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  • Re: D&D

    woah woah woah. Holy crap... I've been toying with OpenRPG and Python for like.... an hour and all this blows up. Let me clear things up a little.

    Based on a popular opinion... and considering the fact that a lot of you are just starting out... I'm opting for the simplified rules of Pathfinder. Gunslinger is a no. Think 5th Century Arthurian Era.

    I forgot about your PM exchange, Fire. I'm sorry. Pathfinder just makes things simpler. Roll your character as if in Pathfinder.

    What other questions were there? Im not reading 12billion pages.


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    • Re: D&D

      So I'm leaning towards Half-Orc warrior 2 handed bruiser, or a finese warrior with bow and short swords, or a monk, but i think firewind was saying monks arent good, waiting to hear if thats what he meant. I was thinking sorcerer, but I'm not sure what I'd do when I run out of spells. After each fight could I just rest to recover spells? IS that realistic? Or to recover spells do i need like a full nights rest? Yyg?
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
      RANK 10 Bastok
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      Originally posted by Etra
      This thread brought to you by Malacite's lack of understanding.

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      • Re: D&D

        Originally posted by Mezlo View Post
        I was going to, but then reconsidered because I don't want to sit around doing nothing when i run out of spells?
        I was looking at the draconic sorcerer bloodline last night since I thought that was how you were going, and I think at very least you could slash things up with magical dragon claws at lower levels before you got your more advanced dragon form. The old spellcasting system for D&D seems pretty limiting to me, too, but maybe I just don't fully understand it.
        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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        • Re: D&D

          Originally posted by Mezlo View Post
          So I'm leaning towards Half-Orc warrior 2 handed bruiser, or a finese warrior with bow and short swords, or a monk, but i think firewind was saying monks arent good, waiting to hear if thats what he meant. I was thinking sorcerer, but I'm not sure what I'd do when I run out of spells. After each fight could I just rest to recover spells? IS that realistic? Or to recover spells do i need like a full nights rest? Yyg?
          Full nights rest.

          That's the issue with a ow level mage class. You'll be epic at later levels but to begin, you're fairly useless.

          Also remember that combat isnt everything. A high INT score means that you'll be able to provide valuable information to the party in an out-of-combat scenario


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          • Re: D&D

            Full nights rest.

            That's the issue with a ow level mage class. You'll be epic at later levels but to begin, you're fairly useless.
            Fuck you, Final Fantasy 1.

            Sorry, had to get that out of my system.

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            • Re: D&D

              Originally posted by Taskmage View Post
              I was looking at the draconic sorcerer bloodline last night since I thought that was how you were going, and I think at very least you could slash things up with magical dragon claws at lower levels before you got your more advanced dragon form. The old spellcasting system for D&D seems pretty limiting to me, too, but maybe I just don't fully understand it.
              Yeah, that's what I was thinking too, plus I really wanted to get my wings so i could fly... I think I might still go this route once I hear about getting my spells back.
              75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
              RANK 10 Bastok
              CoP: Done
              ZM: Done
              ToA: Done
              Assault rank: Captain
              Campaign Medal: Medals
              Wotg: Complete the quests already and I'll start

              Originally posted by Etra
              This thread brought to you by Malacite's lack of understanding.

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              • Re: D&D

                Answered


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                • Re: D&D

                  I should not have more questions until my character is finished.

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                  • Re: D&D

                    If I read the dragon disciple correctly and understand the skills, it says i need 8 ranks in Arcane KNowledge. Does that mean I cant ge a level in Dragon Disciple until I hit level 9? Also, will i get penalized for being a level 8 sorcerer / 1 dragon disciple? I'd want to become a dragon disciple sooner than later. What's the quickest route? Since no one else is doing attacl magic, I could fill that slot if no one else is wanting to.
                    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                    RANK 10 Bastok
                    CoP: Done
                    ZM: Done
                    ToA: Done
                    Assault rank: Captain
                    Campaign Medal: Medals
                    Wotg: Complete the quests already and I'll start

                    Originally posted by Etra
                    This thread brought to you by Malacite's lack of understanding.

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                    • Re: D&D

                      iirc Dragon Disciple is a prestige class. You can't take a level in a prestige until you reach level 10


                      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                      Yyg's Blog: Tree of Awesome!

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                      • Re: D&D

                        Sorcs in Pathfinder and 4E do benefit from having decent strength actually so they can make very effective battlemages.

                        Originally posted by Taskmage View Post
                        What's a more effective way to deal with incoming damage at higher levels?
                        Control basically. Magic scales extremely well with level, too well in fact. In 3.5 it's far more efficient to:

                        Use buffs that grant damage or spell resistance or in some way mitigate incoming damage.
                        Use debuffs to control the amount of incoming damage or chance damage will land in the first place.
                        Use status effects to keep opponents either out of the fight or unable to fight well.
                        Focus fire to minimise the number of attacks you take per round

                        Honestly, it's not that much different than in FFXI really in how you control incoming damage. Just remember that as it's a turn based game, in combat healing is not that useful (at early levels anyway) as the best way to heal damage in this case is to prevent it happening in the first place by controlling the number of incoming attacks. Also remember the more damage you prevent, the longer your frontline characters can stay up and in the fight.

                        (Yes this is one reason why even unoptimised spellcasters are so OP BTW)
                        Rahal Gerrant - Balmung - 188 DRK
                        Reiko Takahashi
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                        • Re: D&D

                          Dragon wings? Rly.

                          And seriously, exp is not only earned via combat. You aren't, like, grinding mobs.

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                          • Re: D&D

                            Originally posted by Mezlo View Post
                            So I'm leaning towards Half-Orc warrior 2 handed bruiser, or a finese warrior with bow and short swords, or a monk, but i think firewind was saying monks arent good, waiting to hear if thats what he meant. I was thinking sorcerer, but I'm not sure what I'd do when I run out of spells. After each fight could I just rest to recover spells? IS that realistic? Or to recover spells do i need like a full nights rest? Yyg?
                            Problem with Monk is that is basically needs every stat to be effective and have many abilites that are either done better with spells gotten much quicker (over 20 levels they get the ability to reduce fall damage, that's a first level spell for a caster or 2000 gold for everyone else) and don't synergize at all (Monks have one ability that makes them move fast, and another that requires them to stand still) to the point that when asked to optimize a Monk, most suggestions are to play another class. Basically in base 3.5, the only reason you roll one is for RP reasons unfortunately. They were fixed in 4th edition actually where they're actually one of the best classes in the game for damage.

                            I'm not sure how they are in Pathfinder though. They look better though so they might be worth a try.
                            Rahal Gerrant - Balmung - 188 DRK
                            Reiko Takahashi
                            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                            Haters Gonna Hate



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                            • Re: D&D

                              You aren't, like, grinding mobs.
                              But...but...How else will I get my Pavlovian reward? Are you saying I can get EXPs having fun?!

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                              • Re: D&D

                                Also Cid, what Rogue build are you planning? Pathfinder Rogues are pretty versatile both in and out of combat so it wouldn't actually harm us to have 2 Rogues in the party as long as we don't have the exact same skillsets.
                                Rahal Gerrant - Balmung - 188 DRK
                                Reiko Takahashi
                                - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                                Haters Gonna Hate



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