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  • Yygdrasil
    replied
    Re: Important Notices

    Parsing the damage from saturday, Mezlo did the most damage, followed by Jarre, followed by Cid, followed by Firewind and finally Armando.

    Cid had the most kills.

    Jarre sponged up the most damage.

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  • Firewind
    replied
    Re: Important Notices

    Originally posted by Armando View Post

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  • Mezlo
    replied
    Re: Important Notices

    My fireball was pretty doink as well...

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  • Armando
    replied
    Re: Important Notices

    Roll 20 API, Wiki launch



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  • cidbahamut
    replied
    Re: Important Notices

    I know, I'm just giving you a hard time because the Rogue with the piddly damage managed to get more killshots than the wizard with access to fireballs.

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  • Mezlo
    replied
    Re: Important Notices

    Originally posted by cidbahamut View Post
    Also: Vince had more kills, one of them being Margaret Thatcher. EAW is slacking.
    The guys you were killing were being hit by other party members and had less HP than Modra. I took out all of Modra except for i think 7 damage (and acid arrow i think) that Fire hit him for. I think Modra had like 80-90hps where the other dweebs had half that. And yes I'm guesstimating. Yyg can correct my guesses.

    - - - Updated - - -

    But yeah, my rolls weren't too hot Saturday...

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  • Firewind
    replied
    Re: Important Notices

    I thought that your post was the correct interpretation Armando but I just wanted to double check, thanks.

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  • Armando
    replied
    Re: Important Notices

    Going by how that is written I could theoretically go in and out of invisibility at will when it isn't even my turn since going Invisible is a Free Action. While I'm not the kind of player that would abuse that, how would you interpret it? Interested in getting your input on it.
    I believe a Free Action still needs to be taken during your turn. It's never explicitly stated in the rules, but it just doesn't make any sense otherwise. If you could use Free Actions out of turn, you could drop prone during an enemy's turn if he decides to do a Ranged Attack, or I could drop my Guisarme during the enemy's turn when he 5-foot-steps into my blind spot to threaten him again. You'd also be able to drop concentration of spells whenever an enemy decides to attack you. Also note that the description for speaking is:
    Originally posted by pf20srd.com
    In general, speaking is a free action that you can perform even when it isn't your turn. Speaking more than a few sentences is generally beyond the limit of a free action.
    So the ability lets you turn invisible at any time during your turn for free, and you can do it as many times as the daily round limit will allow, but you can't vanish in response to an enemy approaching you or anything crazy like that.

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  • Firewind
    replied
    Re: Important Notices

    Actually I just noticed something I want to bring to Yyg's attention:

    Invisible Thief (Su)

    At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day equal to her arcane trickster level. Her caster level for this effect is equal to her caster level. These rounds need not be consecutive.
    Going by how that is written I could theoretically go in and out of invisibility at will when it isn't even my turn since going Invisible is a Free Action. While I'm not the kind of player that would abuse that, how would you interpret it? Interested in getting your input on it.

    Leave a comment:


  • Jarre
    replied
    Re: Important Notices

    Originally posted by cidbahamut View Post
    Also: Vince had more kills, one of them being Margaret Thatcher. EAW is slacking.
    Though my fighter did take 3/4 of its health down for you and tanked it.

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  • cidbahamut
    replied
    Re: Important Notices

    Wizards...

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  • Firewind
    replied
    Re: Important Notices

    At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.
    Without the talent you can only apply Sneak Attack damage to spells that require an attack roll. Surprise Spells lets you apply it to ANY spell, like Fireball or Meteor Swarm.

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  • cidbahamut
    replied
    Re: Important Notices

    I'm reasonably certain you don't add sneak attack damage to spells until you get the prestige class ability that lets you do that.

    Arcane Trickster - Pathfinder_OGC
    Surprise Spells

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  • Firewind
    replied
    Re: Important Notices

    I think my Sneak Attack Scorching Ray was also one of the biggest single hits of the session. 25 damage in one hit is nothing to sneeze at.

    As a note: I get an extra Ray at 7th Level too and Sneak Attack damage stacks with both since Rays are for all intents and purposes, classed at Ranged Attacks. Two hits for 4d6 plus 2d6 damage...Basically if I hit with both Rays when I can apply Sneak Attack damage I can essentially hit for 12d6 damage in one round. That is the potential for a 12-76 total damage hit.

    Plus the Rogue levels let me buff up and Flank in battle and also mean I have a ton of out of combat utility with my ridiculous amounts of Class Skills and Skill Ranks and the ability to prepare utility spells when we aren't expecting combat for that day.

    I'm reaching the point where my build isn't sucking and loving it. I can't wait until I can actually start taking Arcane Trickster levels but hey, I don't mind taking more Wizard levels since it's more fucking Wizard levels.

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  • cidbahamut
    replied
    Re: Important Notices

    Also: Vince had more kills, one of them being Margaret Thatcher. EAW is slacking.

    Leave a comment:

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