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The Story Behind 4A Games, & Why They Should Be Given a Medal for Metro: Last Light

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  • The Story Behind 4A Games, & Why They Should Be Given a Medal for Metro: Last Light

    Or better yet, a proper office environment geez...

    Jason Rubin: Metro: Last Light is the "triumph of an underdog" | GamesIndustry International
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    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: The Story Behind 4A Games, & Why They Should Be Given a Medal for Metro: Last Lig

    That's eastern Europe for you...

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    • #3
      Re: The Story Behind 4A Games, & Why They Should Be Given a Medal for Metro: Last Lig

      Yeah really ><

      But I really have to agree with Jason - if they'd had a proper workspace, budget and management (by the latter I mean THQ being dicks about MP etc.) I seriously can't help but wonder how much more awesome the game could have been. Both Metro games are already so very well done and proof you don't *need* a massive AAA budget to make a great game (though it certainly helps) and that talent and dedication trumps all that.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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