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  • Re: General Discussion

    Oh I can think of plenty of ways of how to have fun with the ability to summon 6 gallons of water at will...

    I wouldn't discount Read Magic. It's a utility spell and when times it can be used pop up it can be very useful.

    As for 1st level spells.

    Burning Disarm is so hilariously overpowered I have no idea why you aren't using it.

    Divine Favour. This scales and is pretty awesome for any sort of Battle Cleric. It's a Luck Bonus so it stacks with other buffs very easily.

    Disgnose Disease. Nice little utility spell.

    Endure Elements. Always worth preparing if you know we are going to deal with extreme heat or extreme cold.

    Enhance Water. Lets you turn water into alcohol...I think you can guess how much fun you can have with this.

    Magic Weapon/Shield of Faith/Protection from Alignment. Always nice spells to have.

    2nd Level

    Bear's Endurance/Bull's Strength etc/ These are VERY useful spells. First of all it's a flat +2 to an Ability mod so it's useful in and out of combat. Second, Bull's Strength gives a +2 to strength meaning you don't always need to be big to make a silly grapple roll.

    Darkness. Fun spell to use especially since we have two Rogues. if you can't get any smokesticks

    Hold Person. Another thing you should seriously consider given the party makeup

    Resist Energy. Basically this spell alone would have made that ifreball do next to nothing to us.

    Waepon of Awe. A buffed up Magic Weapon that inflicts Shaken on a crit with no saving throw

    Important Note About Sound Burst: This spell is NOT party friendly. It hits everything regardless of if they are an ally or enemy.
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



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    • Re: General Discussion

      I wouldn't discount Read Magic. It's a utility spell and when times it can be used pop up it can be very useful.
      I'm not saying it's not useful, it's just that the opportunity to use it doesn't come up very often and Yyg probably won't script a part of the campaign to require it. If it's something we can take, we can read it in town.
      Burning Disarm is so hilariously overpowered I have no idea why you aren't using it.
      There's a lot of competition for 1st level spells, my ability to land it will go down as we level, and I think I'd actually have better chances of success using a disarm combat maneuver.
      Divine Favour. This scales and is pretty awesome for any sort of Battle Cleric. It's a Luck Bonus so it stacks with other buffs very easily.
      Duly noted...had not noticed the scaling effect on this one. The other utility spells are more important than my own e-peen, but I'll strongly consider it when my spell slots increase.

      I've been eyeing all the level 2 spells you've mentioned, it's just that I only have 2 spell slots right now and it's really damned hard to compete with the likes of Sound Burst, Hold Person, Protection From Evil (Communal), etc.
      Important Note About Sound Burst: This spell is NOT party friendly. It hits everything regardless of if they are an ally or enemy.
      Yeah, noted that already. I can choose a point of origin anywhere within 30 feet of me though, so it's not too hard to pick a good spot.

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      • Re: General Discussion

        I would seriously consider Bull's Strength when you get more spell slots as well. +4 Strength (+2 to your mod) is great.
        Rahal Gerrant - Balmung - 188 DRK
        Reiko Takahashi
        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
        Haters Gonna Hate



        Comment


        • Re: General Discussion

          I would seriously consider Bull's Strength when you get more spell slots as well. +4 Strength (+2 to your mod) is great.
          It is, but I think we'll get more mileage out of spells that benefit the whole party like Protection From Evil (Communal). Giving all the melees +2 AC/saves can save a lot of damage in the long run. And, again, Hold Person is basically instant death if it lands against anyone nearby. There's also Silence and Resist Energy...there's so many spells it's competing with and all of them can have huge benefits that go beyond me doing extra damage. I'm only 1/5th of the group, after all. Even if I got 25% more damage out of Bull's Strength, it's only a 5% improvement for the whole party.

          Plus Enlarge Person gets soooooo much more bang for that one spell slot buck (and takes up a lower level slot to boot.) The extra range and increased weapon damage are just ridiculous.

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          • Re: General Discussion

            Remember Bull's Strength et al can be cast on allies too. Picture Jarre, Vince or Lili with an insane CMB because of it and the fun we can have due to that.
            Rahal Gerrant - Balmung - 188 DRK
            Reiko Takahashi
            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
            Haters Gonna Hate



            Comment


            • Re: General Discussion

              Remember Bull's Strength et al can be cast on allies too. Picture Jarre, Vince or Lili with an insane CMB because of it and the fun we can have due to that.
              Well, yeah, it's good fun. I'm just saying, we got roughed up pretty bad last time. I'm not sure we can fool around much longer.

              Also, I didn't know Mage Armor can be cast on other people. For some reason I thought it was caster-only. I think I confused it with Shield. Speaking of which, you could have ridiculous AC if you used both spells. Do they stack?

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              • Re: General Discussion

                They stack. Mage Armour is an Armour Bonus to AC and Shield is a Shield Bonus to AC.

                Problem is is that shield is self only and with my Negative level, it will only last for a round.
                Rahal Gerrant - Balmung - 188 DRK
                Reiko Takahashi
                - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                Haters Gonna Hate



                Comment


                • Re: General Discussion

                  Problem is is that shield is self only and with my Negative level, it will only last for a round.
                  But the duration is 1 minute per level, isn't it? Wouldn't that be 10 rounds?

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                  • Re: General Discussion

                    Yeah it's 1min/level. I misread that thanks.
                    Rahal Gerrant - Balmung - 188 DRK
                    Reiko Takahashi
                    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                    Haters Gonna Hate



                    Comment


                    • Re: General Discussion

                      You should totally use both spells for the hell of it next time there's like 8 mobs in the room.

                      I changed my mind about Hold Person, I often achieve the same result through grappling and I think I have higher chances of succeeding on a grapple roll than they do to fail their will save. I'm gonna go with Protection From Evil (Communal) for that slot.

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                      • Re: General Discussion

                        LOl As proven its hard for yyg to prevent a grapple from you!

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                        • Re: General Discussion

                          Holy shit! I forgot my epic cloak when we sustained the fireball. I would've shrugged of 10 damage from the fireball... Shit, I can't believe I forgot that...
                          75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                          RANK 10 Bastok
                          CoP: Done
                          ZM: Done
                          ToA: Done
                          Assault rank: Captain
                          Campaign Medal: Medals
                          Wotg: Complete the quests already and I'll start

                          Originally posted by Etra
                          This thread brought to you by Malacite's lack of understanding.

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                          • Re: General Discussion

                            LOl As proven its hard for yyg to prevent a grapple from you!
                            That's just 'cuz we're fighting goblins. All he has to do is pit us against a giant arachnid/some multi-legged creature or a fire/freezing/electric/acid monster and I won't be able to grapple. Or a large creature, if I don't have Enlarge Person active.

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                            • Re: General Discussion

                              Yeah the great thing about being a Cleric is that you get to reset your spell list every day. If you think we're going to fight spellcasters you can pack Silence, Deafen and Resist Energy. Know we're fighting a load of evil enemies? Protection from Evil. Expect lots of ranged combat? Pick up damaging spells or pack lots of Cat's Graces.

                              Wizards are the only other spellcaster than can obtain new spells but that can only be done via copying it from another Wizard's spellbook. But being able to turn your own spells into scrolls is also fucking awesome for if you know what to expect in the next quest.
                              Rahal Gerrant - Balmung - 188 DRK
                              Reiko Takahashi
                              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                              Haters Gonna Hate



                              Comment


                              • Re: General Discussion

                                Originally posted by Firewind
                                Yeah the great thing about being a Cleric is that you get to reset your spell list every day.
                                Not suffering from Arcane Spellcasting Failure is pretty awesome too.

                                Since I'm bringing Protection From Evil (Communal) as one of my Lv2 spells, I'm replacing the single-target Lv1 version with a second Obscuring Mist. I'm hoping it'll help us against ranged attackers.

                                Also, I'd like to buy a shield in town just in case. Enemy BAB is starting to catch up to my AC.

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