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I do feel very responsible because, well basically the only reason we play at the time we do is because basically, 1500 EST is 2000 BST, so it's already getting into the evening when we get together. Now it takes an hour for everyone to get signed in, recapped and ready so in the first session is was basically 2100 for me when we started and this week, because we were massively delayed for the start it was pretty much 2200-2300 when we started. I think it was about 2230 when everything was rolling. And yeah this does mean that sessions do stretch on until basically 0200 my time which, because it's a weekend...isn't that bad, especially since my family knows that I love D&D and hey at least I'm at home safe and not blowing my savings on strippers and alcohol.
Anyway the entire point of this post is to basically ask TM and Murphie: is it the play times that make is inconvenient? I am loving this game and having a ton of fun with you guys but if it would be more convenient for everyone to have the game sessions later then please say so. I absolutely do not mind staying up late if its just every other week or even ducking out for a replacement.
It's not anything to do with the time slot. I don't really want to get into my complaints because I don't think anything good is going to come from me trashing the game you're all enjoying just fine. It's not anyone's fault or anything that can be fixed easily, anyway. Suffice it to say I don't think I'm a good fit for this group and campaign.
A party this big has fundamental problems no matter how you slice it. Also... the fact that It's entirely web based makes it difficult to streamline a sessions as well as I would like to.
Having an actual tabletop allows me to make thing go a lot quicker.
I'm personally irritated at traipse for all the errors it had yesterday. I'm trying to look for some kind of a replacement program for it. I just cant deal with the constant errors.
I'm having a blast personally, but if you're not having fun I can't really blame you for dropping out. We'll miss you.
I'm having a blast too... Sad to see you go TM, and well Murph, sad you never could make it. It's understandble though, it is a large commitment time-wise. That being said, I hope the group can stay together, me, fire, cid, and Armando.
---------- Post added at 08:31 PM ---------- Previous post was at 08:30 PM ----------
Maybe at some point when I don't have so many other commitments I can revisit this. It always happens to me. I join something online and real life suddenly demands my full attention.
---------- Post added at 02:29 PM ---------- Previous post was at 02:26 PM ----------
Anywho... I have a lot of work ahead of me. You'd think it would make the game easier to have fewer players in the group. Sadly... the loss of our PLD and our Fighter means that there is no designated tank... and it's a little bit rough to appoint Armando as the Tank if he also needs to double over as your healing and buffing.
I have to scale back the next encounter I had planned... but it'll be fine.
I also have to write in exactly why Murph and TM's characters are suddenly gone. I could just say they died... but I think can come up with something a little more creative than that to pay homage to their loss.
Can you say "Anti-Paladin"?
---------- Post added at 02:33 PM ---------- Previous post was at 02:29 PM ----------
Lastly... I might have a 5th player willing to join in. I'll know by later this afternoon. If he does... it'll... be interesting.
I figured it'd be something along the lines of "we return the princess, quest ends and folks go their separate ways". TM at least ought to be simple enough to explain. Halfling sell-sword gets paid and wanders off to tavern to devour all of the chicken legs before looking for his next job.
Unless of course we're not returning the princess for some reason.
I figured it'd be something along the lines of "we return the princess, quest ends and folks go their separate ways". TM at least ought to be simple enough to explain. Halfling sell-sword gets paid and wanders off to tavern to devour all of the chicken legs before looking for his next job.
Unless of course we're not returning the princess for some reason.
I would make it that cut and dry if I could count on you guys bringing the girl back. I'm not writing anything into stone yet... you guys are largely unpredictable. I wouldn't put it past you to test out the effects of hypothermia that I wrote out by tying her up outside the cave like a wild animal.
Armando... L/G or not... has been lacking in the authority department.
Mezlo: "I want to have sex with the duke's daughter"
Cid: "Dude..."
Firewind: "Did the Duke specify what condition she needs to be returned in? I don't think we can guarentee her not to be pregnant"
Cid: "DUDE!"
Mezlo: "I roll to see if I get her pregnant"
Yyg: "Roll for Disable Device to unhook her Bra"
Cid: "DUDE!!!!"
Mezlo: "1"
Yyg: "You got yourself pregnant instead, Grats"
Cid: "...dude..."
Firewind: "Classic"
Armando: "Actually. They didn't wear Bras back then. They wore corsetts. Also... Pathfinder rules state that because she's prone, he wouldn't need to roll to succeed. She loses her Dex bonus, Armor Bonus and Mezlo gains a +32 because of (insert ridiculoud list of rules here). So he wouldn't fail."
Cid: "..."
Yyg: "Armando. Reflex check."
Sadly... the loss of our PLD and our Fighter means that there is no designated tank... and it's a little bit rough to appoint Armando as the Tank if he also needs to double over as your healing and buffing.
...
I also have to write in exactly why Murph and TM's characters are suddenly gone.
I'd be willing to take control of a second character permanently, unless that's taboo in the tabletop world. It's a win for me since I spend less time waiting for my turn, and I get to familiarize myself with two classes instead of one.
EDIT:
Armando... L/G or not... has been lacking in the authority department.
I didn't think I had any. Not formally, at least. Murphie's character was supposed to be in charge of the task force, wasn't he? The way I saw it my character is compelled to follow the law, but I'm not the law of the group. We also established that I'm socially awkward.
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