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You want to know the best part Murphie? I'm fairly certain most if not all of us agree that using Diablo 2 looting mechanics is awful and that an even split on all the loot is pretty much ideal.
You want to know the best part Murphie? I'm fairly certain most if not all of us agree that using Diablo 2 looting mechanics is awful and that an even split on all the loot is pretty much ideal.
LOL, says the guys that prevented Jarre from looting "his" prisoner. You were the one that started the greed lot last session, and Firewind jumped right in after you.
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Both of you, greed, greed, greed, greed. And i was sick of it.
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Lyuulf tried to follow suit on the next kill, and I put an end to it. Hopefully we can all see how rushing to loot dead bodies and trying to hoard treasure detracts from the campaign and we can agree on evenly splitting loot and assigning treasure to whomever could make the most use out of it, not whoever gets to the body first, or whoever "claims" a prisoner. Just stupid...
I thought I established this pretty early on in the campaign.
Jarre got the slap on the wrist primarily because it was sort of a "what the hell are you doing?" moment, walking up and rummaging through the pockets of the gnome I'm pinning against the wall with no sense of personal space whatsoever.
You have two Rogues in the party, how could you not expect there to be some situations in which gold was palmed out of sight? I don't particularly care who ends up with more gold at the end of the session, but part of the fun is the thrill of swiping some extra coin when no one's looking, or just getting your hands on that cool trinket, key, plot item, useless bauble or whatever.
I'm still not sure how you're justifying your wizard going off the deep end since I don't seem to recall you ever making any perception or sense motive checks that would alert your character to what was going on while Fire or I were swiping gold. As far as I can figure you just went ballistic when Adam's character bounded ahead as they always do, cutting down the party member most likely to be found skipping through a field of flowers while humming happily and least likely to be stealing your loot.
Last edited by cidbahamut; 09-11-2012, 09:58 AM.
Reason: a -> of
LOL, says the guys that prevented Jarre from looting "his" prisoner. You were the one that started the greed lot last session, and Firewind jumped right in after you.
Again, this is a role-playing game. The whole point of role-playing is to become someone else. You're not drawing the line between reality and fiction.
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I thought I established this pretty early on in the campaign.
Jarre got the slap on the wrist primarily because it was sort of a "what the hell are you doing?" moment, walking up and rummaging through the pockets of the gnome I'm pinning against the wall with no sense of personal space whatsoever.
You have two Rogues in the party, how could you not expect there to be some situations in which gold was palmed out of sight? I don't particularly care who ends up with more gold at the end of the session, but part of the fun is the thrill of swiping some extra coin when no one's looking, or just getting your hands on that cool trinket, key, plot item, useless bauble or whatever.
I'm still not sure how you're justifying your wizard going off the deep end since I don't seem to recall you ever making any perception or sense motive checks that would alert your character to what was going on while Fire or I were swiping gold. As far as I can figure you just went ballistic when Adam's character bounded ahead as they always do, cutting down the party member most likely to be found skipping through a field of flowers while humming happily and least likely to be stealing your loot.
An excuse is an excuse. Greed is greed. I thought we were splitting loot like we had been doing, you making an action to keep another party member away from "your" loot is greed. Racing to a corpse to loot it is greed. If that's how we are handling it, fine. If we want to work togather as a party, and split loot like you mentioned earlier then good. It's funny how you mentioned earlier that "an even split of loot is more ideal" but then you counter that exact statement a post later by saying palming loot and swiping cool trinkets when no one's looking is more your style.
Again, this is a role-playing game. The whole point of role-playing is to become someone else. You're not drawing the line between reality and fiction.
And you are missing the point entirely. Are we splitting loot evenly, or are we rushing to dead corpses to rush loot it and horde whatever we can, fighting off fellow party members that try and impose on our "claimed" loot.
What do you even care? Nothing ANYONE does in this game can go against the will of Yyg. The Rogues have twice as much gold as us because they keep succeeding Sleight of Hand checks? Watch him inflate the price of Rogue items in response.
This is a role-playing game. They want to play greedy characters. Let them. Remove yourself from the picture and enjoy the drama. We're telling a story and no story is complete without conflict.
Originally posted by Mezlo
And you are missing the point entirely.
No, you're missing the point. You're missing the point of the entire game. If we wanted to play something with RPG mechanics but no regard for character we could be playing Guild Wars or FFXIV or whatever the MMO of the month is.
You know what, I don't really care anymore. After each fight I'll just go grab a beer and let you guys fight over treasure. If you want to share then cool. If you're too greedy and want to keep everything yourself, cool. If I feel like I'm getting fucked out of loot, I'll just "go join another adventuring party that splits loot and handles treasure more fairly."
Again, this is a role-playing game. The whole point of role-playing is to become someone else. You're not drawing the line between reality and fiction.
This is basically the entire problem in a nutshell.
They want to play greedy characters. Let them. Remove yourself from the picture and enjoy the drama. We're telling a story and no story is complete without conflict.
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