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Already at max resolution, which makes all of my family members squint. Besides, that doesn't add surface area, but I guess you don't tend to run into that kind of problem with your absurdly nice 3 monitor setup.
/jelly
---------- Post added at 07:29 PM ---------- Previous post was at 07:16 PM ----------
Ok. I want to express a small concern of mine. I've been reading along with the past 5 or 6 pages in this thread (obviously) and I've stayed pretty quiet about some of the more passive aggressive posts being tossed around.
I just want to make it clear. This game is not about stats. It's not about building the perfect class. It's not about what class is more powerful than another.
What it really comes down to is how effectively you use the abilities that your class is capable of.
I've seen Wizards tank better than Warriors. I've seen Druids detect traps that a Rogue didn't think to look for.
Any class is just as good as any other class. There really is no defining line in the sand between them.
I want you all to diversify classes... yes. But I also want you to pick a class that you think you'll enjoy.
I spoke with Murph last night for a while about his potential class choices and eventually got him settled on Druid. The reason being that he wanted a job that wouldn't solely rely on magic or melee but would still be able to provide the party with something unique (in the form of a familiar).
Something else to take into consideration is your alignment choice. First of all... pick that and work backwords from there. what personality do you think you'll be. Read up on the descriptions and decide on what meshes with your gaming style most. From there, pick a class that best fits those characteristics.
P)laying a job that's outside your own personal alignment preference... is a recipe for disaster. If you're a sneak son-of-a-bitch... don't play PLD. If you're too honest for your own good... don't be a THF.
Lastly... and I don't want to have to bring it up more than this. Your Class is only as good as the way you use it. If you're just a number cruncher with no imagination, you'll miss out on the experience that I grant to people for thinking outside the box and inevitably get left in the dust.
Kick down a door = 100xp
Pick the lock on a door = 100xp
Make a listen check against the door to see if someone is on the other side and then setting a booby trap on it, making a ton of noise and letting the enemy get blown to bits when they open it from the other side = 250xp
Something else to take into consideration is your alignment choice. First of all... pick that and work backwords from there. what personality do you think you'll be. Read up on the descriptions and decide on what meshes with your gaming style most. From there, pick a class that best fits those characteristics.
I think I did this backwards. Neutral is a pretty good catch-all though, right?
You have to be careful with neutral. Especially with True Neutral.
A True neutral character isn't motivated by anything. I mean NOTHING. They're in it for themselves but will neither break nor follow the law deliberately. They do things for only 1 reason.
Say for instance... you take an action like.... uhhh.... killing a small helpless child.
A Chaotic Neutral PC would do it because it served some means to an end. Whether that end is selfish or not would be irrelevant.
A Neutral Good PC would kill the child only in a circumstance where their morality was conflicted. For example... killing the child would save his own family from being killed.
A Neutral Evil Character would kill the child without hesitation... but would need a reason. Pride... Ego... as an example of power. Either way... the decision would be made for a selfish reason.
A Lawful Neutral PC would stand against it because it's wrong. They either fear the repercussions of their actions or simply simply don't consider the outcome worth the risk.
A True Neutral PC is a wildcard. Their decisions are based 100% on a selfish standpoint. They could care less if an action is evil, good, lawful, chaotic. They typically have 1 goal in mind and it's a personal internal resolve. If killing the child would benefit their ultimate goal, they would. If it wouldn't they wont.
Ygg: You big post is why I made a point of noting that Pathfinder Rogues have a huge number of potential builds. Look at the talent options for one. There's plenty of different things that can be covered. It's unlikely that cid and I will have even remotely similar builds when we gain some levels; and the Rogue talents do cover a huge number of out of combat and roleplay purposes but if you honestly want one of us to go for another class then let us know so I can go write out another character.
Also I plan to develop my character via RP and take class choices and talent choices that make in character sense. Basically I have no build progression typed up, just going to wing it since it tends to turn out fun characters. I once ended up with a Cleric/Sorceress/Paladin in one campaign. Underpowered yes but a lot of fun.
cid: I prefer to flesh out a character first THEN go for an alignment that bets fits it. The three neutral alignments are always a safe bet though if you aren't sure where you fit on the Law/Chaos side. Too many people base characters purely on alignment which is not a good way to do it.
Too many people base characters purely on alignment which is not a good way to do it.
I respectfully disagree.
Also: I don't care if you guys are both Rogues. The idea of having 2 in the same party is actually an intriguing mechanic. I'm encouraging everyone to pick the class they want to play and the alignment that best suits their RPing personality.
I generally build a character by getting an idea for who they ARE, then building their class and stats and skills around that. But it's not the only way.
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