Re: Important Notices
GIFTS FOR EVERYONE!!!
For Jarre:
Silver Bells (Item)
A small cluster of 2 intricately decorated bells made of silver. The 2 are delicately tied together with a red silk bow.
1 Use (Free Action): When the Bells are rung, they resonate for 30 seconds. During that 30 seconds, a single enemy within 10 feet of the user is rendered deaf for 1 round.
Once used, they are treated as mundane decorative bells worth roughly 15gp.
For Cid:
Red Slay (Dagger)
An ornate dagger made from tempered red steel. The hilt is decorated with jade swirls.
1 Use (Free Action): When activated, the user may signify a target who is (or is wearing) the color red. The next successful attack against that target by the user is considered an automatic Critical hit. This effect only applies if the Red Slay is the weapon used. The charge is exhausted upon use, regardless of the success or failure of the attack.
Once used, the Red Slay turns into a normal Dagger with nothing special about it besides its appearance.
For Mezlo:
Missile Toe (Wand)
1 Use (Standard Action): When the wand is activated, a single Magic Missile is launched from it. Said missile immediately homes in on the right foot of the desired enemy, Preventing their movement for 1 round.
Once used, the Missile Toe turns into a normal stick with no magical properties.
For Firewind:
Stalkings (Boots)
1 Use (Standard Action): When activated, the boots provide a +10 bonus to Move Silently for 30 seconds.
Once used, the Stalkings turn into a pair of Red Wool Socks.
For Armando:
Lump of Coal (Item)
1 Use (Free Action): When pressure is applied to the coal, it produces a small diamond. The value if the diamond is 45gp. If sold, it should provide enough profit to buy a round of drinks at the next pub.
Once used, nothing remains but coal dust and the diamond.
Merry (early) Christmas.
Edit: These items will be yours upon completion of this final encounter. They are not in your inventory until it's over.
GIFTS FOR EVERYONE!!!
For Jarre:
Silver Bells (Item)
A small cluster of 2 intricately decorated bells made of silver. The 2 are delicately tied together with a red silk bow.
1 Use (Free Action): When the Bells are rung, they resonate for 30 seconds. During that 30 seconds, a single enemy within 10 feet of the user is rendered deaf for 1 round.
Once used, they are treated as mundane decorative bells worth roughly 15gp.
For Cid:
Red Slay (Dagger)
An ornate dagger made from tempered red steel. The hilt is decorated with jade swirls.
1 Use (Free Action): When activated, the user may signify a target who is (or is wearing) the color red. The next successful attack against that target by the user is considered an automatic Critical hit. This effect only applies if the Red Slay is the weapon used. The charge is exhausted upon use, regardless of the success or failure of the attack.
Once used, the Red Slay turns into a normal Dagger with nothing special about it besides its appearance.
For Mezlo:
Missile Toe (Wand)
1 Use (Standard Action): When the wand is activated, a single Magic Missile is launched from it. Said missile immediately homes in on the right foot of the desired enemy, Preventing their movement for 1 round.
Once used, the Missile Toe turns into a normal stick with no magical properties.
For Firewind:
Stalkings (Boots)
1 Use (Standard Action): When activated, the boots provide a +10 bonus to Move Silently for 30 seconds.
Once used, the Stalkings turn into a pair of Red Wool Socks.
For Armando:
Lump of Coal (Item)
1 Use (Free Action): When pressure is applied to the coal, it produces a small diamond. The value if the diamond is 45gp. If sold, it should provide enough profit to buy a round of drinks at the next pub.
Once used, nothing remains but coal dust and the diamond.
Merry (early) Christmas.
Edit: These items will be yours upon completion of this final encounter. They are not in your inventory until it's over.
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