Re: Important Notices
I don't recall making any such house rule. If you wouldn't mind adjusting it, I'd appreciate it. Again... it won't make a hell of a lot of difference in the long run.
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I noticed the same problem when building NPCs. It seems that the moment you add an additional class to the class line, the system suddenly refuses to auto-calculate anything regarding either of the classes in question. It became clear when I originally tried to "auto-populate" the class skills after building the base stats and then even more clear when parameters like Caster Level remained conspicuously blank after the sheet should have been completed.
Also keep an eye out for your AC and BaB. When making some changes to my NPCs over the past few days I've seen certain things drop off the formula and require me to manually re-enter them. Specifically this happened a lot to my Dodge bonus to AC granted by the Dodge Feat. The +1 kept resetting to 0 and I can't figure out why. Just something to keep an eye out for.
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this part is important. Once you fill in a second class to that line, the Myth-Weavers auto populate system stops recognizing any future changes to either class... or at least most of them... unless they directly relate to Fort/Will/Reflex or other largely universal stats.
Originally posted by Firewind
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Originally posted by Armando
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Also keep an eye out for your AC and BaB. When making some changes to my NPCs over the past few days I've seen certain things drop off the formula and require me to manually re-enter them. Specifically this happened a lot to my Dodge bonus to AC granted by the Dodge Feat. The +1 kept resetting to 0 and I can't figure out why. Just something to keep an eye out for.
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Originally posted by Firewind
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