Re: Sept. 13th Wii U news stuff
Sure, there's nothing wrong with having more standard options. But frankly the multiplayer asymmmetric examples of Blops2 and Orochi 3 suck. They may suck less than other workarounds used to try and fix the basic issue of "not everyone is using the same controller", but they are still workarounds.
I'm not faulting Nintendo for transferring the idea of the two-screen DS to a home console; that part of the Wii Game Pad is fine. I am, however, pointing out that the implementation is not elegant, and confusing to the end user and developer alike, due to the hardware being too underpowered to properly handle a video feed for more than 1 external screen.
For someone who claims to have worked in audio production, you seem woefully uneducated about the history of audio formatting. MP3 and other compression algorithms came about because of...
[drum roll and the envelope please]
storage limitations
All of the various compression schemes we use today are a trade-off between quality and convenience. In the case of MP3 specifically, it rose to prominence with the advent of the internet and the rise of Napster and iTunes. MP3 has acceptable levels of quality for most people, while still maintaining a reasonable size footprint that makes it easily transmitted electronically. It has nothing to do with equivalence; only that MP3's for most people are "good enough" for most forms of non-orchestral audio.
In the case of the PS3 specifically, Sony doesn't call for uncompressed audio, but it's often used because space isn't an issue. When most multiplatform games are shipping on 7GB Xbox 360 DVDs and 25GB PS3 Blu-rays, there's a ton of space left on the disc, so developers will often choose to upgrade the quality (as long as it doesn't significantly impact performance). Where the PS3 sometimes falls down is the relatively slow read time of the 1x Blu-ray drive, and hence some of that data gets dumped into a cache on the hard drive because it is significantly faster.
But people ARE stupid... that's sort of the point. The current download size rules on XBLA and on Nintendo's devices are testament to that. You don't have storage problems on those devices because Microsoft and Nintendo have decreed that they don't want it to be a problem.
Icemage
Originally posted by Omgwtfbbqkitten
View Post
I'm not faulting Nintendo for transferring the idea of the two-screen DS to a home console; that part of the Wii Game Pad is fine. I am, however, pointing out that the implementation is not elegant, and confusing to the end user and developer alike, due to the hardware being too underpowered to properly handle a video feed for more than 1 external screen.
Uncompressed audio is just a marketing gimmick.
If this were not true, MP3s and other compressed audio formats would have never overcome the uncompressed WAV format. Does your Android phone do play WAV files for music or does it play MP3 and AAC?
If this were not true, MP3s and other compressed audio formats would have never overcome the uncompressed WAV format. Does your Android phone do play WAV files for music or does it play MP3 and AAC?
[drum roll and the envelope please]
storage limitations
All of the various compression schemes we use today are a trade-off between quality and convenience. In the case of MP3 specifically, it rose to prominence with the advent of the internet and the rise of Napster and iTunes. MP3 has acceptable levels of quality for most people, while still maintaining a reasonable size footprint that makes it easily transmitted electronically. It has nothing to do with equivalence; only that MP3's for most people are "good enough" for most forms of non-orchestral audio.
In the case of the PS3 specifically, Sony doesn't call for uncompressed audio, but it's often used because space isn't an issue. When most multiplatform games are shipping on 7GB Xbox 360 DVDs and 25GB PS3 Blu-rays, there's a ton of space left on the disc, so developers will often choose to upgrade the quality (as long as it doesn't significantly impact performance). Where the PS3 sometimes falls down is the relatively slow read time of the 1x Blu-ray drive, and hence some of that data gets dumped into a cache on the hard drive because it is significantly faster.
Nintendo is designing the Wii U under the (perhaps misguided) assumption that people are not stupid.
Icemage
Comment