Re: The AKB48 Joins the Fight! And Other SSB Demo Info.
After doing some more digging, his lemons are just the beginning of his unconventional moveset. Turns out his sliding kick is actually his down tilt (even though it acts like a dash attack), and his Mega Upper (the MvC2 shoryuken) is his up tilt (even though it acts like an Up B/Up Smash).
More interesting tidbits I've found in Smashboards:
* You can throw Metal Blades at the ground to hold them as a regular item, to use them in a similar manner as Link with his bombs.
* You can alternate Metal Blades and Crash Bomb.
* You can do retreating jumping shots by holding back after your first shot.
* Hitting with a jumping pellet up close has high knockback. It seems you can even kill some opponents by pushing them off the edge with running shots and then hitting them with an airborne pellet after you run off the edge.
* You can do a retreating charge shot when turning around from a dash.
* You can transition pretty smoothly from pellets to slide kick or forward air (the flame sword) to slide kick.
* It seems you can interrupt the slide kick early with a jump or an attack.
* Up Smash (Spark Man's attack) reaches through the platforms in Battlefield. You can punish techs that way if you predict which way they'll roll (e.g. after an up throw).
* Rush Coil can break you out of weak combos.
It's also worth keeping in mind that you can customize the special moves of all characters, so he might have different versions of Metal Blade/Leaf Shield/Crash Bomb/Rush Coil that are more beginner-friendly or work better together.
After doing some more digging, his lemons are just the beginning of his unconventional moveset. Turns out his sliding kick is actually his down tilt (even though it acts like a dash attack), and his Mega Upper (the MvC2 shoryuken) is his up tilt (even though it acts like an Up B/Up Smash).
More interesting tidbits I've found in Smashboards:
* You can throw Metal Blades at the ground to hold them as a regular item, to use them in a similar manner as Link with his bombs.
* You can alternate Metal Blades and Crash Bomb.
* You can do retreating jumping shots by holding back after your first shot.
* Hitting with a jumping pellet up close has high knockback. It seems you can even kill some opponents by pushing them off the edge with running shots and then hitting them with an airborne pellet after you run off the edge.
* You can do a retreating charge shot when turning around from a dash.
* You can transition pretty smoothly from pellets to slide kick or forward air (the flame sword) to slide kick.
* It seems you can interrupt the slide kick early with a jump or an attack.
* Up Smash (Spark Man's attack) reaches through the platforms in Battlefield. You can punish techs that way if you predict which way they'll roll (e.g. after an up throw).
* Rush Coil can break you out of weak combos.
It's also worth keeping in mind that you can customize the special moves of all characters, so he might have different versions of Metal Blade/Leaf Shield/Crash Bomb/Rush Coil that are more beginner-friendly or work better together.
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