Now that the curtain is about to close on this generation of consoles, I thought it might be interesting to see what games have made you really sit up and take notice in the past seven years. This doesn't have to be games you love, or your particular favorite games. I'm talking about games that sort of lit up your imagination when you played them, or gave you a glimpse into the future of gaming that you'd like to see more of.
Some ground rules: Only games that appear on Wii, 360, PS3, PSP, NDS, or released on PC between 2005-2013 should be mentioned. Significant remakes/reboots are fair game (X-Com Enemy Unknown), but re-releases and HD versions (Shadow of the Colossus HD, Ocarina of Time 3D) are not. Games that just do things well but are just polished versions of things we've seen before (Uncharted) don't belong here either.
Granted, we still have about a year left of life on the PS3 and 360, but I doubt Microsoft is releasing anything else for the Xbox 360 at this point, and Sony's going to stop after Beyond: Two Souls / Puppeteer / The Last of Us / Rain. I'm almost certain we don't have any more surprises left, unless maybe Atlus releases Persona 5 on PS360 or something.
For me, the games that stood out the most for me in this past half a decade or so:
The World Ends With You (DS)
One of the rare glimpses of Square-Enix's talent when they aren't bogged down in HD douchebaggery, chasing DLC dreams or unnecessary fanservice. Great use of the DS two-screen setup on top of an excellent game. Arguably the best and certainly one of the most unique titles to grace the DS.
Rock Band (PS360)
Who knew it could be so much fun to play along with your favorite music in local or online multiplayer? Having a living room cluttered with plastic instruments was a small price to pay. It's also one of the very few game franchises to ever do DLC the right way. Weekly optional releases that aren't necessary but aren't cosmetic either.
Grand Theft Auto IV (PC, PS360)
I'm not actually a fan of GTA4, but it was the first time I ever felt like a video game environment was a living, breathing city. The fact that I hated having people constantly "call" me in-game because it left less time to just wander around and absorb the environment speaks volumes about how impressed I was at what Rockstar achieved.
Call of Duty 4: Modern Warfare (PC, PS360)
I may hate Activision with the heat of a thousand suns these days, but COD4 was one of those once-in-a-generation games that really changed the entire industry. There's really nothing to dislike about it - it has an excellent and well constructed single player campaign, wonderful multiplayer, and lots of innovations (XP, unlocks, perks).
Heavy Rain (PS3)
Sure, it's flawed, but I adore the choose-your-own-adventure game flow that doesn't stop if you fail and get someone killed. The Walking Dead tore some excellent pages from its playbook.
Demon's Souls (PS3)
A pioneer of crowd-sourcing in-game hints. The gameplay is awesome (and very difficult), the atmosphere is incredible, but I think the player created hint runes are the most interesting multiplayer feature to come along in a long time.
Minecraft (PC, Xbox 360)
It's a game about LEGO, without the need to collect thousands of expensive plastic bricks. What's not to like?
Journey (PS3)
Truly one of the most spectacular forms of "multiplayer" I've ever seen. More games need to learn from its example of how to really drill down and make people behave the way you want to by design. Also helps that it's beautiful in every way, both visually and acoustically.
Super Mario Galaxy (Wii)
Leave it to Nintendo to show that you can innovate without creating new IP, if you're good enough at innovating. It stumbles in a few places (underwater levels), but there's so much clever level design here that had never been seen before.
Catherine (PS360)
Another fascinating multiplayer-in-single-player mechanic. Using polling to track player responses when there are no "right" or "wrong" answers is a very cool way to design a game.
Icemage
Some ground rules: Only games that appear on Wii, 360, PS3, PSP, NDS, or released on PC between 2005-2013 should be mentioned. Significant remakes/reboots are fair game (X-Com Enemy Unknown), but re-releases and HD versions (Shadow of the Colossus HD, Ocarina of Time 3D) are not. Games that just do things well but are just polished versions of things we've seen before (Uncharted) don't belong here either.
Granted, we still have about a year left of life on the PS3 and 360, but I doubt Microsoft is releasing anything else for the Xbox 360 at this point, and Sony's going to stop after Beyond: Two Souls / Puppeteer / The Last of Us / Rain. I'm almost certain we don't have any more surprises left, unless maybe Atlus releases Persona 5 on PS360 or something.
For me, the games that stood out the most for me in this past half a decade or so:
The World Ends With You (DS)
One of the rare glimpses of Square-Enix's talent when they aren't bogged down in HD douchebaggery, chasing DLC dreams or unnecessary fanservice. Great use of the DS two-screen setup on top of an excellent game. Arguably the best and certainly one of the most unique titles to grace the DS.
Rock Band (PS360)
Who knew it could be so much fun to play along with your favorite music in local or online multiplayer? Having a living room cluttered with plastic instruments was a small price to pay. It's also one of the very few game franchises to ever do DLC the right way. Weekly optional releases that aren't necessary but aren't cosmetic either.
Grand Theft Auto IV (PC, PS360)
I'm not actually a fan of GTA4, but it was the first time I ever felt like a video game environment was a living, breathing city. The fact that I hated having people constantly "call" me in-game because it left less time to just wander around and absorb the environment speaks volumes about how impressed I was at what Rockstar achieved.
Call of Duty 4: Modern Warfare (PC, PS360)
I may hate Activision with the heat of a thousand suns these days, but COD4 was one of those once-in-a-generation games that really changed the entire industry. There's really nothing to dislike about it - it has an excellent and well constructed single player campaign, wonderful multiplayer, and lots of innovations (XP, unlocks, perks).
Heavy Rain (PS3)
Sure, it's flawed, but I adore the choose-your-own-adventure game flow that doesn't stop if you fail and get someone killed. The Walking Dead tore some excellent pages from its playbook.
Demon's Souls (PS3)
A pioneer of crowd-sourcing in-game hints. The gameplay is awesome (and very difficult), the atmosphere is incredible, but I think the player created hint runes are the most interesting multiplayer feature to come along in a long time.
Minecraft (PC, Xbox 360)
It's a game about LEGO, without the need to collect thousands of expensive plastic bricks. What's not to like?
Journey (PS3)
Truly one of the most spectacular forms of "multiplayer" I've ever seen. More games need to learn from its example of how to really drill down and make people behave the way you want to by design. Also helps that it's beautiful in every way, both visually and acoustically.
Super Mario Galaxy (Wii)
Leave it to Nintendo to show that you can innovate without creating new IP, if you're good enough at innovating. It stumbles in a few places (underwater levels), but there's so much clever level design here that had never been seen before.
Catherine (PS360)
Another fascinating multiplayer-in-single-player mechanic. Using polling to track player responses when there are no "right" or "wrong" answers is a very cool way to design a game.
Icemage
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