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  • Yygdrasil
    replied
    Re: D&D

    Originally posted by Armando View Post
    So the main benefit of pinning an opponent is having someone else deliver a coup de grace then?
    I suppose if your aim is to kill them, yes.

    Originally posted by Armando View Post
    Holy Jesus I can do that?!
    No. It was a bad example. Grapple checks can be made using weapons with innate grapple capabilities such as nets and spiked chains only.

    Originally posted by Armando View Post
    If you could clear up the whole "grappling without two hands free" and how Tuum Manos changes that, that'd be dandy
    Grapple checks can be made using 2 hands or just 1. Maintaining a grapple only requires 1. Making a grapple check using 2 hands suffers no penalties. Making a grapple check using only 1 hand suffers a -4 penalty to your CMB. Making a grapple check while wielding a 2-handed weapon or while b oth hands are occupied suffers a -10 penalty to your CMB.

    - - - Updated - - -

    Originally posted by Armando View Post
    I also notice you changed the CMD formula so it grows with the enemy level and so AC bonuses apply to it. Interesting.
    I'm slick like that.

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  • Armando
    replied
    Re: D&D

    Ok, Tuum Manos' effects are clear now. Still need to know the rules of grappling without 2 hands free.

    I also notice you changed the CMD formula so it grows with the enemy level and so AC bonuses apply to it. Interesting.

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  • Yygdrasil
    replied
    Re: D&D

    I'll have to clarify and edit Tuum Manos a little.

    Allow me:

    - - - Updated - - -

    Tuum Manos
    - Heavy Mace, 1d8 Damage, Crit Chance @ 20, Crit Multiplier x2, 15lbs
    - The wielder does not suffer the usual -2 penalty for attack rolls and combat manuevers made while being grappled
    - The wielder deals 1d4 damage to a foe when they successfully break free from a grapple (but not when reverse one)

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  • Armando
    replied
    Re: D&D

    That is a very intimidating wall of text.
    That tends to happen when you try to write a flowchart.
    3. At all time. Your mobility is subject to restrictions and thus you lose DEX bonus. And yes, the grappled loses his DEX bonus as well... except when applied to his CMD.
    Most interesting. Simply grappling an enemy is enough for the Rogues to shank the hell out of him. So the main benefit of pinning an opponent is having someone else deliver a coup de grace then?

    Lets say for instance... you're in the middle of Cid, Fire and Mezlo with your back against a wall... you attempt to use your weapon to reach 10 feet and grapple a foe. Because there is no free space directly adjacent to you, your grapple automatically fails.
    Holy Jesus I can do that?!

    If you could clear up the whole "grappling without two hands free" and how Tuum Manos changes that, that'd be dandy. Like I said, it's clear that you take a -4 penalty on the initial grapple attempt, but it never says if you take a penalty on the following rolls to keep the grapple going, or if the defender takes that same penalty when attempting to break free or reverse a grapple while he holds his own weapon.
    Last edited by Armando; 07-05-2012, 11:17 AM.

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  • cidbahamut
    replied
    Re: D&D

    That is a very intimidating wall of text.

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  • Yygdrasil
    replied
    Grappling Discussion

    Originally posted by Armando View Post
    This part raises some questions:
    1) The grappled victim doesn't get attacks of opportunity against me; only other enemies do, right?
    2) Does the enemy provoke attacks of opportunity from my allies if I move him?
    3) Do I lose my DEX bonus to AC only when I provoke attacks of opportunity, or at all times that I'm grappling? If the latter, does the grappled victim lose his DEX bonus too? This one is incredibly important to clear up since any time someone is without DEX bonus he's susceptible to Sneak Attack, and by the original rules I'd need to pin someone before I can take away his DEX bonus.
    1. correct
    2. Yes
    3. At all time. Your mobility is subject to restrictions and thus you lose DEX bonus. And yes, the grappled loses his DEX bonus as well... except when applied to his CMD.

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  • Armando
    replied
    Re: D&D

    Will your movement provoke attack of opportunity against you? Yes. Will you suffer any penalty? Yes. What kind of penalty? You will lose your DEX bonus to AC.
    This part raises some questions:
    1) The grappled victim doesn't get attacks of opportunity against me; only other enemies do, right?
    2) Does the enemy provoke attacks of opportunity from my allies if I move him?
    3) Do I lose my DEX bonus to AC only when I provoke attacks of opportunity, or at all times that I'm grappling? If the latter, does the grappled victim lose his DEX bonus too? This one is incredibly important to clear up since any time someone is without DEX bonus he's susceptible to Sneak Attack, and by the original rules I'd need to pin someone before I can take away his DEX bonus.

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  • Yygdrasil
    replied
    Re: D&D

    The Grappled Condition: A grappled creature is restrained by another creature, trap or effect. Grappled creatures cannot move and take a -4 penaly to DEX (NOT THEIR DEX MOD). A grappled creature takes a -2 penalty on all attack rolls and combat manuevers except those made to grapple or escape a grapple. In additon, a grappled creature cannot make any action that requires 2 hands to perform. A grappled character who attepts to cast a spell must make a concentration check (DC10 + Grappler's CMB + Spell level) or lose the spell. Grappled creatures cannot make attacks of opportunity.

    The Pinned Condition: A pinned creature is tightly bound and can take very few actions. A pinned creature cannot move and is flat-footed. A pinned character also takes an additonal -4 to their AC on top of their -4 to DEX for being grappled. A pinned character who attempts to cast a spell must make a concentration check (DC10 + pinners CMB + Spell level) or lose the spell. The effects of Pin and Grapple are treated seperately and do not stack.

    CMB (Combat Manuever) Forumla: 1d20 + Base Attack Bonus + STR Mod + Special Size Modifier
    CMD (Combat Manuever Defense) Formula: 10 + CMB + DEX Mod + Misc Modifiers
    Misc Modifiers: Circumstance, Dodge, Insight, Luck, Morale or Sacred Modifiers that would apply to their AC also apply to their CMD. A Flatfooted character does not add their DEX Mod to their CMD.

    Grapple Rules:

    As a standard action, you can attempt to grapple a foe, hindering his combat options.


    If you do not have "Improved Grapple", "Grab" or other similar ability, attempting to grapple a foe provokes an attack of opportunity from that foe.


    Humanoid Creatures attempting a grapple without both hands free suffer a -4 penalty to their combat maneuver roll.


    If successful, both you and the foe receive the "Grappled" condition.



    Simple enough. You can't screw with that wording. But here's where the tricky stuff comes in.


    If you successfully grapple a creature that is not directly adjacent to you, they are considered to be moved to a spot of your choosing that is adjacent to you.


    Simply put... assume you're an ogre and you have a 10 foot reach. You grapple an opponent and move them to a spot adjacent to you. The spot they get moved to is up to you, but it must be a spot that is free. You cannot immediately pass them over a hazard, hole, pit, spike, other player or wall. If no such space is available... your grapple fails. Lets say for instance... you're in the middle of Cid, Fire and Mezlo with your back against a wall... you attempt to use your weapon to reach 10 feet and grapple a foe. Because there is no free space directly adjacent to you, your grapple automatically fails.

    Although both creatures are considered to be under the effects of the grappled condition, you can, as the one who initiated the grapple, release the grapple at any time as a free action, removing the condition from both you and the foe.


    As the Pathfinder rules state, a free action can only be taken on your turn. As such, you may only release a grapple on your turn.

    If you choose not to release the grapple on your turn, you must continue to make a check each round, as a standard action, to maintain the grapple.


    If on their turn, the target does not break the grapple, you as the primary grappler get a +5 circumstance bonus on all grapple checks made against the same target in subsequent rounds.


    The +5 bonus is applied to your CMB check to maintain a grapple.

    Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of your standard action to maintain the grapple).


    On a turn that you, as the primary grappler begin a round while grappling, you may perform certain grappling actions (assuming that you succeed in your check to maintain your grapple for the round). The maintaining of the grapple and the secondary grapple action consume your standard action for the round.

    Move: You may move yourself and your grapple target at up to half your movement. At the end of your movement you may place the grappled in a space adjacent to you. If you attempt to place them in a hazardous area such as a pit or a wall of flames, the target receives a free attempt to break free from the grapple with a +4 circumstance bonus.


    Will your movement provoke attack of opportunity against you? Yes. Will you suffer any penalty? Yes. What kind of penalty? You will lose your DEX bonus to AC.

    A "Free Attempt" to break free from a grapple can be either their CMB vs the Grappler or an Escape Artist check with a DC equal to the grappler's CMD.

    Damage: You may inflict damage to your target equal to your unarmed strike, Natural Attack, Attack made with Armor Spikes or with a light or 1-handed weapon. This damage can be either lethal or non-lethal.


    According to pathfinder rules, you may perform one of these actions automatically when you successfully maintain a grapple against a foe. This means there will be no attack roll required. This only applies when attacking the foe you are currently grappling. Actions made against other enemies while you are grappling suffer a -2 penalty to hit.

    For weapons or natural attacks with an added ability such as poison or stun, those effects are automatic when used by the grappler against the grappled.


    Pin: You can give your opponent the "Pinned" condition. Despite pinning your opponent, you yourself still have the grappled condition and lose your DEX bonus to your AC.


    Pinning does not stack with grapple. As such, in order to maintain the pin you will need to pick "Pin" as your standard grapple action each round. Or...

    Tie Up: If you have your target pinned (or unconscious) you can use rope to tie them up. This works like the "Pin" effect, but the DC to escape the bonds is equal to 20+ your CMB. The rope does not need to make a check every round to maintain the pin. If you are grappling the a foe, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a -10 penalty. If the DC to escape the ropes is greater than 20+ the targets CMB, the target cannot escape the bonds, even with a natural 20.


    The -10 penalty applied to "Tie Up" while grappling as opposed to pinning your foe is due to the difficulty involved in the maneuver. Think of it like like a hog-tie.



    Those are the rules as they apply to being the grappler. Now I'll explain the rules as they apply to being grappled.



    If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (difficulty equal to your opponent's CMD). This does not provoke an attack of opportunity. If you succeed, you break the grapple and can act normally. Alternatively, if you break the grapple you can choose to become the grappler and grapple the foe. Or instead of attempting to break free from the grapple, you can choose to take any action that requires only 1 hand to perform, such as cast a spell or make an attack with a light or 1-handed weapon against any creature within your reach including the creature grappling you.


    Actions taken while grappled are only limited to actions that require 1 or no hands to perform. Remember... you're grappled... so you cannot move unless you break free from the grapple first. Certain restrictions apply and I'll add those in later.

    To Break a Grapple:
    Make a CMB (grapple) check with the DC = to the Primary Grappler's CMD. If you succeed, the grapple is broken and both you and the primary grappler lose the grapple effect.


    Note:
    Not all modifiers can be applied to a break attempt. For instance the "Grab" ability imparts a +4 bonus to grapple attempts and a +4 to maintain a grapple. Improved Grapple however, provides a bonus to all grapple checks including those to break free from a grapple.




    Additional Information:



    Grab: If a creature with the special ability "Grab" hits it's target with the indicated attack (usually claw or bite), it deals normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. Grab only works on opponents at least 1 size category smaller than the grappler (unless otherwise noted).


    Fun fact:

    The creature has the option to conduct the grapple normally, or simply use the part of it's body it used in the grab to hold the opponent. If it chooses the latter option, it takes a -20 penalty on it's CMB check to maintain the grapple in the following round but does not gain the grappled condition itself.


    Also:


    Constrict: A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check.
    Last edited by Yygdrasil; 07-05-2012, 12:43 PM.

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  • Armando
    replied
    Re: D&D

    In exchange I will burn them into my mind so I never slow the game down when I have to wrestle a gnoll.

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  • Yygdrasil
    started a topic Grappling

    Grappling

    For your benefit, Armando... I'm going to detail out the full list of Grapple Rules as the stand in Pathfinder... with my own house adjustments (very minor).
    Last edited by Yygdrasil; 07-06-2012, 04:51 PM.
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