Re: Sony Basically gives up on First Party support for the Vita
First thing: MMORPGs aside, I assumed "early access" and "kickstart" games are usually those you buy while the development is still in alpha stages. Let me know if that's wrong... lol.
I think this implies my assumption doesn't hold; this form of early access purchase doesn't include the final product?
Even in that case, keep in mind that early money means the devs have to borrow less money to keep develop the game. That's saving money--as well as saving energy needed to find more investors or beg publishers for more money. Generally speaking, early money is worth more than later money of the same amount.
He's annoying, that's all.
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There's only been one kickstart game I've seriously looked into (as in, read most of the page): https://www.kickstarter.com/projects...alf-genie-hero
One thing I came away thinking: It doesn't matter how many people 'pledged' or the average amount 'pledged' per person. As long as the total amount of money gathered is enough to finish the game, the dev already solved one of the hardest problem for indie game studios--how the heck to pay for the development to without taking out a second mortgage on the house and/or dip into emergency savings and/or ran the credit cards to the limits.
First thing: MMORPGs aside, I assumed "early access" and "kickstart" games are usually those you buy while the development is still in alpha stages. Let me know if that's wrong... lol.
Originally posted by Firewind
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Even in that case, keep in mind that early money means the devs have to borrow less money to keep develop the game. That's saving money--as well as saving energy needed to find more investors or beg publishers for more money. Generally speaking, early money is worth more than later money of the same amount.
Originally posted by Firewind
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* * *
There's only been one kickstart game I've seriously looked into (as in, read most of the page): https://www.kickstarter.com/projects...alf-genie-hero
One thing I came away thinking: It doesn't matter how many people 'pledged' or the average amount 'pledged' per person. As long as the total amount of money gathered is enough to finish the game, the dev already solved one of the hardest problem for indie game studios--how the heck to pay for the development to without taking out a second mortgage on the house and/or dip into emergency savings and/or ran the credit cards to the limits.
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