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In-game app fees face OFT consumer protection crackdown in the UK

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  • In-game app fees face OFT consumer protection crackdown in the UK

    25 September 2013 Last updated at 23:52 In-game app fees face OFT consumer protection crackdown

    By Leo Kelion Technology reporter A UK watchdog is threatening action against video game app-makers it finds in breach of consumer protection laws.
    The Office of Fair Trading (OFT) is concerned about in-game charges, saying it has seen evidence of "potentially unfair and aggressive commercial practices" after studying 38 popular titles. It has not said which they are.
    Children might be particularly susceptible to such tactics, it warns.
    As a consequence it has proposed new guidelines for developers.
    These would apply to both apps and internet browser-based video games available via Facebook and elsewhere.
    They include:
    • Providing up-front information about the costs associated with a game before consumers download it
    • Ensuring that gamers are not misled to believe they must make a payment to proceed if that is not the case, for example, if they could wait for a period of time instead
    • Preventing the use of language or anything else that might exploit a child's inexperience, for example, implying an in-game character would be disappointed if they did not spend money
    • Making it clear how to contact the business if the gamer has a complaint
    • Only taking a payment if the account holder provides "informed consent", in other words a charge cannot be made because a password had recently been entered for something else

    The OFT said some of the worst examples it had seen involved games that led children through an adventure but then withheld a promised reward until they spent money, and instances where the title made the player feel bad by telling them a virtual animal was "ill" but could be made better if the gamer made a purchase.
    "I don't think children are always aware that when they click 'yes' it's spending money," Cavendish Elithorn, executive director at the OFT, told the BBC.
    "Although parents can change their device settings to deal with some of that, many parents might not know, or it's only when they get the bill that they realise the setting was wrong.
    "So, part of what we're keen to do is support parents in having the right tools to be aware of what their children are doing online."
    He added that the OFT has the ability to take legal action against firms in the UK, and was working with partners in Europe, North America and Australia to try and get the same rules applied elsewhere.
    So-called freemium games - where the original download is given away free of charge, but the player is encouraged to buy add-on items or services - were pioneered in Asian markets as a way to combat piracy.
    They have since spread to the west with EA's Fifa 14, Disney's Where's My Water, King's Candy Crush Saga and Sega's Sonic Dash among popular titles to adopt the model.
    Video games trade body Tiga - which had advised the OFT on the issue - said it found the guidelines encouraging.
    "Tiga understands both the legislative responsibilities and concerns of the OFT, and the daily realities of making games in the UK today and around the world," said the organisation's chief executive Richard Wilson.
    "I'm pleased to say the OFT and UK games business is leading the way in addressing these issues and helping build a sustainable future for this high tech, highly skilled, global industry."
    The Association for United Kingdom Interactive Entertainment (Ukie) said it was useful to have clarity about the OFT's interpretation of the law, but added a note of caution.
    "It is vital that any final guidelines, whilst primarily considering the best interests of children, do not inadvertently isolate UK consumers from accessing the games that they want to play, stifle the creativity of games developers or prevent the growth of the UK games industry," said chief executive Jo Twist.
    "Consumers are now often able to download and play the latest games for free.
    "In-app purchasing is optional within many of these games and is a way for millions of players to access the extra content that they want."
    The OFT has invited interested parties to comment on its principles by 21 November.
    It then intends to publish a final version of the guidelines by February and begin enforcement action in April.
    Source: BBC News - In-game app fees face OFT consumer protection crackdown

    It's not going to prevent stupid but it's nice to see someone actually doing something about Freemium Games and games full of microtransactions and in app purchases.
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  • #2
    Re: In-game app fees face OFT consumer protection crackdown in the UK

    Originally posted by Firewind View Post
    It's not going to prevent stupid but it's nice to see someone actually doing something about Freemium Games and games full of microtransactions and in app purchases.
    OMG they need to crack down on EA specifically. There's one app I happen to just try out and nearly made me pay for something (purposefully made their UI so shitty that mis-pressing anywhere in the game fires up a shopping cart) I can see where a kid could accidentally get to an open tablet or phone and click away to $1,000 worth of microtransactions ...

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    • #3
      Re: In-game app fees face OFT consumer protection crackdown in the UK

      Its stuff like that which makes me appreciate how unwieldly Nintendo's in-app DLC stuff is.

      Its not common, has a separate interface and the device itself doesn't demand you store CC info on it to start with. It prevents a lot of potential deception and misfired purchases.

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      • #4
        Re: In-game app fees face OFT consumer protection crackdown in the UK

        It's stuff like that which makes me appreciate not giving a flying fuck about iPhone games. That stuff is toxic.
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        • #5
          Re: In-game app fees face OFT consumer protection crackdown in the UK

          Part of the problem is that the App Store is largely unregulated, so con artists and your usualy big sleazy third parties alike can try to skim more money out of you.

          Not all developers and publishers of smartphone games are wicked evil, though. Some just make self-contained experiences.

          Most of the indie guys, however, are starting to migrate to Steam, GoG, Nintendo and Sony because they don't want to be associated with it or compete with flavor-of-the-month 99 cent games - Not when they can make real games, a decent living elsewhere and keep their self-respect.

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          • #6
            Re: In-game app fees face OFT consumer protection crackdown in the UK

            I... really don't think people are migrating away from mobile because of integrity. It's more an issue of the pricing paradigm being so warped that only the luckiest and most visible games ever see any success and profitability, so if you've got the talent to make something that stands out and deserves more than a dollar, you're better off with other platforms where people aren't trained to expect to pay virtually nothing for your work.

            That said, kudos to the UK government for at least trying to step in and curb the most abusive of these practices.


            Icemage

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            • #7
              Re: In-game app fees face OFT consumer protection crackdown in the UK

              It's more an issue of the pricing paradigm being so warped that only the luckiest and most visible games ever see any success and profitability, so if you've got the talent to make something that stands out and deserves more than a dollar, you're better off with other platforms where people aren't trained to expect to pay virtually nothing for your work.
              Hence "not wanting to compete with flavor-of-the-month 99 cent games."

              Finding your niche and catering to it is generally a better strategy than trying to make the next Angry Birds, Puzzles and Dragons or Minecraft. Super Hexagon only needed 9k downloads to be a sucess. It got there. Terry Cavanagh was happy. Then he put it on Steam and got more money.

              Mobile or AAA the path to failure is chasing the trendsetters by trying to be the trendsetter. This is why WoW, CoD and Angry Birds are hard to beat. Trying to both beat the man and be the man don't work. Finding the under-served niches and making games for them is what indies moving to Steam, GoG, Sony and Nintendo are doing.

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