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Next generation final fantasy tech demo from square enix

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  • #16
    Re: Next generation final fantasy tech demo from square enix

    Originally posted by Malacite View Post
    SE has definitely been sacrificing too many important elements just to have the prettiest RPGs out there and it's really bit them in the ass
    He says on a forum he has used for over half a decade, devoted primarily to a Square Enix game

    the new engine is looking great...

    I for one loved that video, if nothing else for the guy getting shot and actually dieing (they even showed blood for once, omg). It was cool too seeing her use her magic on that bottle to make it into an elixir or w/e.
    And then goes on to demonstrate exactly why companies pour millions of dollars into making their games look shiny.

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    • #17
      Re: Next generation final fantasy tech demo from square enix

      Someone want to provide me with the non-embed link to that so I can look it up on my phone?


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      • #18
        Re: Next generation final fantasy tech demo from square enix

        http://www.youtube.com/watch?v=UVX0OUO9ptU

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        • #19
          Re: Next generation final fantasy tech demo from square enix

          Originally posted by Feba View Post
          I want to point out that my idea doesn't necessarily need to be copyleft. I'm refering more to an industry arrangement where major studios agree to share resources between each other and do a ton of asset recycling (actually, this would be most likely to start under a single major publisher such as EA or Actibliz deciding to use it as a cost-cutting measure) as a mutually beneficial cost cutting practice. This could easily be kept exclusive, which would have two major benefits-- one, most libre/gratis software games find their difficulty in producing decent art; sharing your models with everyone gives a huge aid to free software, which kinda discourages people from buying your game. Especially considering how many of those free/gratis games are clones already; give them literal copyleft access to your world and before long we start to see the same thing happen to video games that open source does to a lot of other software already-- they release a version that gives you more power to do what you want, that satisfies common complaints of the playerbase.

          Two, and more importantly, right now those resources are the big obstacle to any upstart studios wanting to make a blockbuster commercial title. A game like MGS4 or FF13 is not possible without a huge graphics budget. But from a gameplay design standpoint, you can get by with far far less. Giving small studios access to power like that would give them a huge advantage in competition. You may as well socialize an advertising agency to represent the entire industry, for as much as you'd be aiding them.
          This would dramatically shift the focus on resources (by reducing the expenses involved) to hopefully other things ... like as alluded to above, actual gameplay. SE isn't the only one guilty of this, because you know that companies like Valve and id Software (ZeniMax Media) are also pushing the envelope in this area of the "game".

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