Hello,
I've been wondering for quite a while now how hate/enmity in the game works. I've never bothered on reading any sites with those hate calculations on and whatnot (I don't remember what the link to it is now. :\), but I want to know more about it now.
How exactly does hate addition for each player in the party works? When a player performs an action that causes hate, does it overwrite over the previous hate? (From my experiences, that's how I feel about it)
Ex. (Hate values are just made up)
Paladin uses Provoke on target. (+12 hate)
Dragoon readies Weapon Skill Chain; uses Skewer. (+5 hate, removes 5 hate from Pld and adds to himself)
Paladin casts Flash on target. (+12 hate; removes 12 hate from Drg and adds to himself.)
Thief uses Sneak/Trick Attack +Dancing Edge from Paladin. (+24 hate; removes 24 hate from Pld, adds 24 hate to Drg. Monster faces Drg.)
Blm Magic Bursts with Water III. (+18 hate; removes 18 hate from Drg and adds 18 hate to himself, making it easier for the Pld to overtake the hate from the Drg.)
Paladin uses Rampart. (+12 hate...)
I doubt that it works like that, but that's all I know about it.
For those of you who know more about this, how exactly does it work? Is my interpretation anything close to how it really works at all?
I'm trying to find a way to maintain hate after a thf uses a 800+400 damage Sneak/Trick Dancing Edge on another melee. From level 60-63, I noticed that my maximum damage threshold before I lose hate from another player is around 750 or 760 + renkei bonus in weaponskills, I really want to find a way around that. (I've tried using my JA's inbetween the skills like my example above, it doesn't work 100% of the time. I've also tried saving up all my JA's after the renkei, but that never seems to happen, and I end up using Cover wasting all the JA's.)
Thanks.
I've been wondering for quite a while now how hate/enmity in the game works. I've never bothered on reading any sites with those hate calculations on and whatnot (I don't remember what the link to it is now. :\), but I want to know more about it now.
How exactly does hate addition for each player in the party works? When a player performs an action that causes hate, does it overwrite over the previous hate? (From my experiences, that's how I feel about it)
Ex. (Hate values are just made up)
Paladin uses Provoke on target. (+12 hate)
Dragoon readies Weapon Skill Chain; uses Skewer. (+5 hate, removes 5 hate from Pld and adds to himself)
Paladin casts Flash on target. (+12 hate; removes 12 hate from Drg and adds to himself.)
Thief uses Sneak/Trick Attack +Dancing Edge from Paladin. (+24 hate; removes 24 hate from Pld, adds 24 hate to Drg. Monster faces Drg.)
Blm Magic Bursts with Water III. (+18 hate; removes 18 hate from Drg and adds 18 hate to himself, making it easier for the Pld to overtake the hate from the Drg.)
Paladin uses Rampart. (+12 hate...)
I doubt that it works like that, but that's all I know about it.
For those of you who know more about this, how exactly does it work? Is my interpretation anything close to how it really works at all?I'm trying to find a way to maintain hate after a thf uses a 800+400 damage Sneak/Trick Dancing Edge on another melee. From level 60-63, I noticed that my maximum damage threshold before I lose hate from another player is around 750 or 760 + renkei bonus in weaponskills, I really want to find a way around that. (I've tried using my JA's inbetween the skills like my example above, it doesn't work 100% of the time. I've also tried saving up all my JA's after the renkei, but that never seems to happen, and I end up using Cover wasting all the JA's.)
Thanks.






The thing is, sometimes the Thf/othermelee does the renkei shortly after pulling a monster that still has full HP, or sometimes we do it right at the middle, which gives the monster adequate time to pummel the other melee to the ground. It's been a long, long while since I last did a MB with flood... I'll think about that. It's not always that I find a Blm seeking though. My last two parties didn't have blms. ;; (Last one was Thf, Drg, Pld, Whm, Rdm, Brd.)
), i find initial thf fuidama is worth sacrificing for a constant 800-1000 fuidama spinslash renkei ender and constant 80+ non WS melee hits.
(again personal preference, don't bash me =p)
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