who can actually kill him can get to him cause they keep ending up in Garliage-C and he popped in Garliage-A. You can't really make it spawn in both zones, or it would defeat the purpose of having an NM with a rare drop. Implementing something like this would cause them to go back to the most basic design elements of the game.
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Siren seems to have a fairly low population with only 2500 people on usualy except on weekends it jumps to 3000s. Still even at level 72 (No NA my level except the people I level with) we find it hard to find a decent exp place due to the JPN hogging the area. The only time we can exp is when JPN are sleeping and some are still online which if we are lucky can work with our party usualy.
If you servers get 4000+ I am glad I didn't join heh
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Originally posted by Celeras
Incase you havent realized, 99% of the features in other MMO's have no business being in ffxi.. they just wouldnt work.
Besides, one of the major reasons to use instanced dungeons is to solve zone overpopulation, especially in a smaller world. Rather than having everyone at one level range in the same area, like ya know is happening in Valkurm, people can choose to group in their own little area. Is it more dangerous? Yeah. Does it solve overcrowding? Most definitely. And that's just one of the reasons behind using instanced dungeons. Guess you didn't realize the value in the system, and why most MMOGs are implementing it in one fashion or another...
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Originally posted by Talonus
I call BS. What is the reason behind your reasoning? What makes FFXI special? Oh, there's people who speak different languages playing the game? Big deal, dealt with it in prior MMOGs on a smaller level. FFXI isn't much different than any other MMOG out there period, let alone "99%" different than other MMOGs.
Besides, one of the major reasons to use instanced dungeons is to solve zone overpopulation, especially in a smaller world. Rather than having everyone at one level range in the same area, like ya know is happening in Valkurm, people can choose to group in their own little area. Is it more dangerous? Yeah. Does it solve overcrowding? Most definitely. And that's just one of the reasons behind using instanced dungeons. Guess you didn't realize the value in the system, and why most MMOGs are implementing it in one fashion or another...
Ya and in case you didnt notice, all of the avatar fights ARE instanced dungeons. Go ahead and try to make an instanced valkurm, no really go ahead, its a great idea. That way I can hunt VE 24/7 without any competition, in my own little version of valk.I plan to live forever.. so far so good.
Celeras - Jack of all trades, and good at them all : Pwned, May 1st, 2004
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Celeras�?��?��?��?�を�?��?��?�見�?��?�?�。
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Originally posted by Celeras
Go ahead and try to make an instanced valkurm, no really go ahead, its a great idea. That way I can hunt VE 24/7 without any competition, in my own little version of valk.
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Originally posted by Celeras
Stupidity at its best. "If you don't know, im not going to tell you."
Ya and in case you didnt notice, all of the avatar fights ARE instanced dungeons. Go ahead and try to make an instanced valkurm, no really go ahead, its a great idea. That way I can hunt VE 24/7 without any competition, in my own little version of valk.
When did I said cloned zones? That's Rekiem's idea. I said instanced dungeons, which is something totally different. I don't even agree with Rekiem's idea, because an instanced dungeon with a several level spread like Valkurm wouldn't work anyway. The vast majority of the zone would be wasted, and instanced dungeons are just that... dungeons. You're supposed to progress through them, not camp them.
Of course, boss mobs in instanced zones have been done before. If there was a "cloned" valkurm with a VE, I'd love to see you waste your time hunting it.... along with several thousand other people. Hairpin price would drop to nothing incredibly fast, making it a waste to even both with it. But hey, you'd still be sitting on your arse camping it right?
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Originally posted by Talonus
Of course, boss mobs in instanced zones have been done before. If there was a "cloned" valkurm with a VE, I'd love to see you waste your time hunting it.... along with several thousand other people. Hairpin price would drop to nothing incredibly fast, making it a waste to even both with it. But hey, you'd still be sitting on your arse camping it right?I plan to live forever.. so far so good.
Celeras - Jack of all trades, and good at them all : Pwned, May 1st, 2004
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Originally posted by Celeras
I love it when they pull a 180' and change the subject as soon as they realize they're wrong.:spin:
Of course, nice job diverting attention from my continuing question about the logic behind your "99% of the features in other MMO's have no business being in ffxi.. they just wouldnt work." Still waiting on that explanation btw.
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Originally posted by Talonus
I was just informing you of why you'd be stupid to hunt VE in the case that there was an instanced Valkurm.I plan to live forever.. so far so good.
Celeras - Jack of all trades, and good at them all : Pwned, May 1st, 2004
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Celeras�?��?��?��?�を�?��?��?�見�?��?�?�。
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It works, most MMORPG do this. About the NM, theres simply one in each of the area. It doesn't create any problem. Of course theres more rare item that enter the market so the price drop but that means less stupid camping to get phat lewt so its all good.BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20
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