If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I don't know...the Campaign Details thread still doesn't have the link to Mezlo's real sheet. Can he even take Rapid Reload? He needs Weapon Proficiency.
I don't know for sure. HE NEVER UPDATES HIS SHEET!
I'm pretty sure you just never got the link to the one he updates. I know there's at least one character sheet of his floating around that made it past level 1.
I still don't get why he doesn't actually cast spells. Jesus Christ. A kid played in one of my campaigns once before and utilized a meta-magic combo that was just... well... devastating. I'm looking at it right now under Pathfinder rules and it's even more beastly now. Lets assume for a minute that you're a 6th Level Wizard
Enhance Spell: Fireball
Enhances the variable damage range of a spell by half (rounded down).
At 6th level that means a 6d6 Fireball becomes a 9d6 Fireball
Maximize Spell: Fireball
Maximizes the variable damage range of a spell.
At 6th Level that means a 6d6 Fireball becomes a 10d6 Fireball.
BUT!!!! An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.
So at 6th Level that means a 6d6 Fireball becomes a 13d6 Fireball. Maxed out at Level 10, that becomes a 15d6 Fireball.
Ok. I see that all his Feats are in order. He did indeed take all of them. However, Rapid Reload will still negate his move for the round. Light crossbows and Bows allow movement, Heavy uses up the movement action in order to work.
I update my sheet every session, and metamagic is useful once i get access to the useful metamagic feats with the proper spells. At our current level, its not worth it. At later levels, as Yyg pointed out, its very worth it.
I still don't get why he doesn't actually cast spells. Maximize Spell: Fireball
Maximizes the variable damage range of a spell.
At 6th Level that means a 6d6 Fireball becomes a 10d6 Fireball.
I couldnt do a maximized fireball spell until level 11, we are still a long ways from that..
- - - Updated - - -
Keep in mind i can fire 2 bolts with an attack roll of (1d20+8 within 30 feet and with Heroism active) with a damage roll of 2d6+1+3+1d6. A 1d20+8 is a damn good attack roll for the majority of the mobs we go up against, so both bolts hitting is usually a prety good chance. My base damage if both hit is 14-44. I prefer this approach and save the few magic spells I have for more of a boss mob.
BUT!!!! An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.
So at 6th Level that means a 6d6 Fireball becomes a 13d6 Fireball. Maxed out at Level 10, that becomes a 15d6 Fireball.
I dont think you understand the way the metamagic spells work unless you are changing the gameplay as Yyg the DM. At 6th level you cant use empowered or maximized metamagic feats with fireball... Empowered requires a spell slot 2 levels higher than the 3rd level spell of fireball. So I'd need to be a level 9 wizard (which I'm not,) and a maximized metamagic feat requieres a spell slot 3 levels above, so it would be a 6th level spell, I'd need to be at level 11. Now let me know if these rules are being Yyg'ed and I'll start loading up on metamgic feats, LOL! But until i can use them with a good spell (like fireball) it's just not worth it at level 5 or 6...
Can he even take Rapid Reload? He needs Weapon Proficiency.
"Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail."
Comment