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  • Re: General Discussion

    Am I reading this right? Someone double check my work... because if this is how it works then 2 weapon fighting in Pathfinder is broken as hell.

    Start out with the following stats at level 12:
    12 STR
    17 DEX
    12 CON
    14 INT
    10 WIS
    18 CHA

    Base Attack Bonus: +9/+4 (2 attacks in a full round action)


    Now add the following Feats:

    Weapon Finesse: Use DEX instead of STR modifier on attack rolls (+11/+6)
    +
    Weapon Focus: +1 on attack rolls with the specified weapon (+12/+7)
    +
    Two Weapon Fighting: Assuming you're using 2 light weapons it reduces the penalty to -2/-2 (+10/+5)

    ********* Here's where I need clarification *********

    If I'm looking at it right, 2 weapon fighting allows for a second attack with your offhand weapon at a penalty to both attacks. As a full round action, a character who normally gets 2 attacks/round now gets 4... because the two-handed fighting feat allows for a second attack off each of the main attacks. So in total he would get 4 attacks at a -2/-2/-2/-2 penalty if both weapons are light. So if I'm reading it right, your full round two handed fighting attack bonus would be (+8/+8/+3/+3)

    Now we continue to add another feat:

    +
    Improved Two Weapon Fighting: Grants you a second attack with the offhand weapon at a -5 penalty...

    ********* Again with the clarification *********

    If I'm reading it right, that means I would get (+8/+8/+3/+3/+3/-2). Am I reading this wrong?

    Lets continue to add another Feat:

    Improved Critical: Doubles the effective threat range of critical hits for the chosen weapon.

    Now what if this whole time I were dual wielding 2 +2 Short Swords. 1d6 Damage with a critical threat range of 18-20. The +2 bonus to the weapons would apply to the attack roll and the damage. So my attack rolls would become (+10/+10/+5/+5/+5/+0) with a critical threat range of 18-20 on each of those 6 rolls.

    Damn. Someone double check that for me.

    - - - Updated - - -

    Edited: I read the critical threat range as 18-20 for a short sword when it is in fact 19-20. Although if you don't mind taking the hit to base damage... a Kukri deals 1d4 damage with an initial threat range of 18-20 that would double to 16-20 with improved critical. I'm going to parse some numbers with a random number generator for a minute to see if 1d6 with 18-20 is better in the long run than 1d4 with 16-20 if both crits multiply by 2/
    Last edited by Yygdrasil; 01-24-2013, 02:35 PM.


    Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
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    • Re: General Discussion

      As a full round action, a character who normally gets 2 attacks/round now gets 4... because the two-handed fighting feat allows for a second attack off each of the main attacks.
      Nope.
      Originally posted by Two-Weapon Fighting
      Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon.
      You only get one extra attack. So you have +10/+5 with the main hand weapon and +10 with the off hand weapon.
      So in total he would get 4 attacks at a -2/-2/-2/-2 penalty if both weapons are light.
      Only the off hand weapon needs to be light.
      I'm going to parse some numbers with a random number generator for a minute to see if 1d6 with 18-20 is better in the long run than 1d4 with 16-20 if both crits multiply by 2/
      Don't forget that while you may have a 20% chance to threaten, you still need to pass a another attack roll...so if your hit chance is 50%, only 10% of the attacks you land will be confirmed crits. Your effective crit rate is proportional to your hit chance.

      Comment


      • Re: General Discussion

        In the long run... 1d6 damage with critical range of 18-20x2 seems to work out better than 1d4 with 16-20x2.

        If a creature's AC is 15 and youre only rolling a 1d20, you'll hit it 5 times out of 20.

        If your crit range is 18-20, 2 out of 5 of them should be critical. An average 1d6 roll is 3. 3x2 for each of the 2 criticals totals 12, plus the 9 for the other 3 hits for a total of 21.

        If your crit range is 16-20, 4 out of 5 of them should be critical. An average 1d4 roll is 2. 2x4 for each of the 4 criticals totals 16, plus the 4 for the other 1 hits for a total of 20.

        If the damage bonuses applied to each weapon would be the same (assume +1), I'm not sure how drastically (if at all) that would play into the ongoing formula... but as an uneducated guess I would assume that such a bonus (if applied equally to each damage roll) would extend the gap between the above examples exponentially. Armando?

        - - - Updated - - -

        Originally posted by Armando View Post
        Nope
        If I have only 1 attack/round (as I would at level 1), even without Two Weapon Fighting, I'm allowed to take 1 attack with each weapon/round as long as I apply the penalties. Taking Two Weapon Fighting as a feat only reduces the penalty. So I assumed that when I got a second attack/round at level 10 the attack would be like this:

        Attack/Round 1nd
        Right hand
        Left Hand

        Attack/Round 2nd
        Right Hand
        Left Hand

        With Improved Two Weapon, it allows for a second attack to be made with the off hand weapon/round.

        Assuming I use my a full round attack action then the individual attack rounds would look like this:

        Attack/Round 1st
        Right Hand
        Left Hand
        Left Hand

        Attack/Round 2nd
        Right Hand
        Left Hand
        Left Hand

        Explain why that isn't so in more detail than "no"


        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
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        • Re: General Discussion

          That's it, I'm going to dual wield crossbows...
          75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
          RANK 10 Bastok
          CoP: Done
          ZM: Done
          ToA: Done
          Assault rank: Captain
          Campaign Medal: Medals
          Wotg: Complete the quests already and I'll start

          Originally posted by Etra
          This thread brought to you by Malacite's lack of understanding.

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          • Re: General Discussion

            Originally posted by Mezlo View Post
            That's it, I'm going to dual wield hand crossbows...
            Fixed.
            Server: Midgardsormr -> Quetzalcoatl -> Valefor
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            Name: Drjones
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            • Re: General Discussion

              Originally posted by Mezlo View Post
              That's it, I'm going to quad wield hand crossbows...
              fixed.
              75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
              RANK 10 Bastok
              CoP: Done
              ZM: Done
              ToA: Done
              Assault rank: Captain
              Campaign Medal: Medals
              Wotg: Complete the quests already and I'll start

              Originally posted by Etra
              This thread brought to you by Malacite's lack of understanding.

              Comment


              • Re: General Discussion

                even without Two Weapon Fighting, I'm allowed to take 1 attack with each weapon/round as long as I apply the penalties
                I think you're misunderstanding the concept of "round." They're referring to rounds as in turns, not the number of hits you get with your main hand weapon. When the text says you only get 1 attack per round with your offhand weapon, it means you only get 1 attack that turn. Even if you can do 3 hits with your main hand, you only ever get 1 with your off hand.

                It's extra clear when you look at Improved Two-Weapon Fighting:
                Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.

                Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

                Comment


                • Re: General Discussion

                  Damn fine print


                  Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                  99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                  99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

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                  • Re: General Discussion

                    In case you guys can't tell, Yyg is preparing a bad ass dual wielding MF'er to try and rape us next session.
                    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                    RANK 10 Bastok
                    CoP: Done
                    ZM: Done
                    ToA: Done
                    Assault rank: Captain
                    Campaign Medal: Medals
                    Wotg: Complete the quests already and I'll start

                    Originally posted by Etra
                    This thread brought to you by Malacite's lack of understanding.

                    Comment


                    • Re: General Discussion

                      Or King Orran is a Dual Wielder and he isn't going to be happy to see us back so soon.
                      Rahal Gerrant - Balmung - 188 DRK
                      Reiko Takahashi
                      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                      Haters Gonna Hate



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                      • Re: General Discussion

                        I'm not building one. I was just reading things and that popped up as interesting.


                        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                        Yyg's Blog: Tree of Awesome!

                        Comment


                        • Re: General Discussion

                          Funnily enough my original plan for Lili was to have her be a Dual-Wielding Hand Crossbow Rogue. Well that was before we played a few sessions and I think it was you Yyg that put the idea of playing an Arcane Trickster in my head.

                          Not regretting it one bit though given how you're handling Wizard spell preparation and I can always just go with the "Sneak Attack with Spells that use Attack Rolls" strategy for damage until I get the 10th Level Arcane Trickster class ability that lets me Sneak Attack with any spell. Sneak Attack Meteor Swarms anyone?
                          Rahal Gerrant - Balmung - 188 DRK
                          Reiko Takahashi
                          - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                          Haters Gonna Hate



                          Comment


                          • Re: General Discussion

                            Originally posted by Yygdrasil View Post
                            I'm not building one. I was just reading things and that popped up as interesting.
                            Orly? Then why did your nose just grow 4 inches and your pants are on fire, HMMMM????

                            - - - Updated - - -

                            Originally posted by Firewind View Post
                            Sneak Attack Meteor Swarms anyone?
                            It's funny trying to see this actually happen in real D&D life. So a mob is fighting one of us, Fire sneaks behind him, then to the mobs surprise, "HOLY FUCKING SHIT, THERE'S A SHITLOAD OF METEORS UP MY ASS!!!! HOW THE FUCK DID I NOT SEE OR HEAR THAT COMING?!!??!"
                            75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                            RANK 10 Bastok
                            CoP: Done
                            ZM: Done
                            ToA: Done
                            Assault rank: Captain
                            Campaign Medal: Medals
                            Wotg: Complete the quests already and I'll start

                            Originally posted by Etra
                            This thread brought to you by Malacite's lack of understanding.

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                            • Re: General Discussion

                              Ok, I lied. I was nowhere near being half-done with my little coding project. If I had to revise my estimate, I'd say I'm 80% done. I've worked out a much better approach that won't require anyone to modify the original source code. Instead, you add modifiers to your character alter his stats. Here's a short example Simple traits or buffs could be implemented in as little 5 lines of code.

                              I wonder if Effect might be a more intuitive name for the stat-altering objects than Modifier? Any thoughts? I'd really appreciate some outside perspective. I'm considering turning this into an open source project if it's well-received. Was the example code intimidating? Or does it look simple enough that some of you would consider using my code and writing up your own modifiers? If not, would you consider using it if I coded the traits and buffs for you?

                              Comment


                              • Re: General Discussion

                                I like where this is going. The modifier class you linked looks pretty straight forward to me.
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                                Occupation: Reckless Red Mage
                                Name: Drjones
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