Next-Gen Face-Off: Assassin's Creed 4 Face offs Eurogamer.net
AC4 on generation 7:
AC4 on Wii U:
AC4 on XB1
(NB: PS4 version was patched to upgrade it from 900p to 1080p resolution shortly after release)
AC4 on PS4
I'll just let this image speak for itself.
Also this one:
Digital Foundry's verdict:
PC > PS4 > XB1 >>> 360 > PS3 > WiiU
Good job, Nintendo? How does 8 year old hardware outperform a machine released in 2012?
Also WTF Microsoft at that horrific sharpening filter that appears to afflict almost every sub-1080p game for Xbox One?
Icemage
AC4 on generation 7:
Originally posted by Digital Foundry
Those hoping for the Wii U version to slip somewhere in between the PS3/360 and PS4/XO experience are in for a disappointment though. Ubisoft has created a two-tier product and the Nintendo version is very definitely pegged at the lower level. Native 720p resolution is standard here, and the same in-house post-process anti-aliasing solution is also in effect, delivering similar results to Xbox 360 and PS3.
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The Wii U version consistently falls 6-10fps behind the 360 and PS3 releases, resulting in a jerky, often uneven update and a profound, unsatisfying reduction in controller response. Combined with the GamePad's twitchy analogue sticks, the low frame-rate makes frantically running across rooftops and chasing down targets a frustrating affair, the net result being that we'd often have to repeat some missions multiple times - something that wasn't much of a problem on 360, and with no issues at all when playing at 60fps on the PC version of the game.
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There is GamePad integration but it's nothing to write home about, amounting to a relocation of the map screen and the rather more welcome off-TV play. More alarming is that while multiplayer is included, DLC content won't be released on Wii U.
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The Wii U version consistently falls 6-10fps behind the 360 and PS3 releases, resulting in a jerky, often uneven update and a profound, unsatisfying reduction in controller response. Combined with the GamePad's twitchy analogue sticks, the low frame-rate makes frantically running across rooftops and chasing down targets a frustrating affair, the net result being that we'd often have to repeat some missions multiple times - something that wasn't much of a problem on 360, and with no issues at all when playing at 60fps on the PC version of the game.
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There is GamePad integration but it's nothing to write home about, amounting to a relocation of the map screen and the rather more welcome off-TV play. More alarming is that while multiplayer is included, DLC content won't be released on Wii U.
Moving onto Microsoft's console, there's no special update to boost resolution on the Xbox One game, which renders at 1600x900 while using an older post-process AA algorithm that doesn't provide the same smooth level of coverage we see on PS4. This isn't necessarily a deal breaker though, if you consider how well the stock 900p PS4 game is upscaled - even without the patch, overall image quality still looked remarkably smooth.
That said, it's instantly obvious that the same level of image quality isn't present on the Xbox One release, which looks visibly worse in comparison to the unpatched 900p PS4 game. Essentially this translates to a fuzzier image on screen that highlights the breaking up of fine detail in the distance while smoothing over texture details. As we've seen in other sub-1080p games upscaled by the Xbox One hardware, overall image quality is further impacted by the introduction of an unwanted sharpening filter, directly responsible for the grainy pop that surrounds the texture work and foliage throughout the game and the visibly hard edges on foliage and complex scenery.
That said, it's instantly obvious that the same level of image quality isn't present on the Xbox One release, which looks visibly worse in comparison to the unpatched 900p PS4 game. Essentially this translates to a fuzzier image on screen that highlights the breaking up of fine detail in the distance while smoothing over texture details. As we've seen in other sub-1080p games upscaled by the Xbox One hardware, overall image quality is further impacted by the introduction of an unwanted sharpening filter, directly responsible for the grainy pop that surrounds the texture work and foliage throughout the game and the visibly hard edges on foliage and complex scenery.
AC4 on PS4
So once the day one patch has been applied we're looking at a crisp, native 1080p framebuffer on the PS4, backed up by a new custom post-process anti-aliasing solution that works well in suppressing jaggies across much of the scene. This gives the game a clean look overall, barring issues with sub-pixel detail that can only be resolved on PC, where a vast range of anti-aliasing options are available if you have the GPU power to run them.
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In fact, on the PS4 we never felt or noticed anything other than a locked 30fps update at all during our four hours or so of capturing - an impressive feat considering the boost to 1080p rendering. The Xbox One version mostly achieves the same solid 30fps performance at 900p, but there are times when the frame-rate is noticeably compromised, resulting in uneven motion and even the odd torn frame (too few in number to be noticeable).
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On that note it's clear that the PS4 game is the definitive release of Assassin's Creed 4 on the console formats. While the experience doesn't come close to defining next-gen gaming, the boost in hardware capability now makes it possible to enjoy Black Flag for all its flaws and accomplishments without anything else getting in the way - plus you get an hour's worth of exclusive content too, available only on PS3 and PS4. In that respect the PS4 game is worth coughing up extra for over the current gen releases, and if you already own the PS3 version then trading up to the PS4 edition for just £10 is a no-brainer.
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In fact, on the PS4 we never felt or noticed anything other than a locked 30fps update at all during our four hours or so of capturing - an impressive feat considering the boost to 1080p rendering. The Xbox One version mostly achieves the same solid 30fps performance at 900p, but there are times when the frame-rate is noticeably compromised, resulting in uneven motion and even the odd torn frame (too few in number to be noticeable).
---
On that note it's clear that the PS4 game is the definitive release of Assassin's Creed 4 on the console formats. While the experience doesn't come close to defining next-gen gaming, the boost in hardware capability now makes it possible to enjoy Black Flag for all its flaws and accomplishments without anything else getting in the way - plus you get an hour's worth of exclusive content too, available only on PS3 and PS4. In that respect the PS4 game is worth coughing up extra for over the current gen releases, and if you already own the PS3 version then trading up to the PS4 edition for just £10 is a no-brainer.
Also this one:
Digital Foundry's verdict:
PC > PS4 > XB1 >>> 360 > PS3 > WiiU
Good job, Nintendo? How does 8 year old hardware outperform a machine released in 2012?
Also WTF Microsoft at that horrific sharpening filter that appears to afflict almost every sub-1080p game for Xbox One?
Icemage
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