Re: Important Notices
Yyg can we get a definite ruling on the Skill Points thing so we can have everything sorted by next session?
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Re: Important Notices
Originally posted by cidbahamut View PostI thought you could put points into any skill when you leveled up and that something being a class skill just meant you got the extra 3 points of effectiveness for having any ranks in it.
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Re: Important Notices
I thought you could put points into any skill when you leveled up and that something being a class skill just meant you got the extra 3 points of effectiveness for having any ranks in it.
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Re: Important Notices
Honestly I have no idea, I'm also not sure what Mezlo did with his skill points anyway. The pathfinder skill rules are incredibly vague and ambiguous.
Either way, Yyg is the DM and whatever he rules, I will go with.
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Re: Important Notices
I thought you could put points into any skill when you leveled up and that something being a class skill just meant you got the extra 3 points of effectiveness for having any ranks in it.
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Re: Important Notices
blargh I lost my original post because my laptop battery is completely dead, can't hold a charge and even with the adaptor in, likes to randomly go "Nope!" and turn off.
To sum up:
- Skills - Pathfinder_OGC "Acquiring Skills" is very ambiguous in its wording. It is basically only two sentences.
- Armando and I have been going with the "You can put Skill Ranks into anything that is a class skill" interpretation. I have put ranks into Stealth with Wizard levels as one example and I can remember Armando taking ranks in Intimidate with Cleric levels.
- In the Short term it will be pretty significant to change my character's stuff. In the long term it won't matter too much when I get a few Arcane Trickster levels since I only have 6 ranks in 2 skills.
- Whatever you rule is fine, just let me know if you are going with the "You can only take ranks in the class skills of the Class you picked at level up" interpretation
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Re: Important Notices
Originally posted by Firewind View PostIf I recall correctly you were okay with this but if there is a problem with this then by all means let us both know.
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Originally posted by Armando View PostI figured it would update itself when I updated my cleric level.
Also keep an eye out for your AC and BaB. When making some changes to my NPCs over the past few days I've seen certain things drop off the formula and require me to manually re-enter them. Specifically this happened a lot to my Dodge bonus to AC granted by the Dodge Feat. The +1 kept resetting to 0 and I can't figure out why. Just something to keep an eye out for.
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Originally posted by Firewind View PostNah you have to do Caster Level manually. it is a pain but it doesn't actually detect that (and only detects class skills automatically if you are a single class)
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Re: Important Notices
Nah you have to do Caster Level manually. it is a pain but it doesn't actually detect that (and only detects class skills automatically if you are a single class)
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Re: Important Notices
If I recall correctly you were okay with this but if there is a problem with this then by all means let us both know.
I'll fix my sheet soon. I forgot about the caster level field. I figured it would update itself when I updated my cleric level.
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Re: Important Notices
I made the change. My Charisma is now 12.
As for the Skill Points, both Armando and I have been going by the Rules As Written and been assigning skill points to all class skills made available by the Class combinations we have (for example taking points in Stealth with a Wizard level). If I recall correctly you were okay with this but if there is a problem with this then by all means let us both know.
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Re: Important Notices
Originally posted by Firewind View PostElves have -2 to CON
Originally posted by Firewind View PostIf the math doesn't work out then I typoed somewhere in those calculations, meh take it off my CHA. I really can't afford to lose out on even MORE Hit Points and I have enough points in the "Face" skills to make the hit less noticeable..
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Originally posted by Firewind View PostActually Yyg you Typoed, my WIS is 10 not 12...
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Originally posted by cidbahamut View Post1. There is no dex bonus to ranged damage, it only applies to the attack roll in vanilla rules.
2. It is a Composite Longbow, which allows him to add his strength modifier, which is 3.
I seem to recall you ruling that worn equipment didn't count against our total weight carried. Did that change or was I simply mistaken?
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Re: Important Notices
Originally posted by Yygdrasil View PostJarre
Your rolls for Ranged Attack and Damage for your bow appear to be wrong. You formula reads as 1d20+7 when (unless you're calculating in something I'm not seeing) it should be +8. Likewise, your damage formula for the bow is 1d8+3 when it should be +2 (dex modifier to ranged damage) unless I'm not seeing something.
2. It is a Composite Longbow, which allows him to add his strength modifier, which is 3.
Originally posted by Yygdrasil View PostRecording your armor and weapons in your "possessions" list helps to populate the full burden of your character for easier math. I suggest everyone take a minute to do the same. Although Jarre is the worst offender, others among you are also walking the line.
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Re: Important Notices
Actually Yyg you Typoed, my WIS is 10 not 12...
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Re: Important Notices
Originally posted by cidbahamut View PostThat's automatically generated, I definitely have not been filling that in manually. After some fiddling it looks like it is adding my Dodge bonus.
According to the entry I found here:Combat - Pathfinder_OGC
it looks like that's normal.
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Re: Important Notices
Elves have -2 to CON. If the math doesn't work out then I typoed somewhere in those calculations, meh take it off my CHA. I really can't afford to lose out on even MORE Hit Points and I have enough points in the "Face" skills to make the hit less noticable..
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