Hoping this thread will have some more resources, since I think it's a topic many of us would be interested in, but to start things off, an interviewer with CCP's in-house economist:
EVE Fanfest 2013: The Invisible Hand of EVE Online | Rock, Paper, Shotgun
Interviewer wasn't great, but there's an absolute gem in there where the economist mentions how CCP can implement price control measures for PLEX (Game time codes, buyable with cash, and able to be sold on the in-game market), which were being heavily hoarded, without having to get themselves into a situation of printing money: They sold assets that were held by banned accounts.
EVE Fanfest 2013: The Invisible Hand of EVE Online | Rock, Paper, Shotgun
Interviewer wasn't great, but there's an absolute gem in there where the economist mentions how CCP can implement price control measures for PLEX (Game time codes, buyable with cash, and able to be sold on the in-game market), which were being heavily hoarded, without having to get themselves into a situation of printing money: They sold assets that were held by banned accounts.
Comment