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Mighty No. 9: a Kickstarter by Keiji Inafune

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  • Mighty No. 9: a Kickstarter by Keiji Inafune

    Because Capcom refuses to make another Mega Man.

    Mighty No. 9 by comcept USA, LLC — Kickstarter

    (Paging Armando.)
    Originally posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    Originally posted by Armando
    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
    Originally posted by Taskmage
    GOD IS MIFFED AT AMERICA

    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

    GOD IS AMBIVALENT ABOUT FURRIES

    THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
    Originally posted by Taskmage
    However much I am actually smart, I got that way by confronting how stupid I am.
    Matthew 16:15

  • #2
    Re: Mighty No. 9: a Kickstarter by Keiji Inafune

    And to think we have Shovel Knight to look forward to in the meantime, which basically follows that same structure, with a little Castlevania and Ducktales thrown in.

    I believe on the the stretch goals for that game that got met was getting some extra tracks in the game by the composer from the NES Megaman games.

    At any rate, I'm happy for Megaman fans.

    Comment


    • #3
      Re: Mighty No. 9: a Kickstarter by Keiji Inafune



      I'm totally on board with this.

      Comment


      • #4
        Re: Mighty No. 9: a Kickstarter by Keiji Inafune

        There are no words...

        Inafune.


        Hey, Capcom... psst... c'mere.

        Yes, just a little closer. Are you listening? Good.




        EAT A BAG OF DICKS YOU TIRED OLD SELLOUTS!
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

        Comment


        • #5
          Re: Mighty No. 9: a Kickstarter by Keiji Inafune

          You know, with news like this you'd think just maybe one could let other things go. Somewhere, someone's thinking of you and making your game. It may not be called Silent Hill, Castlevania, Devil May Cry or Megaman, but they're making it. Be glad they are and go give those people the money.

          Life's too short to get angry at a company for not making a thing you like.

          Comment


          • #6
            Re: Mighty No. 9: a Kickstarter by Keiji Inafune

            Why does the man who created Megaman need a kickstarter?
            Server: Midgardsormr -> Quetzalcoatl -> Valefor
            Occupation: Reckless Red Mage
            Name: Drjones
            Blog: Mediocre Mage

            Comment


            • #7
              Re: Mighty No. 9: a Kickstarter by Keiji Inafune

              He has a sort of advisory firm, He doesn't run a game company per se.

              And just because you're a high-profile creative personality in the gaming industry doesn't mean you're loaded.

              Comment


              • #8
                Re: Mighty No. 9: a Kickstarter by Keiji Inafune

                Originally posted by Omgwtfbbqkitten
                Life's too short to get angry at a company for not making a thing you like.
                While I definitely want to see this project succeed, I'd be lying if I wasn't partially motivated by spite.
                Originally posted by cidbahamut
                Why does the man who created Megaman need a kickstarter?
                Funny you say that, because he tried for 10 years to get Capcom to make Legends 3.

                Comment


                • #9
                  Re: Mighty No. 9: a Kickstarter by Keiji Inafune

                  He's well known within the industry and has one of the most beloved franchises in history under his belt. He doesn't need to beg for internet money.
                  Server: Midgardsormr -> Quetzalcoatl -> Valefor
                  Occupation: Reckless Red Mage
                  Name: Drjones
                  Blog: Mediocre Mage

                  Comment


                  • #10
                    Re: Mighty No. 9: a Kickstarter by Keiji Inafune

                    Capcom is the one dev above all others that has earned my eternal vitriol - Mega Man Legends 3 was the last straw, but hardly my only reason to despise them.


                    Anyone else find No.2's design a tad weird? Reminds me of Mr. Bubbles too much with the helmet, but otherwise I'm loving the art and the whole concept of how this game will work. I mean it's essentially Mega Man, but with the ability to transmute his entire body.
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

                    Comment


                    • #11
                      Re: Mighty No. 9: a Kickstarter by Keiji Inafune

                      Originally posted by cidbahamut View Post
                      He's well known within the industry and has one of the most beloved franchises in history under his belt. He doesn't need to beg for internet money.
                      Another point you're missing is that he essentially implies that he also essentially intends to use Kickstarter as a replacement for where Capcom Unity had failed his earlier ambitions. He says repeatedly that getting input from the fans is important to him.

                      Getting successful funding from Kickstarter effectively also shows that he has an audience to work for. This is, of course, in addition to not needing to empty out the personal savings accounts on what is essentially a pet project.
                      Originally posted by Armando
                      No one at Square Enix has heard of Occam's Razor.
                      Originally posted by Armando
                      Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                      Originally posted by Taskmage
                      GOD IS MIFFED AT AMERICA

                      REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                      GOD IS AMBIVALENT ABOUT FURRIES

                      THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                      Originally posted by Taskmage
                      However much I am actually smart, I got that way by confronting how stupid I am.
                      Matthew 16:15

                      Comment


                      • #12
                        Re: Mighty No. 9: a Kickstarter by Keiji Inafune

                        I'm sorry, I just don't buy into the idea that industry powerhouses need to be using Kickstarter. That service is for no name start ups who actually need the assistance to get a game made.
                        Server: Midgardsormr -> Quetzalcoatl -> Valefor
                        Occupation: Reckless Red Mage
                        Name: Drjones
                        Blog: Mediocre Mage

                        Comment


                        • #13
                          Re: Mighty No. 9: a Kickstarter by Keiji Inafune

                          Originally posted by cidbahamut
                          I'm sorry, I just don't buy into the idea that industry powerhouses need to be using Kickstarter. That service is for no name start ups who actually need the assistance to get a game made.
                          My point was that he couldn't even convince the very people he made rich to back his games. His chances of convincing someone else to invest in him are even lower. As long as big game devs and publishers are allergic to risks or new ideas, Kickstarter will be relevant. The fact that he's a veteran just means there's less risk for the backers and that they can set the bar higher for their project. (E.g. compare Mighty No. 9 to Shovel Knight.)

                          I think there's room for both newcomers and industry veterans on Kickstarter. I'm definitely interested in both.

                          Comment


                          • #14
                            Re: Mighty No. 9: a Kickstarter by Keiji Inafune

                            Honestly, no one should have to go to a major publisher if they know what they're going to have to put up with. When you have Kickstarter, Sony, NIntendo and Steam (kinda) making it easier for you to get your game out there on PC or other platforms rather than subjecting your idea to focus groups and beancounters, why risk losing an IP you could own to a big publisher that was scared to take the risk in the first place?

                            Because if a game succeeds and you went with a big publisher, you may lose that IP. In fact, you probably will in exchange for being that game being marketed and published.

                            It doesn't have to be that way anymore for anyone. Capcom will sit on the Megaman IP until they see fit to use it and there's not any money Inafune could give them that would make them give it up. Yu Suzuki tried to buy Shenmue from Sega, as they clearly do nothing with it aside from stick Ryo in Sonic All-Stars Racing, but they won't sell. Its in their interest to do so Yet they feel there's no market for it.

                            If they're not going to give it up and feel there's no market, I say go to the people that prove there is a market. That's what crowdfuding allows for. Why should someone's success in prior years restrict them from having an IP they can own? Why should they give it up to some assholes that are just going to sit on it when they feel its irrelevant?

                            EDIT: While this is more a more TV-related video, its a digest version of a speech Kevin Spacy made regarding the direction of television, the way the industry is now and how things could be with the internet. More or less its analogous to where gaming is and where it could go. As it stands the AAA publishers already have become what network TV often is.

                            Last edited by Omgwtfbbqkitten; 09-01-2013, 10:12 AM.

                            Comment


                            • #15
                              Re: Mighty No. 9: a Kickstarter by Keiji Inafune

                              Totally agree.

                              SE gave Namco the same treatment with Xenosaga, refusing to give up the Xenogears license - even though they had absolutely no plans to use it ever again. I believe they pulled a similar stunt with CT & Radical Dreamers?
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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