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  • Re: Important Notices

    Doesn't he have rapid reload to reduce that to a move action or something?
    Server: Midgardsormr -> Quetzalcoatl -> Valefor
    Occupation: Reckless Red Mage
    Name: Drjones
    Blog: Mediocre Mage

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    • Re: Important Notices

      I don't know for sure. HE NEVER UPDATES HIS SHEET!


      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

      Yyg's Blog: Tree of Awesome!

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      • Re: Important Notices

        I don't know...the Campaign Details thread still doesn't have the link to Mezlo's real sheet. Can he even take Rapid Reload? He needs Weapon Proficiency.

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        • Re: Important Notices

          He cannot take rapid reload without proficiency.

          The link to the new sheet isn't there because I still don't know what the link is.

          - - - Updated - - -

          For that matter... did he even take Point Blank Shot? Because without PBS he can't even use Rapid Shot like he has been. PBS is a prerequisite to RS.


          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
          99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
          99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

          Yyg's Blog: Tree of Awesome!

          Comment


          • Re: Important Notices

            Originally posted by Yygdrasil View Post
            I don't know for sure. HE NEVER UPDATES HIS SHEET!
            I'm pretty sure you just never got the link to the one he updates. I know there's at least one character sheet of his floating around that made it past level 1.
            Server: Midgardsormr -> Quetzalcoatl -> Valefor
            Occupation: Reckless Red Mage
            Name: Drjones
            Blog: Mediocre Mage

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            • Re: Important Notices

              I know there's at least one character sheet of his floating around that made it past level 1.
              I tried googling for it and got nothing.

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              • Re: Important Notices

                I'll post it again when I get home and can pull up my bookmarks.
                Server: Midgardsormr -> Quetzalcoatl -> Valefor
                Occupation: Reckless Red Mage
                Name: Drjones
                Blog: Mediocre Mage

                Comment


                • Re: Important Notices

                  I still don't get why he doesn't actually cast spells. Jesus Christ. A kid played in one of my campaigns once before and utilized a meta-magic combo that was just... well... devastating. I'm looking at it right now under Pathfinder rules and it's even more beastly now. Lets assume for a minute that you're a 6th Level Wizard

                  Spell (3rd Level): Fireball
                  1d6 Damage / Caster Level (maximum of 10d6)

                  Enhance Spell: Fireball
                  Enhances the variable damage range of a spell by half (rounded down).
                  At 6th level that means a 6d6 Fireball becomes a 9d6 Fireball

                  Maximize Spell: Fireball
                  Maximizes the variable damage range of a spell.
                  At 6th Level that means a 6d6 Fireball becomes a 10d6 Fireball.

                  BUT!!!! An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.
                  So at 6th Level that means a 6d6 Fireball becomes a 13d6 Fireball. Maxed out at Level 10, that becomes a 15d6 Fireball.


                  Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                  99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                  99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                  Yyg's Blog: Tree of Awesome!

                  Comment


                  • Re: Important Notices

                    But then we'd have to use him to bazooka every encounter.

                    Anyway, character sheet. Write it down this time: Yyg's game Pathfinder :: (Read-Only) - Myth-Weavers
                    Server: Midgardsormr -> Quetzalcoatl -> Valefor
                    Occupation: Reckless Red Mage
                    Name: Drjones
                    Blog: Mediocre Mage

                    Comment


                    • Re: Important Notices

                      Ok. I see that all his Feats are in order. He did indeed take all of them. However, Rapid Reload will still negate his move for the round. Light crossbows and Bows allow movement, Heavy uses up the movement action in order to work.

                      - - - Updated - - -

                      What's Jarre's sheet link btw


                      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                      Yyg's Blog: Tree of Awesome!

                      Comment


                      • Re: Important Notices

                        Jarre :: (Read-Only) - Myth-Weavers

                        Should I be concerned that I have all the character sheets but the DM does not?
                        Server: Midgardsormr -> Quetzalcoatl -> Valefor
                        Occupation: Reckless Red Mage
                        Name: Drjones
                        Blog: Mediocre Mage

                        Comment


                        • Re: Important Notices

                          I have them. They're on my PC at home. Im at work and wanted to just add them to the Campaign info thread.


                          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                          99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                          99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                          Yyg's Blog: Tree of Awesome!

                          Comment


                          • Re: Important Notices

                            I update my sheet every session, and metamagic is useful once i get access to the useful metamagic feats with the proper spells. At our current level, its not worth it. At later levels, as Yyg pointed out, its very worth it.

                            *edit* almost every session

                            - - - Updated - - -

                            Originally posted by Yygdrasil View Post
                            Heavy uses up the movement action in order to work.
                            Ok, so dont acrobatics past them, take a 5 foot step and lean past them, then fire the 2 bolts.

                            - - - Updated - - -

                            Originally posted by Yygdrasil View Post
                            I still don't get why he doesn't actually cast spells. Maximize Spell: Fireball
                            Maximizes the variable damage range of a spell.
                            At 6th Level that means a 6d6 Fireball becomes a 10d6 Fireball.
                            I couldnt do a maximized fireball spell until level 11, we are still a long ways from that..

                            - - - Updated - - -

                            Keep in mind i can fire 2 bolts with an attack roll of (1d20+8 within 30 feet and with Heroism active) with a damage roll of 2d6+1+3+1d6. A 1d20+8 is a damn good attack roll for the majority of the mobs we go up against, so both bolts hitting is usually a prety good chance. My base damage if both hit is 14-44. I prefer this approach and save the few magic spells I have for more of a boss mob.

                            - - - Updated - - -

                            Originally posted by Yygdrasil View Post
                            BUT!!!! An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.
                            So at 6th Level that means a 6d6 Fireball becomes a 13d6 Fireball. Maxed out at Level 10, that becomes a 15d6 Fireball.
                            I dont think you understand the way the metamagic spells work unless you are changing the gameplay as Yyg the DM. At 6th level you cant use empowered or maximized metamagic feats with fireball... Empowered requires a spell slot 2 levels higher than the 3rd level spell of fireball. So I'd need to be a level 9 wizard (which I'm not,) and a maximized metamagic feat requieres a spell slot 3 levels above, so it would be a 6th level spell, I'd need to be at level 11. Now let me know if these rules are being Yyg'ed and I'll start loading up on metamgic feats, LOL! But until i can use them with a good spell (like fireball) it's just not worth it at level 5 or 6...
                            Last edited by Mezlo; 12-14-2012, 02:57 PM.
                            75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                            RANK 10 Bastok
                            CoP: Done
                            ZM: Done
                            ToA: Done
                            Assault rank: Captain
                            Campaign Medal: Medals
                            Wotg: Complete the quests already and I'll start

                            Originally posted by Etra
                            This thread brought to you by Malacite's lack of understanding.

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                            • Re: Important Notices

                              Did we ever get a start time for tomorrow's session?
                              Server: Midgardsormr -> Quetzalcoatl -> Valefor
                              Occupation: Reckless Red Mage
                              Name: Drjones
                              Blog: Mediocre Mage

                              Comment


                              • Re: Important Notices

                                double post

                                - - - Updated - - -

                                Originally posted by Armando View Post
                                Can he even take Rapid Reload? He needs Weapon Proficiency.
                                "Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail."
                                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                                RANK 10 Bastok
                                CoP: Done
                                ZM: Done
                                ToA: Done
                                Assault rank: Captain
                                Campaign Medal: Medals
                                Wotg: Complete the quests already and I'll start

                                Originally posted by Etra
                                This thread brought to you by Malacite's lack of understanding.

                                Comment

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