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  • Re: General Discussion

    Originally posted by Firewind View Post
    Now I know Yyg's system for scatter rolls I'm never standing to the right (on the map) of anyone again
    I already factored in the possibility that someone would exploit that, and have instituted a true random generator. Now I simply punch in the number of potential targets and it spits me out one at random.


    Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
    99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
    99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

    Yyg's Blog: Tree of Awesome!

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    • Re: General Discussion

      Why don't we just be done with it and automatically assume that any critical miss ranged attacks will probably fly my way due to the dice hating me
      Rahal Gerrant - Balmung - 188 DRK
      Reiko Takahashi
      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
      Haters Gonna Hate



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      • Re: General Discussion

        Because we have to keep up appearances.
        Server: Midgardsormr -> Quetzalcoatl -> Valefor
        Occupation: Reckless Red Mage
        Name: Drjones
        Blog: Mediocre Mage

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        • Re: General Discussion

          It's a shame there's no Warhammer style "Scatter Die" option for roll20.

          Basically what it is is a d6, 4 sides have arrows pointing in different directions and 2 have a direct hit symbol. You roll it along with 2d6 to see how many inches across the table the artillery you just fired has drifted (to simulate things affecting the shot like weather, or the artillery crew eyballing it or the spotter getting it wrong etc).

          It basically makes things more "random" in that even if you do manipulate the die or physics of the roll to get it to land on one specific side, you can't really manipulate the orientation of the face of the dice, or fudge the rolls by announcing numbers after the roll. Not accusing you of this Yyg, I actually found it pretty hilarious that I always seem to be the one that gets blown up or shot by the party's In Character incompetence, but I have played with someone notorious for this when he was DMing and was just listing it as an example really.
          Rahal Gerrant - Balmung - 188 DRK
          Reiko Takahashi
          - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
          Haters Gonna Hate



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          • Re: General Discussion

            Originally posted by Yygdrasil View Post
            18. Painting my toenails?
            19. Reaching for the Scotch
            Rahal Gerrant - Balmung - 188 DRK
            Reiko Takahashi
            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
            Haters Gonna Hate



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            • Re: General Discussion

              So I like to mess around with making characters for if I ever end up in a D&D campaign and ended up with on concept I would find fun: a Lawful Good Necromancer.

              Basically, a necromancer who doesn't mess with zombies or building Flesh Golems or stuff, but uses speak with dead extensively for straightening out contracts, wills, living relatives seeking closure, etc while using magical spells for the purposes of Scientific Research to help people combat the undead and also to revive the dead so they can get justice for if they were say murdered and they want justice to be done.
              Rahal Gerrant - Balmung - 188 DRK
              Reiko Takahashi
              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
              Haters Gonna Hate



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              • Re: General Discussion

                Isn't the act of raising the dead chaotic by its very nature? There's a natural order that's being subverted when you bring something back to life.
                Server: Midgardsormr -> Quetzalcoatl -> Valefor
                Occupation: Reckless Red Mage
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                • Re: General Discussion

                  Actually most of the Necromancy spells in Pathfinder are neutral and in things like 4th and 5th Edition alignment is purely a Roleplay thing that is up to the DM as to if they want something tied to it.

                  It's also more about Debuffing too, Necromancy has some very nasty debuffs not tied to an alignment. It's only the spells that actually create undead that are tagged "Evil"

                  Plus for pathfinder: Magic - Pathfinder_OGC

                  "Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school."
                  Rahal Gerrant - Balmung - 188 DRK
                  Reiko Takahashi
                  - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                  Haters Gonna Hate



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                  • Re: General Discussion

                    Originally posted by Firewind View Post
                    So I like to mess around with making characters so I'll have something to play when my character gets killed by the EAW, and I ended up with on concept I would find fun: a Lawful Good Necromancer.
                    ftfy
                    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                    RANK 10 Bastok
                    CoP: Done
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                    Originally posted by Etra
                    This thread brought to you by Malacite's lack of understanding.

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                    • Re: General Discussion

                      Originally posted by cidbahamut
                      Isn't the act of raising the dead chaotic by its very nature? There's a natural order that's being subverted when you bring something back to life.
                      What Firewind is describing is basically Gravedust from Guilded Age. Doesn't raise the dead, but communicates with them all the time to help the living, put the dead at peace, or do detective work.

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                      • Re: General Discussion

                        I do have another concept too: a Barbarian who after maybe one too many blows to the head or drinking contests with strange robed men, is now under the impression that he is somehow, despite all appearances to the contrary and the accurate impressions of everyone he meets, a wizard.

                        So he will do various things where he thinks he's casting a spell but is really doing something else.

                        So the below are the ideas for "Spells" so far:

                        Knock = Bashes down a door
                        Mage Armour - Simply put son his armour
                        Disintegrate = bashes things until they're reduced to dust
                        Fireball = Pulls out a torch and throws it at someone
                        Teleport Object= Throws an item
                        Reduce Person = Messy
                        Enlarge Person = Very Messy
                        Stoneskin = Barbarian DR
                        Protection from Arrows = Pretends that arrows don't hurt
                        Locate Item = Arbitrarily picks a direction, if it's wrong then the item must have been moved
                        Silent Image = Crudely draws a crayon cardboard cutout.
                        Summon Monster I = Picks up one of the creatures attacking him and throws it at another.
                        Charm Person = Flexes oily barbarian muscles
                        Create Food = Kill some poor, nearby critter.
                        Create Water = Insert Bear Grylls joke here
                        Sleep = Bludgeon something into unconsciousness
                        Rahal Gerrant - Balmung - 188 DRK
                        Reiko Takahashi
                        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                        Haters Gonna Hate



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                        • Re: General Discussion

                          Were on for tomorrow. 5:00pm est

                          - - - Updated - - -

                          And by tomorrow I mean today...


                          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                          99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                          99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                          Yyg's Blog: Tree of Awesome!

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                          • Re: General Discussion

                            10pm tonight then ok, will top up on caffine ready lol

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                            • Re: General Discussion

                              SOOO.... what did i miss? Cid? detailed notes?
                              75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                              RANK 10 Bastok
                              CoP: Done
                              ZM: Done
                              ToA: Done
                              Assault rank: Captain
                              Campaign Medal: Medals
                              Wotg: Complete the quests already and I'll start

                              Originally posted by Etra
                              This thread brought to you by Malacite's lack of understanding.

                              Comment


                              • Re: General Discussion

                                You missed all of the fire.

                                ALL OF IT!
                                Server: Midgardsormr -> Quetzalcoatl -> Valefor
                                Occupation: Reckless Red Mage
                                Name: Drjones
                                Blog: Mediocre Mage

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