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EDIT: Apparently Attack of Opportunity chains are a thing in D&D 3.5 (and by extension Pathfinder.) The AoOs keep queuing up until someone runs out of AoOs for that round or makes an AoO that doesn't provoke.
Fun fact, my birthday is the 27th. I get a bonus Feat this weekend as a gift, right Yyg?
Yes, you get Meat Shield +1. This allows you to take additional arrows in the face to protect party members. I, as the NAW, thank you for what you bring to our party.
Probably. Plus, two weeks gives him more time to plot our demise.
Yyg, here's a tougher question: Suppose during my turn I don't move nor act and instead ready an attack on the condition of being attacked. An enemy moves next to me and attacks me. My readied attack kicks in before his attack resolves and I take a 5-foot-step back, which I'm entitled to do since I didn't move on my turn. Now the enemy must resolve his attack action "to the best of his ability", but I'm out of range of melee attack.
The rules don't really address this specific case so it's up to the DM. What do you think the enemy's options should be? Is he allowed to do a ranged attack if he has one? Would you allow him to change his attack action to a spell or a second move action? Does he do nothing at all? Do you allow him to keep using any leftover movement? My attack happens before his attack executes so he hasn't used it up yet, but he's supposed to be committed to attacking.
Keep in mind that to pull this off I'm either ending up lower on the initiative queue (if the enemy had lower initiative) or losing a turn (if the enemy had higher initiative so I end up taking my action on the next round of turns.) Also, I can only screw up one enemy per turn this way (so they can still gang up on me) and if I get ignored altogether I wasted my turn. Here's a thread discussing the issue.
Now suppose instead of attacking the enemy I successfully disarm or trip. Would you allow him to change his attack action (which he can no longer do) to standing up or picking up his weapon?
Completely possible. The fact that it costs you a turn to make this action possible is a good enough weight and balance for me.
Yes, you get Meat Shield +1. This allows you to take additional arrows in the face to protect party members. I, as the NAW, thank you for what you bring to our party.
That's Murphie's job now. You could give me more money so I can buy the enemy more drinks though.
The wife has granted me 2 weeks a month and no more. If I were to attempt to extend my game time... I would suffer things like... losing a hand. I don't type well with only one hand.
Completely possible. The fact that it costs you a turn to make this action possible is a good enough weight and balance for me.
Would you allow the enemy to do a throw attack or change the target of his melee swing to someone else? Kinda important since I'll probably be standing pretty close to Taskmage.
Session 1: Synopsis (also posted to the OP for quick reference)
Last session, as directed by Duke Eldor, the party had ventured out in search of the Duke’s daughter who has mysteriously gone missing. 4 teams of adventurers were dispatched from Ocean’s Edge to search for the girl. The PC’s party, headed by the Paladin Graeme, headed South-West and soon found themselves exiting the valley to the small village of Town’s Edge. After dissolving a potentially volatile conflict with some guards in the White Cliff Tavern, the party sought out clues to the Duke’s Daughter’s whereabouts from the Guards and Barmaid. Although largely unhelpful, the guards notified the PCs of a group of bandits that they were informed were headed West. They were unable to provide details, but were doubtful that the girl was among them. The barmaid, a friend of the Duke’s daughter, informed the party that when they were younger, the two would often venture into the mountains to seek out adventure. She further added that their adventures were largely a secret to their parents and that should she have gone alone, it’s unlikely that anyone would think to look there.
Following the barmaid’s lead, the party headed north into the White Ridge Mountains on a hunch that the girl might have gotten herself lost and be unable to find her way back to the city. Nearly a half-day’s journey into thick forest surrounding the base of the mountain led the party a break in the trees. At the far side of the snow-covered field, the could clearly see the long rope bridge that served as the only visible path across the large chasm that separated them from the base of the mountain. Shortly after inspecting the bridge for it’s structural integrity, the party found themselves under siege by guards of the same dress as those they had previously been talking to in the Tavern at Town’s Edge. Outnumbered, the party opted to make a break for the bridge and see themselves to the other side to give them the strategic advantage. As the others took their final steps off the treacherous bridge, Theron bravely stood to face their attackers to see his comrades to safety. His bravery would soon prove foolish as a volley of crossbow bolts riddled his body and nearly threw him from the bridge. Kal, having been just ahead of Theron at the time, quickly pulled the Dwarf’s body to safety and re-joined the others behind the rock formation just right of the bridge.
After launching a relatively successful counter-attack, the party quickly surveyed their options and mounted efforts to disable the bridge to prevent the enemy advance. With the guards making their march across the bridge, they sat helpless as Vince doused the bridge in oil and Armando lit it ablaze. Moments later, the bridge collapsed and the group of guards plummeted into the ravine, survived only by their supposed leader who vanished into the woods as the bridge was lit on fire.
After a moment of rejoicing, the party gathered themselves, healed the wounded and sought cover from the imminent storm ahead. Along the winding path of the mountain were pockets of concave earthen inlets that they opted to pitch their tents over to protect them from the cold winds. While standing guard at the entrance to the tent, Kal heard an unsettling cracking noise that alerted him to warn the others. Although most of the party safely made it out of the tent in time, Lili and Theron fell as the frozen earth beneath them gave way to their combined body heat. A short fall left them below the remaining party in a natural cave emanating with and unnatural warmth.
Using their superior low light vision, the two investigated the cave and found that the source of the warmth seemed to be coming from the far eastern corner of the oblong cave where a small underground stream appeared to be welling up. It was the party’s conclusion that the stream’s warmth must be fed by some form of natural spring beneath their feet. To the western side of the cavern, the stream dumped out into a 3 foot wide hole in the wall.
Unwilling to investigate further, the party deemed the structure to be a safer area to bed down than the storm raging above them and set to making camp within the cavern, setting up a makeshift rope hold to allow themselves exit in the morning.
---------- Post added at 03:59 PM ---------- Previous post was at 03:56 PM ----------
Would you allow the enemy to do a throw attack or change the target of his melee swing to someone else? Kinda important since I'll probably be standing pretty close to Taskmage.
The option of changing targets is a possibility. It would be clear that you're bracing yourself for an attack and it might prompt some enemies to halt their advances on you in light of a more vulnerable target.
Your tactic is a good one in the face of unintelligent enemies... the likes of Kobalds or Orcs. The more intelligent races might see through your trick and avoid it completely.
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