Re: Important Notices
Parsing the damage from saturday, Mezlo did the most damage, followed by Jarre, followed by Cid, followed by Firewind and finally Armando.
Cid had the most kills.
Jarre sponged up the most damage.
Announcement
Collapse
No announcement yet.
Important Notices
Collapse
This is a sticky topic.
X
X
-
- Thanks 0
Leave a comment:
-
Re: Important Notices
My fireball was pretty doink as well...
- Thanks 0
Leave a comment:
-
Re: Important Notices
I know, I'm just giving you a hard time because the Rogue with the piddly damage managed to get more killshots than the wizard with access to fireballs.
- Thanks 0
Leave a comment:
-
Re: Important Notices
Originally posted by cidbahamut View PostAlso: Vince had more kills, one of them being Margaret Thatcher. EAW is slacking.
- - - Updated - - -
But yeah, my rolls weren't too hot Saturday...
- Thanks 0
Leave a comment:
-
Re: Important Notices
I thought that your post was the correct interpretation Armando but I just wanted to double check, thanks.
- Thanks 0
Leave a comment:
-
Re: Important Notices
Going by how that is written I could theoretically go in and out of invisibility at will when it isn't even my turn since going Invisible is a Free Action. While I'm not the kind of player that would abuse that, how would you interpret it? Interested in getting your input on it.
Originally posted by pf20srd.comIn general, speaking is a free action that you can perform even when it isn't your turn. Speaking more than a few sentences is generally beyond the limit of a free action.
- Thanks 0
Leave a comment:
-
Re: Important Notices
Actually I just noticed something I want to bring to Yyg's attention:
Invisible Thief (Su)
At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day equal to her arcane trickster level. Her caster level for this effect is equal to her caster level. These rounds need not be consecutive.
- Thanks 0
Leave a comment:
-
Re: Important Notices
At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.
- Thanks 0
Leave a comment:
-
Re: Important Notices
I'm reasonably certain you don't add sneak attack damage to spells until you get the prestige class ability that lets you do that.
Arcane Trickster - Pathfinder_OGC
Surprise Spells
- Thanks 0
Leave a comment:
-
Re: Important Notices
I think my Sneak Attack Scorching Ray was also one of the biggest single hits of the session. 25 damage in one hit is nothing to sneeze at.
As a note: I get an extra Ray at 7th Level too and Sneak Attack damage stacks with both since Rays are for all intents and purposes, classed at Ranged Attacks. Two hits for 4d6 plus 2d6 damage...Basically if I hit with both Rays when I can apply Sneak Attack damage I can essentially hit for 12d6 damage in one round. That is the potential for a 12-76 total damage hit.
Plus the Rogue levels let me buff up and Flank in battle and also mean I have a ton of out of combat utility with my ridiculous amounts of Class Skills and Skill Ranks and the ability to prepare utility spells when we aren't expecting combat for that day.
I'm reaching the point where my build isn't sucking and loving it. I can't wait until I can actually start taking Arcane Trickster levels but hey, I don't mind taking more Wizard levels since it's more fucking Wizard levels.
- Thanks 0
Leave a comment:
-
Re: Important Notices
Also: Vince had more kills, one of them being Margaret Thatcher. EAW is slacking.
- Thanks 0
Leave a comment:
Leave a comment: