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The AKB48 Joins the Fight! And Other SSB Demo Info.

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  • #31
    Re: The AKB48 Joins the Fight! And Other SSB Demo Info.

    I don't think it's impossible for Smash to be competitive with items, but the system needs to be set up for it. The biggest hurdle is giving players fair access to items and reduce random kills. For example:
    * Items shouldn't spawn when players are off the stage. At the very least, winning players shouldn't get any useful items while losing players are off stage. If you decide that it's ok for losing players to get items while winning players are off stage, it should be an item that's impractical to do offstage KOs with (e.g. box, party ball, fire flower) so he doesn't get a guaranteed KO by throwing a bat/sword/poke ball.
    * Items that are directly applicable to killing people should spawn in bunches, enough for each player to grab one. Again, this should only occur when all players are on stage.
    * Assist Trophies and Pokemon shouldn't spawn anything that can easily instant kill (e.g. Lyn, Scizor).

    Right now there's absolutely no fairness to how items spawn. That's fine for the chaos of a free for all because free for alls are also unfair, but it completely falls apart for 1v1. Sakurai clearly don't care either, since his solution in "For Glory" is to turn off the items. I don't really trust anyone that thinks Final Destination should be the only stage for competitive play to come up with a sane rule set for tournaments either.

    On a side note, the mechanics for changing your trajectory when hit have changed.



    The graph illustrates the effects of holding the analog stick against a vertical attack. The right side is how it used to work in 64, Melee, and Brawl, the left side is Smash 4.

    In previous games, if you pushed the stick perpendicular to the direction you were about to get launched (in that graph you're being launched straight up), you'd change the angle of the attack. It didn't change the knockback, but since now you're not taking the shortest path to the top of the stage it takes more knockback to kill you.

    In Smash 4, whichever direction you hold the joystick is added directly to the force of the attack. That means if you hold left, you'll travel more to the left, but the attack has the exact same vertical force and you'll travel the same vertical distance. But if you hold down (which wouldn't do anything under the old system), the attack will have less knockback. And if you hold up, you'll actually travel farther (which could be useful to get out of combos).

    The upshot is that to survive vertical kills, hold down (or down-left/down-right, won't make a difference) and to survive horizontal kills hold the opposite side (to reduce the horizontal knockback) + up (to get more height for recovering).

    Source: Vectoring: The replacement to Directional Influence in Smash 4 | Smashboards

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    • #32
      Re: The AKB48 Joins the Fight! And Other SSB Demo Info.

      Here's some of my Mega Man observations and tips:
      • When you shoot a buster shot, you're free to move, jump, and land from jumps, but can't shield, dash, or use any other moves.
      • Aerial buster shots do have good knockback up close. They'll even kill in Sudden Death.
      • Grounded buster shots have decent knockback up close if you're standing still. Unlike the aerial version, the knockback is fixed - it's enough to move enemies to the end of your range but close enough that the next shots will hit without you having to move forward. It'll get people out of your face in much the same way other characters' jabs would.
      • When Spark Shock (up smash) comes out, Mega Man's arm needles will hit people directly in front or behind him and pull them into the electric ball. It's a great attack to use out of your shield. (For those that don't know, you can Up Smash or Up B directly out of your shield.)
      • Spark Shock does hit through platforms, but it covers so little area that it's not worth it. You'll probably miss.
      • Mega Upper (up tilt AKA strong up attack) is a kill move on the initial grounded hit. It's very obvious when you land it, it has a ton of hit freeze. It hits considerably harder than Spark Shock. If you have an opening against a nearby opponent, this is probably what you should use to finish him.
      • Flame Blast (down smash) doesn't reach high enough to hit through platforms despite the animation. It will hit slightly below the edge of the stage though.
      • Flame Sword (forward air attack) has weak knockback and stun. It doesn't seem to combo into anything.
      • Slash Claw (back air attack) has good knockback on the final hit but requires you to be moving towards the enemy the whole time so that the initial hits don't push him out. This attack can potentially kill people off stage. It seems to have the same landing lag as Flame Sword.
      • The initial hit of Air Shooter (up air) does more damage than the rest (9% according to the Smash wiki). You can do up to 20% if it hits right when it comes out.
      • Hard Knuckle (down air) is only a meteor smash once the fist is detached. The fist's initial hit when it's still being launched sends people sideways, and generally not strong enough to finish them off.
      • You can move horizontally while using Hard Knuckle, which lets you dodge it if someone reflects it back upwards.
      • Crash Bomber (forward B) will stick to you if you touch an enemy before it explodes, and the explosion can hurt you if you're close. Safe follow-ups would be regular buster shots, charge shots, or Metal Blade. However, it takes a few moments before it becomes transferable. If you're feeling gutsy, you can:
        • Do a dashing grab and throw them immediately.
        • Slide kick (down tilt), but I suspect if they block it you'll end up with the bomb.
        • Top Spin (the dash attack). This move lasts long enough that it'll actually transfer the bomb to you and back to them. I suspect you'll also end up with the bomb if they block.

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      • #33
        Re: The AKB48 Joins the Fight! And Other SSB Demo Info.

        This is the most relevant thread, so.

        ALL ABOARD THE HYPE TRAIN. NEXT STOP: Wii U. Nintendo Direct - Super Smash Bros. for Wii U - 10.23.2014
        Originally posted by Armando
        No one at Square Enix has heard of Occam's Razor.
        Originally posted by Armando
        Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
        Originally posted by Taskmage
        GOD IS MIFFED AT AMERICA

        REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

        GOD IS AMBIVALENT ABOUT FURRIES

        THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
        Originally posted by Taskmage
        However much I am actually smart, I got that way by confronting how stupid I am.
        Matthew 16:15

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        • #34
          Re: The AKB48 Joins the Fight! And Other SSB Demo Info.

          I totally saw that coming for MewTwo.
          sigpic

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