Re: D&D
First of all. We're using the Pathfinder rules.
Second, your stats are wildly off. I set a 28 Point limit in the point buy system.
STR would cost you 2 points. DEX would cost you 10 points. CON would cost you 3 points. INT would cost you 16 points. WIS would cost you 3 points and CHA would cost you 2 points.
That totals to 36 points. I set a limit of 28.
Third, Pathfinder rules state that Halfling Racial Stat bonuses look like this:
Fourth, your skills are off. You 10+INTmod x4 is the 3rd Edition rule for a Wizard. Pathfinder is this:
You may apply your appropriate stat bonus to each of the above listed skills and they are going to be the only ones you can do that for. If you place one of your skill points into a non class-specific skill, you may then apply your Stat bonus to that skill. Otherwise you get no bonuses to it at all.
As a Halfling, you also get skill bonuses into their class specific skills. Put them in the "Misc" section that skills ranking bar.
As far as languages are concerned. Assuming your INT score is at least a 12, you know Common and Halfling right off the bat. For every 2 points above 12, you learn a new language of your choice. So say your score is 18. You may learn 3 additional languages on top of common and Halfling.
Also: Fun fact. You may not Rank your skill up any higher than your current level. That is to say... if your INT score is an 18, your Appraise would get a +4 because of it. Now assuming you decide to place one of your 4+INTmod (4)= 8 skill ranks into that, you'd only be allowed to place 1 point in it... for a total of +5 to appraise.
Does that explain things?
Originally posted by Mezlo
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Second, your stats are wildly off. I set a 28 Point limit in the point buy system.
STR: 10 (-2) = 8
DEX: 16 (+2) = 18
CON: 11
INT: 18
WIS: 11
CHA: 10
DEX: 16 (+2) = 18
CON: 11
INT: 18
WIS: 11
CHA: 10
That totals to 36 points. I set a limit of 28.
Third, Pathfinder rules state that Halfling Racial Stat bonuses look like this:
Halfling Racial Traits
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Class Skills
The wizard's class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).
Skill Ranks per Level: 2 + Int modifier.
The wizard's class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).
Skill Ranks per Level: 2 + Int modifier.
As a Halfling, you also get skill bonuses into their class specific skills. Put them in the "Misc" section that skills ranking bar.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling†in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling†in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.
Also: Fun fact. You may not Rank your skill up any higher than your current level. That is to say... if your INT score is an 18, your Appraise would get a +4 because of it. Now assuming you decide to place one of your 4+INTmod (4)= 8 skill ranks into that, you'd only be allowed to place 1 point in it... for a total of +5 to appraise.
Does that explain things?
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