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  • Re: General Discussion

    I can lock down that Spellcaster without any trouble. I have 6 uses of Binding Darkness left so that is 6 rounds of us being untargettable unless it has Darkvision. Plus someone that still has HP can just stand next to the caster and force it to defensive cast or eat AoO's like no tomorrow like what me and Cid did with the archers last session.
    Nice. I haven't checked your sheet in a while so I didn't know what Wizard abilities you have.

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    • Re: General Discussion

      It's mostly Illusionist stuff to augment my thievery and stealth though I did take a couple of offensive spells plus Mage Armour which is a really major buff for a 1st level spell.
      Rahal Gerrant - Balmung - 188 DRK
      Reiko Takahashi
      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
      Haters Gonna Hate



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      • Re: General Discussion

        Yeah, I wish Shield of Faith lasted hours. Seriously.

        I used to wonder what I'd pick as my favored enemy when I take 1 level in Ranger at character level 7, but after this I think it's pretty clear I'm choosing goblins.

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        • Re: General Discussion

          We just got hit by a fireball spell from someone down the hallway right? Of course the fights winnable, they just got a lucky start to the fight. I dont have sleep, but i do have a rolling ball of fire I can roll through that passageway

          - - - Updated - - -

          When I take a level in ranger, I think my favored enemy will be human.
          75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
          RANK 10 Bastok
          CoP: Done
          ZM: Done
          ToA: Done
          Assault rank: Captain
          Campaign Medal: Medals
          Wotg: Complete the quests already and I'll start

          Originally posted by Etra
          This thread brought to you by Malacite's lack of understanding.

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          • Re: General Discussion

            Well my character is a bit screwed, low health and still flanked by 2 enemies so if i move I'm dead if I don't move I'm dead lol.

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            • Re: General Discussion

              Well my character is a bit screwed, low health and still flanked by 2 enemies so if i move I'm dead if I don't move I'm dead lol.
              You can 5-foot-step back into the hall, or you can give up your entire turn to withdraw from combat and move as far as your movement range will let you. If you choose the 5-foot step you can't hit either of them from the hallway, but you could delay your attack action until one of them moves in front of you. You can choose to fight defensively when you attack to get +2 AC at the cost -4 on your attack roll, or you can choose total defense and get +4 AC at the cost of not attacking at all. EDIT: Actually, you have the Combat Expertise feat. You can get +2 AC at the cost of -2 Attack. Not a bad option.

              You'll be fine as long as the wizard doesn't blast you again.

              Note that Withdraw only avoids attacks of opportunities against the square you started in. You can't use it to run through the battlefield and get past everybody.

              EDIT: Oh, hey, Jarre, I've been doing my Power Attacks wrong (and maybe you too?) Since we have a Base Attack Bonus of more than 4, we take -2 on the attack roll and +4 on the damage. It's going to turn into -3/+6 when your BAB reaches 8, and so on every 4 levels.
              Last edited by Armando; 10-30-2012, 05:00 AM.

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              • Re: General Discussion

                Actually Armando is the one that is a bit screwed since an unlucky crit or high damage roll could potentially kill his character. Everyone else is in trouble but not at immediate risk of death.

                The important thing is to lock down the spellcaster anyway.

                Question for Yyg: Given that the corridors are only 5ft wide, would this effect anyone's Dex Bonus to AC or chance to hit in general if people are fighting someone in the corridors? Given that there isn't really anywhere to dodge to I am interested to see if there are any rulings that could be made on that.

                Also a note for Yyg: Technically Claw and Bite attacks are Natural Weapons so Goblins don't need Improved Unarmed Strike to avoid AoO's with bite and claw attacks. Well unless they are making actual unarmed strikes of course, then they need the feat.
                Rahal Gerrant - Balmung - 188 DRK
                Reiko Takahashi
                - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                Haters Gonna Hate



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                • Re: General Discussion

                  Am I really the only one who thinks we should be getting the hell out of there rather than risking another fireball?
                  Server: Midgardsormr -> Quetzalcoatl -> Valefor
                  Occupation: Reckless Red Mage
                  Name: Drjones
                  Blog: Mediocre Mage

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                  • Re: General Discussion

                    Originally posted by cidbahamut View Post
                    Am I really the only one who thinks we should be getting the hell out of there rather than risking another fireball?
                    YES. We aren't running away. I think the way we should handle this fight is a more cautious approach, but not running away. I still think a good cautious approach would be for me to send a rolling fire sphere 5 foot in diameter through the hallway. This would ensure no more fireballs can come out through that door. If a fireball was attempted to be cast, as soon as it hit the rolling sphere it would ignite. The only thing better would be if we had someone with some HP to acrobatics there way past the cast to their other side, and hold them in place so they can't flee while they get roasted by the flaming sphere. But that wouldnt be cautious. I'm thinking of the flaming sphere on me next action turn...

                    Are we playng this Saturday?
                    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                    RANK 10 Bastok
                    CoP: Done
                    ZM: Done
                    ToA: Done
                    Assault rank: Captain
                    Campaign Medal: Medals
                    Wotg: Complete the quests already and I'll start

                    Originally posted by Etra
                    This thread brought to you by Malacite's lack of understanding.

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                    • Re: General Discussion

                      There's really no reason to continue fighting at this point. The monastery is clearly taken and the party is in no condition to clear it out. We don't know how many more goblins there are or even how deep the tunnels go, plus Yyg made a point of hinting that there are a steady stream of goblin reinforcements within. We gain absolutely nothing by continuing to fight and risk everything. The only reason to keep fighting right now would be to satisfy a sense of pride.

                      Again, the monastery is taken and we are in no shape to route the goblins so the logical course of action at this point would to beat a hasty retreat and inform whoever is in charge and would need to make use of that knowledge. Best case scenario for us continuing to fight is we clear out that room and hallway and then have to retreat anyway because we've exhausted all our resources. Worst case scenario is we all end up rolling new characters because we're too stubborn to admit defeat and retreat when we needed to.
                      Server: Midgardsormr -> Quetzalcoatl -> Valefor
                      Occupation: Reckless Red Mage
                      Name: Drjones
                      Blog: Mediocre Mage

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                      • Re: General Discussion

                        I dont remember Yyg hinting that fighting on would be a losing battle. Anyone else remember that?
                        75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                        RANK 10 Bastok
                        CoP: Done
                        ZM: Done
                        ToA: Done
                        Assault rank: Captain
                        Campaign Medal: Medals
                        Wotg: Complete the quests already and I'll start

                        Originally posted by Etra
                        This thread brought to you by Malacite's lack of understanding.

                        Comment


                        • Re: General Discussion

                          You don't remember a lot of things Mezlo.

                          My point still stands. Continuing this fight doesn't make any meaningful progress and only serves to needlessly put the party at risk and waste more of our resources.
                          Server: Midgardsormr -> Quetzalcoatl -> Valefor
                          Occupation: Reckless Red Mage
                          Name: Drjones
                          Blog: Mediocre Mage

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                          • Re: General Discussion

                            Originally posted by cidbahamut View Post
                            You don't remember a lot of things Mezlo.
                            And that's why I asked this.

                            - - - Updated - - -

                            Originally posted by Mezlo View Post
                            Anyone else remember that?
                            Don't get so defensive... Take a chill pill.

                            - - - Updated - - -

                            Originally posted by cidbahamut View Post
                            My point still stands. Continuing this fight doesn't make any meaningful progress and only serves to needlessly put the party at risk and waste more of our resources.
                            Your point is somewhat mitigated because your answer to most fights is to turn tail and run like a coward. That's why I'm asking others in the party.
                            75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                            RANK 10 Bastok
                            CoP: Done
                            ZM: Done
                            ToA: Done
                            Assault rank: Captain
                            Campaign Medal: Medals
                            Wotg: Complete the quests already and I'll start

                            Originally posted by Etra
                            This thread brought to you by Malacite's lack of understanding.

                            Comment


                            • Re: General Discussion

                              I am struggling to see how running away will cause anything other than a TPK in our current state. We don't know what other spells that spellcaster has and it is far better to lock it down and force it into defensive casting rolls at least. Mezlo's idea iw one plan: Two people either side of it will (someone will have to tumble) destroy it given that Mezlo can drop a Flaming Sphere on top of it as well. Precise Shot will let him do that with anything classed as a ranged attack including spells with that description.

                              Running may well get us wiped out by a Lightning Bolt or something, especially as it will have us all conveniently lined up. We can finish off this group without dying; Armando's character is the only one at risk of dying right now. Then we can fall back, rest and regroup. Running away will just get us cut down as we run as the corridors make it so that a fighting retreat will guarantee that we lose 1-2 PCs as a Best Case Scenario. Only the person at the back plus Mezlo will be able to make attacks remember and we can only retreat as quickly as our slowest member (who the Goblins all outspeed).

                              Sadly it hasn't really occurred to my character to use the prisoners in some kind of manner to aid with the retreat. The action I was going to announce as my turn came up as to have Lili go after the spellcaster anyway (which is what will be happening when we start again).
                              Rahal Gerrant - Balmung - 188 DRK
                              Reiko Takahashi
                              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                              Haters Gonna Hate



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                              • Re: General Discussion

                                All that has to happen for a TPK is that another fireball enters the room. We don't even know how far away the spellcaster is, it's entirely possible that we can't reach him to pin him down in time or that he gets the spell off anyway. I like the idea of using the flaming sphere to plug up the hallway though. That would be a good move. Though I think it would serve better as a means to buy us time to escape.

                                I feel like I have to be the voice of reason to the party's Leeroy Jenkins tendencies.
                                Server: Midgardsormr -> Quetzalcoatl -> Valefor
                                Occupation: Reckless Red Mage
                                Name: Drjones
                                Blog: Mediocre Mage

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