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  • Armando
    replied
    Re: Important Notices

    I'm available. Though, again, the sooner I can get a time, the better...I'm still working overtime on weekends.

    I'd also like to say, once again, how much I appreciate Enlarge Person. It's hard to overstate my satisfaction.

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  • Mezlo
    replied
    Re: Important Notices

    Are we on for this upcoming weekend? Is it bad I'm alreadt fiending for it?

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  • Armando
    replied
    Re: Important Notices

    I'm gonna be a bit late, like 30 minutes.

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  • cidbahamut
    replied
    Re: Important Notices

    edited for derp

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  • Taskmage
    replied
    Re: Important Notices

    Stuff is supposed to be going on today?

    Ok, I see the game will be starting in ~2.5 hours. I don't know for sure if I can make it since I didn't clear the time in advance.
    Last edited by Taskmage; 12-15-2012, 11:18 AM.

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  • Yygdrasil
    replied
    Re: Important Notices

    TM deactivated his FB. You wouldn't see him on anyway.

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  • Jarre
    replied
    Re: Important Notices

    Nope here nor in facebook. Going to have a snooze for a few hours so I ain't to shattered tonight.

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  • Yygdrasil
    replied
    Re: Important Notices

    So everyone will be there at 6, right?

    Has anyone seen TM?

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  • Firewind
    replied
    Re: Important Notices

    To be fair there's not a massive benefit to be gained from using metamagic before about 9th level.

    And "crit fishing" is something that they improved as a playstyle in 4th edition. There Crits would always cause max damage and you would gain additional damage rolls depending on your enhancement and what bonus is gives.

    Let's take a +2 Staff of Cunning and give it to a Lv8 Fighter with 18 Strength (+4). A crit with that would instantly do 8 damage (as Staves have 1d8 for damage) plus half level and Strength to the damage (since those are the damage mods for Strength based attacks) and a further 2d8 damage from the enchantment.

    So 16 Automatic damage (8+4+4) and also an additonal 2d8 from that.

    They also added a bunch of extra class features for classes that are centred around fishing for a crit. You might have a feat that gives bonus attacks for each crit (really nice for AoE attack) or a class ability that gives hit bonuses or bonus attacks if you crit. On the whole they did handle it a lot better than "Roll 20, try to hit again then end up rolling 1's, doing a crit for 2 damage"

    - - - Updated - - -

    Quickly adding this: My comment about metamagic feats is speaking strictly from an optimisation point of view. Since you won't really have the spell slots to properly use things like Enlarge and Maximise Spell until after 9th level, it just seems more efficient to grab the feat taxes you need to function and the feats that your build will need before then.

    If course it is perfectly possible to use Metamagic feats before 9th level to great effect but it isn't exactly the most efficient use of your very limited at low level spell slots unless you know exactly what you are doing.
    Last edited by Firewind; 12-15-2012, 07:22 AM.

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  • Armando
    replied
    Re: Important Notices

    Originally posted by Mezlo
    which means I'd have a 20% chance to score a crti hit
    Minor correction: Since you need to confirm the crit, your real chances of crit are 0.2 * (Hit Rate %) if we're only talking about hits that are already confirmed to land. E.g. If you have a 50% hit rate on the enemy, you'll crit on 0.2*0.5 = 10% of the attacks that you successfully land. As your hit rate approaches 5% or 95%, your crit rate will approach 1% or 19% respectively. (If we're talking about your chances to crit on ANY given roll, then it's 0.2 * (HR^2) since you need to both land the hit and confirm the crit.)

    Yet another mechanic of questionable value, but since crits play such a minor role, eh.

    Just making sure the expectations are in the right place.
    Originally posted by cidbahamut
    Metamagic always required higher level spell slots.
    Yeah, that's why I haven't taken 'em yet. I only just got 2nd level spells and I'm always burning them on cures anyways.

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  • Firewind
    replied
    Re: Important Notices

    I can't view that character sheet either Yyg, you need to set it to public.

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  • Yygdrasil
    replied
    Re: Important Notices

    Originally posted by Mezlo View Post
    I love how you love to argue with me about my character, LOL...
    It's not arguing. It's educating. You'll figure it out soon enough.

    - - - Updated - - -

    Ugh... and you add to the frustration even more by picking Eldrich Knight when clearly your build benefits more from Arcane Archer.

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  • cidbahamut
    replied
    Re: Important Notices

    Originally posted by Yygdrasil View Post
    Good sweet jesus Pathfinder nerfed Wizards.
    Metamagic always required higher level spell slots. Wizards are still stupid good anyway.

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  • Mezlo
    replied
    Re: Important Notices

    I love how you love to argue with me about my character, LOL...

    - - - Updated - - -

    Originally posted by Yygdrasil View Post
    Fair enough on the 1 level in Ranger. I didn't notice the innate proficiency that Pathfinder added to the class.
    Since we've been talking in this thread today, there seems to be ALOT of things you didn't notice... Well, I'm leaving work for the day, have a good night, it's been real as always... I'll see you guys tomorrow around 9pm EST it looks like.

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  • Yygdrasil
    replied
    Re: Important Notices

    Fair enough on the 1 level in Ranger. I didn't notice the innate proficiency that Pathfinder added to the class.

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