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  • #16
    Re: The Elder Scrolls Online

    Originally posted by Icemage View Post
    My original statement stands: I expect this game to launch with a hilarious amount of bugs.


    Icemage
    subtext: and subsequently die as players leave in droves for more stable MMOs.
    Server: Midgardsormr -> Quetzalcoatl -> Valefor
    Occupation: Reckless Red Mage
    Name: Drjones
    Blog: Mediocre Mage

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    • #17
      Re: The Elder Scrolls Online

      Bugs on release rank extremely low on the list of things I would worry about this game.

      The main thing that will decide whether I'd play or not are two things: Setting and gameplay. Playing STO and DCUO I've seen good examples of games that actually get their IPs and develop content that is congruent with the source, which makes the stories and overall setting that much more appealing and enjoyable. Bethesda can easily take care of the concept and story for the game while letting the Zeni team (whichever it is) handle development, so the setting and lore is probably more than covered.

      Then there's gameplay.

      TES has a tradition of waaaay open gameplay and freedom of choice, and if the game can't live up to any of those it would have failed for me. Multiplayer may have proven just how fun it can be playing co-op in these sandbox worlds, but there's a massive difference between having a few players in a map and having thousands. So they will really need to do something very awesome to preserve the IPs heritage while adding all the benefits of the massively multiplayer aspect into the mix.

      And the first person gameplay of course.



      So it's more of a wait and see kinda thing. If the game is playable and the setting and gameplay are worthy of the TES name bugs will mean little if anything at all.
      sigpic
      "In this world, the one who has the most fun is the winner!" C.B.
      Prishe's Knight 2004-Forever.

      その目だれの目。

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      • #18
        Re: The Elder Scrolls Online

        I fail to see why bugs are such a tremendous issue when they tend to be a symptom of PC development and the ability to patch by way of the internet. PC developers didn't really get on-board with consoles until this generation and its been because of the reality of the PC market fading (which PC gamers now deny despite PC marketshare rapidly vanishing). Old habits die hard.

        You can take a horse to water, but you can't make it drink. A PC developer doesn't instantly become Nintendo, Sony, MS or even Valve just because they make a game for other platforms. It is what it is. If you want to hold a grudge against it, hold one, but its not going to change a company when there are so many people willing to put up with it. I honestly want to see EA burn and don't care who gets hurt, but Madden fans and Biodrones are still going to turn out for the next bit of slop they're served.

        They will only change when they don't have any other choice but to change. See above. Most PC developers make games for consoles now, too.

        Oh, and just to add, there are a number of people at Zenimax Online Studios that had a hand in DAOC working on TESO.
        Last edited by Omgwtfbbqkitten; 05-04-2012, 05:30 AM.

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        • #19
          Re: The Elder Scrolls Online

          The Elder Scrolls Online debut trailer -Destructoid

          its also on theelderscrollsonline.com

          leaked images here:

          The Elder Scrolls Online | This Is What The Elder Scrolls Online Looks Like: 17 Leaked Screens | Techland | TIME.com

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          • #20
            Re: The Elder Scrolls Online

            oh mew, neogaf says there won't be things like player housing, werewolves or marriage!!


            It seems like they are too timid to try a TES mmorpg that actually plays like a natural immersive TES, mew, instead of the usual amusement park direction most mmorpgs take.

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            • #21
              Re: The Elder Scrolls Online

              Originally posted by Icemage View Post
              The answer lies in attitude: Bethesda (and by association, their parent company Zenimax) simply do not care about producing a bug free product


              Icemage
              And you couldn't be more wrong. But please, feel free to dump all your frustrations and fictional stories on the main forums with all the other crazies.

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              • #22
                Re: The Elder Scrolls Online

                Originally posted by DakAttack View Post
                And you couldn't be more wrong. But please, feel free to dump all your frustrations and fictional stories on the main forums with all the other crazies.
                Humor me this: if Icemage's assessment of your company's attitude "couldn't be more wrong," meaning essentially that ensuring no bugs make it to the end consumer is top priority, then name three things produced by Bethesda within the last decade where you can tell me with a straight face that that priority was aptly met. Otherwise, your assertion being true would simply imply a believable lack of competency (as in, having a product riddled with bugs is certainly not desirable to the company, but nothing is able to be done about them before a presumably imposed release date).
                Originally posted by Armando
                No one at Square Enix has heard of Occam's Razor.
                Originally posted by Armando
                Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                Originally posted by Taskmage
                GOD IS MIFFED AT AMERICA

                REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                GOD IS AMBIVALENT ABOUT FURRIES

                THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                Originally posted by Taskmage
                However much I am actually smart, I got that way by confronting how stupid I am.
                Matthew 16:15

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                • #23
                  Re: The Elder Scrolls Online

                  We're on a forum that is based around an MMORPG. One that to this day still has problems, bugs and then there's FFXIV which as a whole storyline behind being not so fucked up. If what Bethesda did was so unacceptable, why would any of us be here. It took years to sort out in FFXI what Bethesda and modders get done in months.

                  Condemning an MMO for bugs is like blaming the night for being dark. Huge, vast worlds along have plenty that can go wrong within them. Throw thousands of people in it and more will go wrong. They'll find all the things you hoped they would miss or didn't even know was in there. Its just how it is.

                  That said, there are those of us here that get worked up over minutiae that most people wouldn't even bat an eyelash over. There are a great number of people who just buy open world games for the dumb shit they can do in them, not to finish the story or reach max level. How many time have you riled up the people in towns and gotten killed over it or just killed the entire population and reloaded from your last save?

                  Few people even finish a GTA game, good luck with them seeing all 400+ hours of scripted content in Skyrim.

                  I still think we're better off now than we were with games like Morrowind.
                  Last edited by Omgwtfbbqkitten; 05-05-2012, 03:11 PM.

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                  • #24
                    Re: The Elder Scrolls Online

                    Originally posted by Omgwtfbbqkitten View Post
                    We're on a forum that is based around an MMORPG. One that to this day still has problems, bugs and then there's FFXIV which as a whole storyline behind being not so fucked up. If what Bethesda did was so unacceptable, why would any of us be here. It took years to sort out in FFXI what Bethesda and modders get done in months.
                    Kind of a straw man. My first post in this thread was joking about how fitting a TES MMORPG would be: bugs in any MMO is par for the course (as you are saying), so the joke was that the infamously buggy TES series would fit right in to the genre.
                    Originally posted by Armando
                    No one at Square Enix has heard of Occam's Razor.
                    Originally posted by Armando
                    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                    Originally posted by Taskmage
                    GOD IS MIFFED AT AMERICA

                    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                    GOD IS AMBIVALENT ABOUT FURRIES

                    THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                    Originally posted by Taskmage
                    However much I am actually smart, I got that way by confronting how stupid I am.
                    Matthew 16:15

                    Comment


                    • #25
                      Re: The Elder Scrolls Online

                      The Elder Scrolls: Online

                      Expansion 1: Bugs fixed! (With some new weapons!)

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                      • #26
                        Re: The Elder Scrolls Online

                        Originally posted by DakAttack View Post
                        And you couldn't be more wrong. But please, feel free to dump all your frustrations and fictional stories on the main forums with all the other crazies.
                        Fine, fine, they care, they just suck at execution and prioritize virtually everything else over it. Is that better?


                        Icemage

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                        • #27
                          Re: The Elder Scrolls Online

                          XD
                          sigpic
                          "In this world, the one who has the most fun is the winner!" C.B.
                          Prishe's Knight 2004-Forever.

                          その目だれの目。

                          Comment


                          • #28
                            Re: The Elder Scrolls Online

                            OH MAN TES GAEMS ARE FULL OF BUGS <insert witty stab at TES MMO here>. Already being condemned for being an MMO before any gameplay is shown. R.I.P TES maybe you'll make a swift return as a trendy 8-bit indy platformer

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                            • #29
                              Re: The Elder Scrolls Online

                              Originally posted by Icemage View Post
                              Wait, wait, Bethesda, historically the game studio with the largest amount of bugs in their games, now wants to make an MMORPG?

                              Excuse me while I step outside and laugh hysterically for a few minutes.

                              (Hahahahahahahahaha!)

                              Get ready for a record-breaking MMO launch with hundreds of game-breaking bugs.


                              Icemage
                              Can't be worse that XIV lol, i mean... iguess it could, like, if there was no keyboard interface, rofl

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                              • #30
                                Re: The Elder Scrolls Online

                                Originally posted by Icemage View Post
                                Fine, fine, they care, they just suck at execution and prioritize virtually everything else over it. Is that better?


                                Icemage
                                First off, it has to be said that most of these bugs being reported are things that work perfectly fine that some asshole just doesn't like. We also get a lot of reports where somebody installed 500 mods and somehow thinks we're to blame for all the shit those mods did to their save files. Admittedly, there were almost at least one bug in each major quest path that blocked progression. That would be pretty unforgivable if it effected everybody, but it was only a minority of players that ran into these issues. Even so, this minority is a whole lot bigger than our QA department, and that they weren't easily reproducible only made it that much more difficult to pin it down and get it reported.

                                Besides, nothing ever works out perfectly on the first attempt, and that's all we've got with these games. We're pushing the envelope, adding new tech, and we don't have the time to reiterate on each new feature until it works perfectly. This isn't Call of Duty; we haven't been running on the same, untouched engine since only God knows when. The Gamebryo engine has never been exactly the same from title to title.

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