Re: These videos might explain why group co-op shooters are so popular, and so adapta
Aeni also really does not realise just how big the Indie market is in the EU, especially since PC gaming has been well established in Europe since the 1980's (it didn't get surpassed by console gaming until at least the PS1 era due to how cheap PCs were compared to consoles) and while whole small developer culture is very well engrained. What you have to remember is that the Home Computer was massive in the 80's and developing games for them were incredibly cheap due to floppy discs and cassettes. People in Europe basically grew up with this in the 80's and 90's. The European market wasn't even phased by the American market crashing in the early 80's because the industry was already well established and the games had low production values due to it being very cheap to develop on a Home Computer.
Fast forwards to the modern day and a very similar thing is happening for the Indie Market in Europe. Mobile gaming was always huge in Europe before the smartphone but now the market is huge due to it being very similar to how things were in the 80's and 90's. Add in the platforms to push out Indie games like Steam, or Smartphone stores, or XBL and you will be very surprised. Games like Minecraft for example are practically household names on par with the big juggernaut series and AAA games. I actually asked my little sister and her friends on what games her classmates mostly play. The top three were "Zelda Twilight Princess", "Minecraft" and "Angry Birds". You know when a game is popular when you can actually talk with schoolkids about the most fun ways to keep Creepers from blowing your shit up. In the UK, the Video Game Industry has been bigger than the Film Industry since 2009 and has not fallen behind since. Given the much larger proliferation of Smarphones here, even devs like Square-Enix are getting in on the act and releasing their Smartphone games and ports over here and in the rest of Europe too.
I don't think anyone is trying to say stuff like FTL, Mount and Blade, Minecraft or Super Meat Boy will always outsell the huge juggernauts like Call of Duty or FIFA or Mario, what people are saying is that the market is big enough for it to challenge the huge devs in the way that BBQ mentioned. Indie games are giving us games of the same or even better quality of the huge big budget stuff for a much lower price and most importantly, without the game being rushed through due to greed. Imagine if DA2 wasn't rushed through or if FFXIV wasn't rushed and released a year to early to try and beat Cataclysm. What the Indie market is showing the big name devs and publishers is that, you know, rushing games is a bad thing and you don't need a massive budget and A-List celebrity voice actors to sell your game.
Aeni also really does not realise just how big the Indie market is in the EU, especially since PC gaming has been well established in Europe since the 1980's (it didn't get surpassed by console gaming until at least the PS1 era due to how cheap PCs were compared to consoles) and while whole small developer culture is very well engrained. What you have to remember is that the Home Computer was massive in the 80's and developing games for them were incredibly cheap due to floppy discs and cassettes. People in Europe basically grew up with this in the 80's and 90's. The European market wasn't even phased by the American market crashing in the early 80's because the industry was already well established and the games had low production values due to it being very cheap to develop on a Home Computer.
Fast forwards to the modern day and a very similar thing is happening for the Indie Market in Europe. Mobile gaming was always huge in Europe before the smartphone but now the market is huge due to it being very similar to how things were in the 80's and 90's. Add in the platforms to push out Indie games like Steam, or Smartphone stores, or XBL and you will be very surprised. Games like Minecraft for example are practically household names on par with the big juggernaut series and AAA games. I actually asked my little sister and her friends on what games her classmates mostly play. The top three were "Zelda Twilight Princess", "Minecraft" and "Angry Birds". You know when a game is popular when you can actually talk with schoolkids about the most fun ways to keep Creepers from blowing your shit up. In the UK, the Video Game Industry has been bigger than the Film Industry since 2009 and has not fallen behind since. Given the much larger proliferation of Smarphones here, even devs like Square-Enix are getting in on the act and releasing their Smartphone games and ports over here and in the rest of Europe too.
I don't think anyone is trying to say stuff like FTL, Mount and Blade, Minecraft or Super Meat Boy will always outsell the huge juggernauts like Call of Duty or FIFA or Mario, what people are saying is that the market is big enough for it to challenge the huge devs in the way that BBQ mentioned. Indie games are giving us games of the same or even better quality of the huge big budget stuff for a much lower price and most importantly, without the game being rushed through due to greed. Imagine if DA2 wasn't rushed through or if FFXIV wasn't rushed and released a year to early to try and beat Cataclysm. What the Indie market is showing the big name devs and publishers is that, you know, rushing games is a bad thing and you don't need a massive budget and A-List celebrity voice actors to sell your game.
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