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  • Nintendo of Japan turn their backs on Indie Devs

    Nintendo is not accepting submissions from Japanese indie devs

    UPDATE: Nintendo Japan's licensing department to blame.


    UPDATE #2:
    Nintendo has responded to Eurogamer regarding its Japanese arm's decision to not allow indies to self-publish and blamed the decision on the company's Japanese licensing department.
    But Nintendo did not explain why the department had made this decision.
    "The policy in question is the decision of Nintendo's department responsible for licensing activities in each region," a company spokesperson confirmed. "The licensing department of Nintendo Co., Ltd is currently not accepting subject applications from individuals in Japan."
    UPDATE: I reached out to Japanese indie game expo BitSummit's director James Mielke to hear his thoughts on the matter. His reply is as follows:
    "I wouldn't read too much into it. It's not to say Nintendo won't eventually open things up. When you've got franchises like Mario and Zelda, you have to maintain a certain quality control. But you'll note in that leaked document that it says 'developers located in Japan at this time.' Nintendo may simply still be tailoring their approach or legalese to Japanese indie developers. But I do hope they have something in store, because indie development is the water that fills a game library's riverbank. You can be a giant rock sitting right in the center of it all, but that water will flow right around you down other channels if you don't open yourself up to it."
    Original Story: Nintendo has recently opened its door to indies and allowed for self-publishing, yet for whatever reason the hardware manufacturer isn't currently accepting submissions from Japanese indie developers.


    This recent tidbit was discovered in the fine print of a GDC survey for potential Wii U developers where it noted, "We are not accepting applications from developers located in Japan at this time." (Thanks, Kotaku!)
    This may seem bats*** insane given that elsewhere Nintendo is not only allowing self-publishing, but waiving the usual licensing fees associated with publishing a game developed on Unity. Furthermore, Japan has been the home of some of the best indie games over the last several years with such daring hits as Cave Story, La-Mulana, and Tokyo Jungle.
    Kotaku noted that a month after applying to become a registered Wii U dev Studio Rice Cake was sent an e-mail from Nintendo in the spring stating that it was difficult to support indies in Japan. "Seeing 'No Japs' written on an international-looking website is such a terrible sight that it makes me weep," tweeted a developer from the studio.

    I've reached out to Nintendo to explain its policy with Japanese indies and I'll update as I hear back.
    For more info on the Japanese indie scene, EG-contributor Daniel Robson took a look at the Kyoto-based BitSummit indie festival this spring.
    Source: Nintendo is not accepting submissions from Japanese indie devs • News • Wii U • Eurogamer.net

    So that is both Nintendo of Japan and Microsoft essentially turning their backs to the Indie devs while Nintendo of America/Europe, Valve and Sony are doing the exact opposite. Mostly posting this because I am concerned about Nintendo of America and Nintendo of Europe following suit.

    We already know how backwards Nintendo are when it comes to new developments in gaming, they clung onto cartridges and propriety discs for the longest time with the N64, GBA and Gamecube, and had no idea how to handle online play with the Wii and DS, and are still barely grasping the concept of using the eShop, which still feels like using something from 2004, but come on, this is getting silly.

    A year ago Nintendo snubbed all indie devs and it is simply incredible that they are still being so backwards and leaving the door wide open for Sony and Valve. Given the state of the Wii U it is just plain baffling that they would do this.

    Then again this is the exact same licensing department that decided that Region Locking the 3DS and Wii U was a smart idea...
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  • #2
    Re: Nintendo of Japan turn their backs on Indie Devs

    I'd actually be pretty ok with having at least one company just throwing up their hands and saying "fuck all this internet nonsense". Nintendo's been dragged into the online arena kicking and screaming and it shows. Distribution of indie products generally relies on having a strong online service, which as far as I'm aware Nintendo does not, so it kind of makes sense from that angle, but then they don't seem to have slammed the door on indies, just indies from Japan.
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    • #3
      Re: Nintendo of Japan turn their backs on Indie Devs

      Whose fault is it that they didn't adjust with the times? it certainly isn't the fault of the devs they are shutting out because they are refusing to modernise. Throwing up your hands and saying "fuck all this internet nonsense" is basically like saying "fuck it we aren't going to try and compete, and just keep rehashing Mario and Mario Kart until people are finally sick of it". And my response is going to be "fuck all of this backwards head in sand nonsense, I'm buying your rival's consoles".

      We should be asking why didn't Nintendo prepare for online distribution of Indie Software to take off and why Nintendo is shutting out the indie devs in Japan. One of the mains reasons why Sony is throwing weight behind indies is because the Indie Scene is just starting to bloom, and Sony wants to be first in line for a nice big piece of that pie while it is still cooling.
      Rahal Gerrant - Balmung - 188 DRK
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      • #4
        Re: Nintendo of Japan turn their backs on Indie Devs

        I find the addition of the internet to gaming consoles is just as much of a curse as it is a benefit. I'm not saying it would make any goddamn sense for a console maker to just give up on tapping into that, I'm saying that I personally would be ok with a completely offline console.
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        • #5
          Re: Nintendo of Japan turn their backs on Indie Devs

          To be fair nobody is forcing you to go online with the consoles we have now...

          Okay Microsoft is .
          Rahal Gerrant - Balmung - 188 DRK
          Reiko Takahashi
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          • #6
            Re: Nintendo of Japan turn their backs on Indie Devs

            Originally posted by Firewind View Post
            To be fair nobody is forcing you to go online with the consoles we have now...
            No, but there's shit like new games not working without firmware updates. That never used to be a thing.

            Online added a whole bunch of moving parts to the equation and I can't help but see them as additional points of failure.
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            • #7
              Re: Nintendo of Japan turn their backs on Indie Devs

              Michael Pachter has commented a number of times now in recent videos how Nintendo's basically run (very poorly) by a couple of Dinosaurs who are far too set in their ways, because that's what made them successful - failing to change and all that jazz.


              That's not to say they don't still have talented folks making good games, just that the company's management is a bit questionable, which is reflected in their relatively low stock (from what I've heard, their share holders aren't too happy these days).
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