PAX: Deus Ex on Wii U might be the best version - Destructoid
Features:
- All DLC seamlessly integrated into the main game, such as the Explosive Mission pack and The Missing Link.
- All boss fights reworked and their arenas are expanded so that stealth and hacking can be used against them - they are still killed for story purposes, though.
- Hacking is now done from the GamePad so you can view and pan around on the TV screen to watch out for threats.
- A few HUD elements are moved to the touchscreen to reduce clutter and you have persistent access to the map.
- The GamePad can also be used to manually scan enemies for details (health, weapons, items) and makes looting them a bit easier as well. Presumably this is part of the vision upgrades.
- Swiping at the touch screen enables Jensen to repel grenades back toward their owners.
- Improved lighting effects from The Missing Link are now fully integrated into the rest of the game.
- Take in-game photos,
- Dark Souls-esque AR tagging (those messages and hints you find) for people on your friend's list to find.
- Full Miiverse integration
- Built in smart-strategy guide for the casuals that get stuck and want to progress.
- Eight hours of directors commentary.
- Off-screen play.
- New Game Plus.
This is how its done, people. No gimmicks, all practical applications and some great refinements and also some additions that could be seen on 360 and PS3 later. Eidos handled many of the in-game refinements while Straight Right (who also handled ME3's Wii U port) worked with EM on the GamePad implementation.
They took the GamePad and turned it into the multi-tool, which is very Deus Ex of them. I was just going to wait to get this on PC again - and I'll likely get it there again anyway - but since DX is great with everything and this is releasing close to Pikmin 3, The Wonderful 101 and I think its a good time to get the Wii U.
I never asked for this, but I'm glad it happened. Now hopefully Ubi Soft is taking notes because this is the kind of stuff the Wii U version of Watch_Dogs needs to be doing. I'm gonna have the keep my eye on Straight Right, too, because they have an original IP in the works for Wii U and if their implementation is this thoughtful, is going to be worth looking into.
Features:
- All DLC seamlessly integrated into the main game, such as the Explosive Mission pack and The Missing Link.
- All boss fights reworked and their arenas are expanded so that stealth and hacking can be used against them - they are still killed for story purposes, though.
- Hacking is now done from the GamePad so you can view and pan around on the TV screen to watch out for threats.
- A few HUD elements are moved to the touchscreen to reduce clutter and you have persistent access to the map.
- The GamePad can also be used to manually scan enemies for details (health, weapons, items) and makes looting them a bit easier as well. Presumably this is part of the vision upgrades.
- Swiping at the touch screen enables Jensen to repel grenades back toward their owners.
- Improved lighting effects from The Missing Link are now fully integrated into the rest of the game.
- Take in-game photos,
- Dark Souls-esque AR tagging (those messages and hints you find) for people on your friend's list to find.
- Full Miiverse integration
- Built in smart-strategy guide for the casuals that get stuck and want to progress.
- Eight hours of directors commentary.
- Off-screen play.
- New Game Plus.
This is how its done, people. No gimmicks, all practical applications and some great refinements and also some additions that could be seen on 360 and PS3 later. Eidos handled many of the in-game refinements while Straight Right (who also handled ME3's Wii U port) worked with EM on the GamePad implementation.
They took the GamePad and turned it into the multi-tool, which is very Deus Ex of them. I was just going to wait to get this on PC again - and I'll likely get it there again anyway - but since DX is great with everything and this is releasing close to Pikmin 3, The Wonderful 101 and I think its a good time to get the Wii U.
I never asked for this, but I'm glad it happened. Now hopefully Ubi Soft is taking notes because this is the kind of stuff the Wii U version of Watch_Dogs needs to be doing. I'm gonna have the keep my eye on Straight Right, too, because they have an original IP in the works for Wii U and if their implementation is this thoughtful, is going to be worth looking into.
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