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  • Re: D&D

    Cid... yes you may backdate your favored class. Only this once because you didn't notice it before.

    Mezlo... I had thought I made it clear that I was not allowing Dragon Disciple. I can't find where I explicitly said no... but I'm almost certain I did. In any case... I'll look into it... but I'm likely to say no... simply because I'm avoiding the use of dragons or dragon-type attribute at all.

    - - - Updated - - -

    Originally posted by Armando View Post
    Yyg, what level was the hand anyways? Wouldn't he need like 10 hit die to have 50-ish HP?
    He was level 5. I fudged his HP to make him more challenging. It should be obvious by now that I don't play strictly by the books.

    And as for 3rd grapple checks... yeah... you answered that yourself.

    - - - Updated - - -

    Originally posted by Armando View Post
    Yyg: Can I use Lunge to start a Grapple from 10 feet away?
    Yes. I looked into it.


    Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
    99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
    99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

    Yyg's Blog: Tree of Awesome!

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    • Re: D&D

      I am actually pretty glad that we are still a little away from a Level Up yet as choosing between Sorc and Wizard to enable Arcane Tricksters is tough.

      Wizard

      Pros
      • Spellbook means you learn far more spells than a Sorc
      • Nowhere near as restricted as a Sorc due to the above
      • Arcane School Specialisations
      • Pumping Int also gives me more Skill Ranks



      Cons:
      • Fewer Spells/Day than Sorc
      • No bloodline stuff
      • Have to prepare spell slots
      • We already have a dedicated Wizard


      Sorcerer

      Pros:
      • Pumping Cha benefits the party since we have no designated "face"
      • More spells/day
      • Don't have to prepare spell slots so it's far more difficult to be caught out
      • Bloodline bonus stuff
      • Sorc are more suited to nuking and damaging spells that use an attack roll can be boosted by Sneak Attack damage
      • It's easier to fit into the story


      Cons
      • You only get 2 Spells/Level plus any Bloodline bonus spell and no more so you can't "learn" spells like wizards can
      • Spell levels come later than a wizard's
      • Less skill points due to Int not being pumped
      • Can't learn spells from Mezlo and Mezlo can't learn spells from Lili
      • Picking a spell that is bad for the campaign hurts more since you can't learn more spells
      Rahal Gerrant - Balmung - 188 DRK
      Reiko Takahashi
      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
      Haters Gonna Hate



      Comment


      • Re: D&D

        Your concern about the difficulty of spellcasters up until now is justified... they've been easy only because I've been scaling them to the partie's level. In the future, you might want to consider alternate strategies against them.

        You've also yet to see any highly difficult melee enemies. I'm building a few of each of the afformentioned types to challenge you in the future.

        As for The Hand. I haven't decided yet... but considering how much yuo guys liked him as an NPC... he might make a return in the future. Keep an eye out.


        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

        Yyg's Blog: Tree of Awesome!

        Comment


        • Re: D&D

          To be fair I think a spellcaster that is properly played and not balanced to just challenge the group without putting them into real danger would give Mezlo and Armando nightmares Yyg XD
          Rahal Gerrant - Balmung - 188 DRK
          Reiko Takahashi
          - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
          Haters Gonna Hate



          Comment


          • Re: D&D

            If I build a spellcaster of equal challenge level to the party and played it with the intention of killing the party... it likely would.

            The only thing is... it would have to be a Wizard trained in Destruction. 1 Fireball to the face and it's over for most of you.


            Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
            99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
            99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

            Yyg's Blog: Tree of Awesome!

            Comment


            • Re: D&D

              To be fair I think a spellcaster that is properly played and not balanced to just challenge the group without putting them into real danger would give Mezlo and Armando nightmares Yyg XD
              Don't tell him that, I want to see what he has in store.

              Also, some of the Teamwork Feats are kind of interesting. One of them lets you deal 1d6 damage per hit if you're flanking an opponent with an ally that also has the feat.

              Comment


              • Re: D&D

                Originally posted by Yygdrasil View Post
                Cid... yes you may backdate your favored class. Only this once because you didn't notice it before.
                Shouldn't be too much of an issue. Obviously I'm going to pick Rogue as my favored class and I'll probably pick up a couple skill points to offset a few skills I invested in for backstory purposes. I'll let you know once I've allocated stuff and updated my character sheet. If there's any discrepancies I've got notes of each level up I can give you to double-check it all.

                Also: Is Shadow Dancer off limits?

                Also also: I kind of want to see someone dual class Wizard and Sorcerer.
                Server: Midgardsormr -> Quetzalcoatl -> Valefor
                Occupation: Reckless Red Mage
                Name: Drjones
                Blog: Mediocre Mage

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                • Re: D&D

                  There's not much point in going Sorc/Wiz. There's literally no benefit from it, you just gimp your spellcasting for a couple of class features really. You can only boost the spellcasting for one of those classes at a time as they don't stack. Even using Gestalt rules, Sorc/Wizard isn't a very strong combo compared to what else you can grab.

                  Mixing Sorc, Wizard or Bard with Cleric or Druid however would work very nicely especially if you go Mythic Theurge and grab some levels in that.
                  Rahal Gerrant - Balmung - 188 DRK
                  Reiko Takahashi
                  - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                  Haters Gonna Hate



                  Comment


                  • Re: D&D

                    I still think it would be amusing, even if it's not that useful.
                    Server: Midgardsormr -> Quetzalcoatl -> Valefor
                    Occupation: Reckless Red Mage
                    Name: Drjones
                    Blog: Mediocre Mage

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                    • Re: D&D

                      Considering the requirement for being a Sorcerer is merely to have Wizards or some magical thing in your bloodline, it's a bit funny that it's so mutually exclusive with Wizardry. You'd think a Wizard with magic in his blood would make a better Wizard.

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                      • Re: D&D

                        Shadow Dancer is ok. I encourage one of the rogues to take it actually. The things that class can do are largely tactical and minimally OP. I love seeing how players use the talents available to it.


                        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                        Yyg's Blog: Tree of Awesome!

                        Comment


                        • Re: D&D

                          I've been leaning towards it since well before I even joined this forum so there's a good chance I'll take some levels in it.

                          There's a couple things that bug me about it though:
                          - It requires 2 ranks in dancing, which seems a bit out of character for me.
                          - There's absolutely no origin lore to be found about it as far as I can tell. It's just, BAM! You now have shadow-based super powers, good for you. Everything else there's at least some minimal lore explaining where it all comes from. Maybe I'm just not searching in the right corners of the internet.
                          Server: Midgardsormr -> Quetzalcoatl -> Valefor
                          Occupation: Reckless Red Mage
                          Name: Drjones
                          Blog: Mediocre Mage

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                          • Re: D&D

                            The tactical choices are why I'm in love with Arcane Trickster actually.

                            And one level in Shadowdancer alone is worth it purely due to Hide in Plain Sight. Especially if Ninja isn't allowed.
                            Rahal Gerrant - Balmung - 188 DRK
                            Reiko Takahashi
                            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                            Haters Gonna Hate



                            Comment


                            • Re: D&D

                              Yyg is now going to make all of our dungeons filled with brightly lit hallways.
                              Server: Midgardsormr -> Quetzalcoatl -> Valefor
                              Occupation: Reckless Red Mage
                              Name: Drjones
                              Blog: Mediocre Mage

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                              • Re: D&D

                                Hide in Plain Sight
                                Man, that is so fucked up.

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