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  • Re: D&D

    Yeah. I mean, we can try, but there are no guarantees that the knots will hold.

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    • Re: D&D

      On an unrelated note: Yyg, what kind of options do we have for explosives, either mundane or magical?
      Server: Midgardsormr -> Quetzalcoatl -> Valefor
      Occupation: Reckless Red Mage
      Name: Drjones
      Blog: Mediocre Mage

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      • Re: D&D

        Originally posted by Taskmage View Post
        Yyg actually told me over IM not to worry about food. It's just something I'm doing for roleplay. That goes double for the salt. I doubt he's going to keep track of whether our food is spoiling.
        Thank god. Worrying about when or when not to eat and how much salt we have left could get cumbersome...
        75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
        RANK 10 Bastok
        CoP: Done
        ZM: Done
        ToA: Done
        Assault rank: Captain
        Campaign Medal: Medals
        Wotg: Complete the quests already and I'll start

        Originally posted by Etra
        This thread brought to you by Malacite's lack of understanding.

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        • Re: D&D

          And I notice it's silk rope to boot. Is that so it chafes less?
          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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          • Re: D&D

            Originally posted by Taskmage View Post
            And I notice it's silk rope to boot. Is that so it chafes less?
            iirc it's better quality and weighs less as well. Gotta keep the pack light.
            Server: Midgardsormr -> Quetzalcoatl -> Valefor
            Occupation: Reckless Red Mage
            Name: Drjones
            Blog: Mediocre Mage

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            • Re: D&D

              I like my reason better.
              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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              • Re: D&D

                It's lighter.

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                • Re: D&D

                  From d20srd:
                  Rope, Silk
                  This rope has 4 hit points and can be burst with a DC 24 Strength check. It is so supple that it provides a +2 circumstance bonus on Use Rope checks.
                  Hempen ropes burst with a DC 23 Strength check and don't provide the circumstance bonus. The silk rope also weighs half as much, but costs 10 GP instead of 1 GP.

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                  • Re: D&D

                    Still like my reason better.

                    Pet peeve: We still are not playing this game yet.
                    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                    • Re: D&D

                      Originally posted by cidbahamut View Post
                      On an unrelated note: Yyg, what kind of options do we have for explosives, either mundane or magical?
                      Nothing at your immediate disposal. For the most part, Explosives will be magic... or in the form of make-shift napalm/Molotov Cocktails.

                      It really boils down to whether your character is capable of making it... has seen it before... or would even be smart enough to come up with such an idea.

                      Something a lot of first time (and even vet) players forget is that in order to roleplay correctly, you have to act within the parameters of your character's stats.

                      If your INT score is a 10, you're no smarter than the average peasant. If you're a 12, you're on the high end. Anything above a 12 classifies you as increasingly smarter by scale.

                      If you're of a peasant mentality, you wouldn't know the first thing about explosives or how they're made. Why would you?

                      As such, if you propose to me that your character has had "an inspiration" while looking at a bottle of alcohol and a rag... I'll just decline that the thought ever occurred to you.

                      Suppose a bottle spills onto a table and is ignited by coming in contact with a candle and subsequently explodes. In a situation like that, someone of an INT score 12+ might have an idea to harness this and experiment with it.


                      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                      Yyg's Blog: Tree of Awesome!

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                      • Re: D&D

                        Does a Wisdom score of 16 make me superbly street-wise? A genius at reading people? A spiritual guru? Serious question. I didn't think 12 would be so high on the scale given how easy it is to get to with points.
                        Pet peeve: We still are not playing this game yet.
                        It would be hilarious that the idea of playing this game is funner to us than the game itself.

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                        • Re: D&D

                          a 12 is on the low scale for an adventurer... but take into consideration that the average person is illiterate. A score 10 10 is just enough to make you capable of reading and writing. A 12 suggests you had a minimal amount of schooling.

                          Think of INT scores in terms of modern schooling.

                          8 - Never went to school of any kind
                          10 - Elementary School Education
                          12 - Middle School Education
                          14 - High School Education
                          16 - College Education
                          18 - Grad School Degree
                          20 - Fused with another Grad Student... Fu... sion.... HA!


                          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                          99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                          99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                          Yyg's Blog: Tree of Awesome!

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                          • Re: D&D

                            My character wasn't a peasant. I don't know shit about farming.

                            Edit: is there an official breakdown of that somewhere? That table seems skewed.

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                            • Re: D&D

                              K. So, again, in your opinion, what does high Wisdom and low Charisma translate into roleplaying? I have a lot of intuition and insight but I have a hard time persuading people, making friends and wording things in a way that doesn't chafe everyone's nuts?
                              My character wasn't a peasant. I don't know shit about farming.
                              Neither do the peasants, or they wouldn't be starving.

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                              • Re: D&D

                                You just got burned, peasants. Like figuratively. Those of you that weren't ignited by bandits.

                                Forget it, you probably don't know that literally and figuratively are words.
                                lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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