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  • Re: Important Notices

    15. Frolicking
    Server: Midgardsormr -> Quetzalcoatl -> Valefor
    Occupation: Reckless Red Mage
    Name: Drjones
    Blog: Mediocre Mage

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    • Re: Important Notices

      16. Picking Daisies


      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

      Yyg's Blog: Tree of Awesome!

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      • Re: Important Notices

        17. Picking his nose.

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        • Re: Important Notices

          18. Painting my toenails?


          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
          99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
          99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

          Yyg's Blog: Tree of Awesome!

          Comment


          • Re: Important Notices

            I'm working on something at the moment that may well interest many of you. It's a process that requires me to do a lot of number crunching and tweaking... but I think you'll be interested in the result. More to come later today.

            - - - Updated - - -

            Building Costs / City Management / Army Assembling

            Building Costs (Build your own)

            Floors
            - Dirt (1gp/sqft)
            - Rough Stone (2gp/sqft)
            - Rough Wood (3gp/sqft)
            - Smooth Stone (5gp/sqft)
            - Wood Polished (10gp/sqft)
            - Tile (15gp/sqft)

            Walls
            - Clay (2gp/sqft)
            - Wood (5gp/sqft)
            - Stone (10gp/sqft)
            - Brick (15gp/sqft)

            Ceilings
            - Grass (10sp/sqft)
            - Wood (50sp/sqft)
            - Tiled (1gp/sqft)

            Furnishings

            Basic
            - Castle (50,000gp)
            - Keep (45,000gp)
            - Mansion (25,000gp)
            - Manor (5,000gp)
            - Home (500gp)
            - Shack (100gp)

            Modest
            - Castle (100,000gp)
            - Keep (75,000gp)
            - Mansion (50,000gp)
            - Manor (10,000gp)
            - Home (1,000gp)
            - Shack (250gp)

            Well-to-do
            - Castle (175,000gp)
            - Keep (125,000gp)
            - Mansion (75,000gp)
            - Manor (15,000gp)
            - Home (1,500gp)
            - Shack 350gp)

            Extravagant
            - Castle (250,000gp)
            - Keep (175,000gp)
            - Mansion (100,000gp)
            - Manor (20,000gp)
            - Home (2,000gp)
            - Shack (500gp)


            Pre-Fab

            Castle
            - 1,000,000gp (Fully Furnished)
            - 750,000gp (Unfurnished)
            - 7,500gp/month maintenance

            Keep
            - 500,000gp (Fully Furnished)
            - 325,000gp (Unfurnished)
            - 3,250gp/month maintenance

            Mansion
            - 250,000gp (Fully Furnished)
            - 150,000gp (Unfurnished)
            - 1,500gp/month maintenance

            Manor
            - 50,000gp (Fully Furnished)
            -30,000gp (Unfurnished)
            - 300gp/month maintenance

            Home
            - 5,000gp (Fully Furnished)
            - 3,000gp (Unfurnished)
            - 30gp/month maintenance

            Shack
            - 1,000gp (Fully Furnished)
            - 500gp (Unfurnished)
            - 5gp/month maintenance



            Labor

            *There are 8 types of labor that the PCs can contract the services of, or permanently employ. These labor divisions are: Carpenter, Mason, Farmer/Culinary, Armorer, Fletcher, Tanner, Smith and Alchemist.

            Basic Hireling
            - Contract: 5gp/Hireling/day
            - Employ: 1sp/day + Housing

            Apprentice
            - Contract: 15gp/Apprentice/day
            - Employ: 25sp/day + Housing


            Journeyman
            - Contract: 30gp/Journeyman/day
            - Employ: 1gp/day + Housing

            Master
            - Contract: 50gp/Master/day
            - Employ: 5gp/day + Housing


            *The more skilled the labor, the faster their production. Additionally, depending on the complexity of the project, certain varieties of labor will be incapable of production without the assistance of a more skilled tradesman.

            - A basic shack requires only 1 Hirelings to complete. Adding more only serves to speed up the process.

            - A Home requires at least 3 Hirelings to complete. Adding more only serves to speed up the process.

            - A Manor requires at least 1 Journeyman, 3 Apprentices and 5 Hirelings to complete.

            - A Mansion requires at least 2 Journeyman, 6 Apprentices and 10 Hirelings to complete.

            - A Keep requires at least 1 Master Craftsman, 3 Journeymen, 5 Apprentices and 7 Hirelings to complete.

            - A Castle requires at least 3 Master Craftsmen, 9 Journeymen, 15 Apprentices and 25 Hirelings to complete.


            Armed Forces

            *Armed forces, much like laborers, can be contracted for a time or hired on permanently. Understandably, a barracks large enough to for the forces to reside in must be available for any units you intend to employ.

            *With the rare exception of specialists, the units available to the PCs are restricted to the following:

            Soldier (Trained with Pike and basic Short Sword)
            - Contract: 1gp/Soldier/day
            - Employ: 25sp/day + Housing

            Swordsman (Trained in all manor of swordsmanship barring exotic blades)
            - Contract: 5/Swordsman/day
            - Employ: 1gp/day + Housing

            Archer (Trained in Bow and Crossbow)
            - Contract: 7/Archer/day
            - Employ: 2gp/day + Housing

            Knight (Clad in Heavy Armor and trained in mounted combat)
            - Contract: 10/Knight/day
            - Employ: 4gp/day + Housing

            Cleric (Trained in Healing Magic and the native spells of their chosen deity)
            - Contract: 15/Cleric/day
            - Employ: 7gp/day + Housing

            Wizard (Trained in their chosen school of magic EXCLUSIVELY)
            - Contract: 25/Wizard/day
            - Employ: 10gp/day + Housing

            Agent (Trained in subterfuge and information acquisition)
            - Contract: 50/Agent/day
            - Employ: 15gp/day + Housing

            - - - Updated - - -

            I'll be adding the following some time soon:

            - City Managment.
            - A list of skills, feats and levels associated with each of the Armed Forces.
            - Projected production times of each variety of housing
            - Transportation: Wagons, Boats, Carts and Personal Vehicles.
            - Livestock cost and maintenance cost.
            Last edited by Yygdrasil; 04-11-2013, 11:19 AM.


            Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
            99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
            99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

            Yyg's Blog: Tree of Awesome!

            Comment


            • Re: Important Notices

              Originally posted by Yygdrasil View Post
              It's a process that requires me to do a lot of number crunching and tweaking...
              I'd feel more comfortable if we could put the number crunching in Armando's hands...
              75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
              RANK 10 Bastok
              CoP: Done
              ZM: Done
              ToA: Done
              Assault rank: Captain
              Campaign Medal: Medals
              Wotg: Complete the quests already and I'll start

              Originally posted by Etra
              This thread brought to you by Malacite's lack of understanding.

              Comment


              • Re: Important Notices

                Originally posted by Mezlo
                I'd feel more comfortable if we could put the number crunching in Armando's hands...
                No way a DM would leave his players in control of balancing the game.

                Comment


                • Re: Important Notices

                  I feel confident that the economic structure of the above construction and employment model is sound. Any complaints can be taken up with the Kraken.


                  Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                  99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                  99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                  Yyg's Blog: Tree of Awesome!

                  Comment


                  • Re: Important Notices

                    Note to self: stay on dry land at all times for the rest of the campaign.
                    Server: Midgardsormr -> Quetzalcoatl -> Valefor
                    Occupation: Reckless Red Mage
                    Name: Drjones
                    Blog: Mediocre Mage

                    Comment


                    • Re: Important Notices

                      I don't see an Evil Action Wizard listed on the troops list. That must mean I'm priceless... Go me!
                      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                      RANK 10 Bastok
                      CoP: Done
                      ZM: Done
                      ToA: Done
                      Assault rank: Captain
                      Campaign Medal: Medals
                      Wotg: Complete the quests already and I'll start

                      Originally posted by Etra
                      This thread brought to you by Malacite's lack of understanding.

                      Comment


                      • Re: Important Notices

                        EAW: Discount bin


                        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                        Yyg's Blog: Tree of Awesome!

                        Comment


                        • Re: Important Notices

                          So we on for this Saturday?

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                          • Re: Important Notices

                            Am I the only one that is giggling at the mental image of an "Extravagant Shack"

                            Joking aside, being able to build our own bases? Fuck yeah I'm on board with this idea!
                            Rahal Gerrant - Balmung - 188 DRK
                            Reiko Takahashi
                            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                            Haters Gonna Hate



                            Comment


                            • Re: Important Notices

                              Well you do have a real architect in the group

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                              • Re: Important Notices

                                And someone who can test out your home security.
                                Rahal Gerrant - Balmung - 188 DRK
                                Reiko Takahashi
                                - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                                Haters Gonna Hate



                                Comment

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