Re: Official "we make too many video game sale threads" Thread
To reinstall from scratch, you still need something to install. Where is that something? It's gotta be backed up somewhere. Otherwise, if GOG exploded, and you didn't have a backup of the installer, what are you going to do? It's the exact same situation as Steam, except Steam backs up your files post-install (which has the benefit of already starting you off with all patches) while with an installer you've got the files pre-install.
I'm not going to argue that GOG's no-DRM policy is great. I love Humble Bundles myself. However:
* There's always going to be some holdouts among the devs that will want some form of DRM.
* It's actually harder AND less-profitable to get on non-Steam stores.
* Even when a no-DRM version is available, people still want their game on Steam! People like Steam, because Steam has nice features. And also you probably got the game at like 60% off anyways.
* Steam keeps my shit up to date and makes it drop dead easy for developers to push out their updates.
Steam is a win for the developer while still being useful to the player and about as reasonable as any DRM scheme is going to get. I'm mostly getting this off a presentation from the dev of Retro City Rampage. He's a one-man team and he published his game on practically every relevant console and marketplace, so he's got a complete view of what the process is from programming to publishing, at least for an indie. Gamasutra - News - Video: Shipping Retro City Rampage on 17 SKUs at once
Fuck off with that logic. You know damn well there's plenty of reasons someone might need to reinstall something from scratch.
I'm not going to argue that GOG's no-DRM policy is great. I love Humble Bundles myself. However:
* There's always going to be some holdouts among the devs that will want some form of DRM.
* It's actually harder AND less-profitable to get on non-Steam stores.
* Even when a no-DRM version is available, people still want their game on Steam! People like Steam, because Steam has nice features. And also you probably got the game at like 60% off anyways.
* Steam keeps my shit up to date and makes it drop dead easy for developers to push out their updates.
Steam is a win for the developer while still being useful to the player and about as reasonable as any DRM scheme is going to get. I'm mostly getting this off a presentation from the dev of Retro City Rampage. He's a one-man team and he published his game on practically every relevant console and marketplace, so he's got a complete view of what the process is from programming to publishing, at least for an indie. Gamasutra - News - Video: Shipping Retro City Rampage on 17 SKUs at once
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