Re: Do you think PS All Stars is judged harshly, mew?
Sub and Scorpion were definitely palette swaps indeed, and despite the actual differences (combos, tactics, etc) they're still equally weak. Maybe UMK3's H.Smoke and Scorpion would be a better example of what I was trying to convey. Regarding SSBM, I thought Falco/Fox were originally farther apart in tier listing and eventually were placed literally next to each other over time. I'm not too savvy on the other pairs other than Link and Young Link, and I believe they're equally low tier from what I remember.
I think in 4 player matches he shines though. As for being a tourney-viable character, maybe not so much if the rules end up being 1v1.
I simply wish Sony took the Small Arms approach and just gave everyone a health meter that once was depleted you'd die, only to respawn somewhere on the screen until all your lives are gone (usually you start off with 5 lives). The meter would have been cool, but then if winning only required you to deplete the opponent's health in anyway possible (chip damage, unblockables, combos, etc), a ton of balancing would be needed. I think matches would be quicker and more fun though. I also wonder how things would fair out if Sony decided to add a "tag" function that worked like the tag function did on Soul Calibur 4.
If it were my choice though, I'd overhaul the game and make it more on the lines of Capcom Fighting All Stars, where it's a simple 1v1, but there would be enough freedom for Sony to add their little quirks to the game without making it too zany or broken.
Lastly, I honestly wished Sony hired top players that weren't just primarily Capcom game players (Seth Killian, Cl0ckw0rk). They might or might have not had a major say in the way the game is made, but this game feels too much like Sony's attempt at making a Capcom fighter using a Nintendo template...
Originally posted by Icemage
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* I mentioned before that I think Radec is the only character that feels like a one-trick pony in Battle Royale because of his dedicated projectile/keep-away game, though his grenade moves are pretty neat from a tactical point of view, giving him close quarters crowd control without turning him into a melee monster.
* I'm equally skeptical of the long-term viability of only getting kills via super attacks (especially as you can't deliberately choose what level of super to use), but that's something that can easily be fixed in a future installment - and what we've got is serviceable, if nowhere near perfect. If AP generation were faster, if you could choose which super to use (via R2 + face button, perhaps), and if you could stock maybe 5 levels of AP, I'd be much happier with that setup.
If it were my choice though, I'd overhaul the game and make it more on the lines of Capcom Fighting All Stars, where it's a simple 1v1, but there would be enough freedom for Sony to add their little quirks to the game without making it too zany or broken.
Lastly, I honestly wished Sony hired top players that weren't just primarily Capcom game players (Seth Killian, Cl0ckw0rk). They might or might have not had a major say in the way the game is made, but this game feels too much like Sony's attempt at making a Capcom fighter using a Nintendo template...
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