I'm going to enlarge Armando so we can fire arrows into the mob and make it a pin cushion. Armando grapples and incapacitates > 3 arrows fly into the mob, 2 of them dealing sneak attack damage, one doing 2d8 damage. I think this will be a fine way to mow down our enemies...
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Re: D&D
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I'm going to enlarge Armando so we can fire arrows into the mob and make it a pin cushion. Armando grapples and incapacitates > 3 arrows fly into the mob, 2 of them dealing sneak attack damage, one doing 2d8 damage. I think this will be a fine way to mow down our enemies...
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So enemies can cast spells while grappled even if the spell has a Somatic component?
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Originally posted by Mezlo View PostI've never seen the number of hands needed to cast a spell in the spell description. Where can i find that or can you please post it? I kind of just assumed the gesture only involved one hand.
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If armando has a foe grappled, and we took precise shot, so we don't get penalized for a foe being engaged in melee, what penalty does the enemy suffer since armando has him in the death lock? I see us turning mobs into pin cushions fast guys...
1) -4 Dexterity (-2 to Dexterity modifier.)
2) If his DEX mod is still positive, they lose their DEX bonus to AC. If it's negative, they still get penalized.
3) Rogues can Sneak Attack (because of #2).
4) Can't make attacks of opportunity. Can't attack behind him during his turn.
5) No casting spells that have somatic (hand gesture) components (Still Spell metamagic feat can bypass this.) Not in Yyg's game!
6) If #5 doesn't apply, casting a spell requires a Concentration check.
If I pin it (something I can attempt to do after a successful grapple):
7) Enemy takes an additional -4 AC
8) Enemy is considered helpless (can be tied up or coup de grace'd)
EDIT:Where can i find that or can you please post it? I kind of just assumed the gesture only involved one hand.Last edited by Armando; 07-05-2012, 05:07 PM.
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Grappling Discussion
Originally posted by Yygdrasil View PostOnly spells that require more than one hand to cast, but a caster who takes the Still Spell feat would not need to worry about that either.
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Tuum Manos
- Heavy Mace, 1d8 Damage, Crit Chance @ 20, Crit Multiplier x2, 15lbs
- The wielder does not suffer the usual -4 penalty for attack rolls made against opponents while acting as the Primary Grappler
- The wielder gains a +2 bonus to avoid being grappled or break free from a grapple
Adjusted. So shall it be.
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Originally posted by cidbahamut View PostI feel like I've lost some nerd cred.
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I stopped trying to follow all of that grappling stuff. I feel like I've lost some nerd cred.
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Yes. To attack a target who is not your grapple target, you must still roll to attack them. On such an attack, you would take a -4 penalty.
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Originally posted by Mezlo View Postthis. i'm glad i wont be doing any grappling, I'll just be blowing shit up. actually, now i have a question of my own for all of us ranged attack peeps. If armando has a foe grappled, and we took precise shot, so we don't get penalized for a foe being engaged in melee, what penalty does the enemy suffer since armando has him in the death lock? I see us turning mobs into pin cushions fast guys...
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Originally posted by cidbahamut View PostThat is a very intimidating wall of text.
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At the start of the round, if you're grappling an opponent, you roll to maintain the grapple. You must do this unless you choose to release the grapple. If you succeed, you pick one of the standard actions. You either move, damage or pin. Damage would be an automatic hit, move is at half your move distance and pin follows pin rules.
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Originally posted by Armando View PostOk, so that's a house rule - Pathfinder rules don't allow the grappler to attack other targets at all unless you release the opponent. What's the procedure for that then? Roll to maintain my grapple, succeed, then attack?
Originally posted by Armando View PostAlso, correct me if I'm wrong but this is what I'm getting out of Tuum Manos:
* Only the initial grapple attempt takes a -4 penalty because I don't have both hands free. Tuum Manos doesn't change that.
* If I try to attack someone other than the grappling victim, I'd take a -4 penalty to the attack roll; Tuum Manos removes this penalty.
* If I try to attack anyone while being grappled, I'd take a -2 penalty to the attack roll; Tuum Manos removes this penalty?
Originally posted by Armando View PostTo be clear: are you assuming I'm picking the Move action, or are you saying I can deal damage and still move him to a different adjacent square?
Originally posted by Armando View PostWhat I meant to ask is if the new CMD formula you wrote will also be used for Trip, Disarm, Bull Rush, etc.
Yes.
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"The usual -2" should be changed to -4. That's my mistake. And yes, for you to attack someone other than the person being grappled, you suffer a -4 penalty while the grappled opponent only suffers a -2.
Also, correct me if I'm wrong but this is what I'm getting out of Tuum Manos:
* Only the initial grapple attempt takes a -4 penalty because I don't have both hands free. Tuum Manos doesn't change that.
* If I try to attack someone other than the grappling victim, I'd take a -4 penalty to the attack roll; Tuum Manos removes this penalty.
* If I try to attack anyone while being grappled, I'd take a -2 penalty to the attack roll; Tuum Manos removes this penalty?However... his range and available targets are directly under your control. You pick which direction he faces at the end of your round, every round. If you don't face him near anything, his only option is you... whether that means trying to break free or trying to hurt you.Escape from a grapple = your CMB vs their CMD
The enemies attempt to continue the grapple = Their CMB vs your CMD
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Originally posted by Armando View PostSo ALL grapple checks made with 1 hand suffer the penalty? For example, maintaining the grapple one-handed takes the penalty, and so does reversing the grapple? What about freeing yourself from an enemy's grapple? I could be grappling an opponent that was holding a weapon.
Originally posted by Armando View PostFinally, this statement confused me:You say -4 penalty here, but mention "the usual -2" in Tuum Manos' description. Does that mean the grappler is free to attack people other than his victim by taking a -4 penalty, but the victim can make attacks with only a -2 penalty?
However... his range and available targets are directly under your control. You pick which direction he faces at the end of your round, every round. If you don't face him near anything, his only option is you... whether that means trying to break free or trying to hurt you.
Originally posted by Armando View PostAlso, do your house rules still prevent people from casting spells with somatic (gesture) components while grappling?
Originally posted by Armando View PostEDIT: Does the new CMD formula apply to all combat maneuvers, or only for defending against a grapple?
Escape from a grapple = your CMB vs their CMD
The enemies attempt to continue the grapple = Their CMB vs your CMD
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Making a grapple check using only 1 hand suffers a -4 penalty to your CMB.
Finally, this statement confused me:According to pathfinder rules, you may perform one of these actions automatically when you successfully maintain a grapple against a foe. This means there will be no attack roll required. This only applies when attacking the foe you are currently grappling. Actions made against other enemies while you are grappling suffer a -4 penalty to hit.
Also, do your house rules still prevent people from casting spells with somatic (gesture) components while grappling?
EDIT: Does the new CMD formula apply to all combat maneuvers, or only for defending against a grapple?
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