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Wind Waker remake for Wii U announced

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  • #16
    Re: Wind Waker remake for Wii U announced

    Originally posted by Armando View Post
    Whenever you go into an aiming mode (e.g. dowsing, slingshot/bow/boomerang, looking at the map) it takes whatever direction your wiimote is pointed to as the center. If you point your wiimote at the screen before doing any of those actions you'll have 0 problems. (EDIT: Even if you don't aim the wiimote at the screen, it's still usable - you just move relative to where you started aiming.) Go play the game again.

    You know what actually had broken motion controls? Twilight Princess. Shield bashing and spin attacking was the most frustrating thing ever in that game. It was inexcusable considering those maneuvers are pretty important for beating the more advanced enemies.

    Ironically enough, I had little to no issue with that in TP... go figure? lol seriously I can't explain it.

    - - - Updated - - -

    Originally posted by Firewind View Post
    Oh shit...I disappointed my little sister by saying I was buying a Vita instead of a Wii U (mostly because I always wait 12 months after a console have come out before buying one). She's going to murder me if she finds out about this. Wind Waker is one of her favourite Zelda games and she well into full on fangirl gushing mode when she unwrapped the copy of Skyward Sword I got her for Christmas.

    So how long do you think I can keep this news from a 12 year old gamer girl?
    A week tops (if you're lucky).
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • #17
      Re: Wind Waker remake for Wii U announced

      Ironically enough, I had little to no issue with that in TP... go figure? lol seriously I can't explain it.
      The shield bash required a jab with the nunchuk while the spin attack required shaking it. I would often trigger one instead of the other, or they would come out later or none at all. I also had problems with combos - I'd often get one more hit than I intended when I stopped shaking the wiimote.

      The Wii version really didn't offer much over the GameCube version and on top of that flipped the entire world horizontally just to make Link a righty. If I had played the GameCube version I'd have controls that work and the map wouldn't have everything in the wrong place.

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      • #18
        Re: Wind Waker remake for Wii U announced

        I'm with the folks in the comments who are shouting for a Majora's Mask remake. Oh man, the wonders they could do.

        Still, pretty awesome news.
        Originally posted by Yygdrasil
        Originally posted by Nandito
        Ponies.

        Duh.
        You make me want to hurt things.

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        • #19
          Re: Wind Waker remake for Wii U announced

          Originally posted by Nandito View Post
          I'm with the folks in the comments who are shouting for a Majora's Mask remake. Oh man, the wonders they could do.

          Still, pretty awesome news.
          My youngest sister found out and that was actually her first response "Why didn't they remake Majora's Mask?"
          Rahal Gerrant - Balmung - 188 DRK
          Reiko Takahashi
          - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
          Haters Gonna Hate



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          • #20
            Re: Wind Waker remake for Wii U announced

            Again, one of the few Zelda games I hated but many others loved lol :/


            I guess TP was as close to a proper remake of LttP as we're ever going to get.
            sigpic


            "BLAH BLAH BLAH TIDAL WAVE!!!"

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            • #21
              Re: Wind Waker remake for Wii U announced

              Originally posted by Firewind View Post
              My youngest sister found out and that was actually her first response "Why didn't they remake Majora's Mask?"
              Give her a high-five for me. She knows what's what!
              Originally posted by Yygdrasil
              Originally posted by Nandito
              Ponies.

              Duh.
              You make me want to hurt things.

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              • #22
                Re: Wind Waker remake for Wii U announced



                We can always hope! D:

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                • #23
                  Re: Wind Waker remake for Wii U announced

                  Originally posted by Malacite View Post
                  I guess TP was as close to a proper remake of LttP as we're ever going to get.
                  Its bad enough J9 say horrible things about classic Zelda, don't you start too.

                  My youngest sister found out and that was actually her first response "Why didn't they remake Majora's Mask?"
                  I would also like to add your sister is awesome.

                  Still Iwata did say today was really only for Wii U announcements, but since Wind Waker is getting the HD thing I'm pretty MM is getting priority for 3DS. I think the fan response for 3DS remakes was stronger for MM than Wind Waker. Armando also once explained why WW would be more feasible for an HD remake. I think it had much to do with how WW handled draw distance and how little 3DS would manage to improve that.

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                  • #24
                    Re: Wind Waker remake for Wii U announced

                    Armando also once explained why WW would be more feasible for an HD remake. I think it had much to do with how WW handled draw distance and how little 3DS would manage to improve that.
                    If I said anything at all (can't remember) it's probably that the resolution on the 3DS is lower than a GameCube's 480p, so there's not much to gain from porting WindWaker it. As for Majora's Mask, it'd be easier for them to reuse Ocarina of Time 3D's assets. That's what they did the first time around after all.

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                    • #25
                      Re: Wind Waker remake for Wii U announced

                      ????

                      The only "classic" Zelda game I bash is Zelda 2, and rightly so because it was terrible. I don't bash MM either, I just didn't like it - it had a lot going for it, I just absolutely hated the whole 3-days thing. And to me, "classic" is SNES or older; though I suppose it's been long enough that now we can include PSN/N64 stuff as well.
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                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • #26
                        Re: Wind Waker remake for Wii U announced

                        Originally posted by Malacite View Post
                        ????

                        The only "classic" Zelda game I bash is Zelda 2, and rightly so because it was terrible.
                        Zelda II was great right up until that BS boss fight in the final castle where you had to Thunder the boss before you could even hurt it.

                        Wind Waker is a peculiar choice to remake. Artistic taste may vary, but it would definitely benefit from having more polygons. Given its cel-shaded style, though, an HD makeover may look better, but probably won't be the sort of title that shows off what the Wii U can really do graphically. For that, I agree that Majora's Mask would have been a better choice.

                        Personally, though, I think Monolith's X project is way more exciting than yet another HD makeover. If you want to see what sort of improvements WW might get from going HD, just look at Sly Collection or Okami HD on PS3. The differences are definitely there, but definitely more subtle than games with a less stylized look.


                        Icemage

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                        • #27
                          Re: Wind Waker remake for Wii U announced

                          Originally posted by Icemage
                          Zelda II was great right up until that BS boss fight in the final castle where you had to Thunder the boss before you could even hurt it.
                          I respectfully disagree. Zelda II was a good concept but they botched the execution by making almost every humanoid enemy vulnerable to the same tactic (jump and stab in the face), and sending you aaaaaall the way back to square 1 of the world map whenever you lose 3 lives, even if you lost in a dungeon. Add to that the recurring threat of cheap one-touch deaths from monsters that jump at you as you jump over chasms, and you've got one hell of an artificial difficulty. That combination of shallow game mechanics and lazy sadism bumps it down to ok at best. Great is a word I'd reserve for Castlevania 1, or this fan homage:

                          Last edited by Armando; 01-23-2013, 08:23 PM.

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                          • #28
                            Re: Wind Waker remake for Wii U announced

                            They probably chose Wind Waker because it is one of the most popular Zelda games in Japan.
                            Rahal Gerrant - Balmung - 188 DRK
                            Reiko Takahashi
                            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                            Haters Gonna Hate



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                            • #29
                              Re: Wind Waker remake for Wii U announced

                              Originally posted by Firewind View Post
                              They probably chose Wind Waker because it is one of the most popular Zelda games in Japan.
                              Probably also helps this year is its 10th anniversary.

                              Majora's Mask is still my favorite Zelda to date, Link's Awakening a close second followed by Skyward Sword and Wind Waker. I'm fine with Wind Waker getting the remake since it was an interesting direction and I loved how much more depth Ganondorf had in it compared to other entries. If Majora's Mask gets a 3DS remake, that's good enough for me.

                              The next Xeno game is certainly something to be excited about, its just a question of when its coming, really. If they can keep up the sense of scope and ambition Xenoblade had and improve on it I'll be a happy camper with that game.

                              SMT X FE just blows my mind for existing. I think the last time Nintendo handed over an IP so totally to a third party was F-Zero GX and Amusement Vision did a wonderful job with that. Atlus I know is going to make something really interesting of this. I was actually curious why Kaneko wasn't working much on SMT IV, now I think I know why, he probably jumped at the chance to make this and put his twisted bestiary into HD.

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                              • #30
                                Re: Wind Waker remake for Wii U announced

                                Originally posted by Armando View Post
                                I respectfully disagree. Zelda II was a good concept but they botched the execution by making almost every humanoid enemy vulnerable to the same tactic (jump and stab in the face), and sending you aaaaaall the way back to square 1 of the world map whenever you lose 3 lives, even if you lost in a dungeon. Add to that the recurring threat of cheap one-touch deaths from monsters that jump at you as you jump over chasms, and you've got one hell of an artificial difficulty. That combination of shallow game mechanics and lazy sadism bumps it down to ok at best. Great is a word I'd reserve for Castlevania 1, or this fan homage:

                                Zelda II has I Am Error, your argument is invalid.

                                I find it difficult to reconcile your criticism of one-shot pit deaths in Zelda II (which were rare) versus the many, many you could get in Castlevania (see: endless medusa heads over chasms).


                                Icemage

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