Re: General Discussion
Oh I can think of plenty of ways of how to have fun with the ability to summon 6 gallons of water at will...
I wouldn't discount Read Magic. It's a utility spell and when times it can be used pop up it can be very useful.
As for 1st level spells.
Burning Disarm is so hilariously overpowered I have no idea why you aren't using it.
Divine Favour. This scales and is pretty awesome for any sort of Battle Cleric. It's a Luck Bonus so it stacks with other buffs very easily.
Disgnose Disease. Nice little utility spell.
Endure Elements. Always worth preparing if you know we are going to deal with extreme heat or extreme cold.
Enhance Water. Lets you turn water into alcohol...I think you can guess how much fun you can have with this.
Magic Weapon/Shield of Faith/Protection from Alignment. Always nice spells to have.
2nd Level
Bear's Endurance/Bull's Strength etc/ These are VERY useful spells. First of all it's a flat +2 to an Ability mod so it's useful in and out of combat. Second, Bull's Strength gives a +2 to strength meaning you don't always need to be big to make a silly grapple roll.
Darkness. Fun spell to use especially since we have two Rogues. if you can't get any smokesticks
Hold Person. Another thing you should seriously consider given the party makeup
Resist Energy. Basically this spell alone would have made that ifreball do next to nothing to us.
Waepon of Awe. A buffed up Magic Weapon that inflicts Shaken on a crit with no saving throw
Important Note About Sound Burst: This spell is NOT party friendly. It hits everything regardless of if they are an ally or enemy.
Oh I can think of plenty of ways of how to have fun with the ability to summon 6 gallons of water at will...
I wouldn't discount Read Magic. It's a utility spell and when times it can be used pop up it can be very useful.
As for 1st level spells.
Burning Disarm is so hilariously overpowered I have no idea why you aren't using it.
Divine Favour. This scales and is pretty awesome for any sort of Battle Cleric. It's a Luck Bonus so it stacks with other buffs very easily.
Disgnose Disease. Nice little utility spell.
Endure Elements. Always worth preparing if you know we are going to deal with extreme heat or extreme cold.
Enhance Water. Lets you turn water into alcohol...I think you can guess how much fun you can have with this.
Magic Weapon/Shield of Faith/Protection from Alignment. Always nice spells to have.
2nd Level
Bear's Endurance/Bull's Strength etc/ These are VERY useful spells. First of all it's a flat +2 to an Ability mod so it's useful in and out of combat. Second, Bull's Strength gives a +2 to strength meaning you don't always need to be big to make a silly grapple roll.
Darkness. Fun spell to use especially since we have two Rogues. if you can't get any smokesticks
Hold Person. Another thing you should seriously consider given the party makeup
Resist Energy. Basically this spell alone would have made that ifreball do next to nothing to us.
Waepon of Awe. A buffed up Magic Weapon that inflicts Shaken on a crit with no saving throw
Important Note About Sound Burst: This spell is NOT party friendly. It hits everything regardless of if they are an ally or enemy.
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