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It only does creative bankruptcy

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  • #16
    Re: It only does creative bankruptcy

    Its disappointing because Sony usually prides themselves on making something genuinely different and competitive rather than copycat. I mean, aside from Jak II, anyway, which was also terrible. Stealing and swearing was the new "in" thing for games back then, so let's take a silent platforming protagonist and change him to fit that - it totally won't kill the franchise.

    But you have Killzone which was an answer to Halo, I never beat it but hey, points for at least being competitive. Same thing with a lot of their franchises. God of War, Uncharted, the co-development of Demon's Souls and many more.

    Sony's just better than what Playstation All-Stars is. I think its disrespectful to both Nintendo and the 15 or so years of IPs Sony has created to do this.

    I mean, I'd expect this from somy crappy third party shovelware maker on Wii. In fact, its not unheard of, but when it comes to first parties and content, I expect them to be a bit more creative and to lead by example. what's next? Steal Age of Empires from MS? Make a Portal clone?

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    • #17
      Re: It only does creative bankruptcy

      Originally posted by Omgwtfbbqkitten View Post
      Sony's just better than what Playstation All-Stars is. I think its disrespectful to both Nintendo and the 15 or so years of IPs Sony has created to do this.
      How is it disrespectful to Nintendo? That's like saying Japan is disrespecting USA because they are playing baseball too in their homeland, mew. basically copying the leagues in USA with a twist.

      Nintendo didn't even invent crossover battle games.

      Maybe they pioneered the SSB framework, but just as other companies "copied" Street Fighter and invented other types of fighting games, the SSB subgenre is not something that's copyright material. It's like a universal genre in itself that's open to all companies.

      Nekketsu Kakutou Densetsu
      Digimon Rumble Arena
      Cartoon Network Punchtime Explosion XL
      Katekyoo Hitman Reborn! DS Flame Rumble Mukuro Kyoushuu
      One Piece Grand Battle
      Onimusha Blade Warriors
      Battle Stadium D.O.N.
      Dream Mix World TV Fighters
      Naruto Shippuden: Shinobi Rumble
      Jump! Ultimate Stars
      Guilty Gear Dust Strikers
      Teenage Mutant Ninja Turtles: Smash-Up
      Medabots AX Metabee Version
      Rave Master: Special Attack Force!
      Draglade 2
      Groove Adventure Rave
      Negima Neo Pactio Fight
      etc


      lol but there is some funny discussions going on about Microsoft making their own SSB too if Sony's sells well, but maybe in the form of a fighter shooter.

      Xbox Shootems FPS Blow **** up Battle: Marine Style
      you know actually that would be kind of innovative for a crossover FPS. There are crossover RPGs, crossover fighting games, and mash ups, but there has yet to be a crossover FPS on the level of Timesplitters series, mew.

      Well anyway, mew, Sony still has to make their selection more appealing. So far it's like some junkyard collection. They should get some third party characters involved too like a Battle Arena Toshinden character, Tomb Raider (which was one of Playstation's finest), Crash, a character from Square's Tobal 1/2 (another exclusive Playstation fighting series) and more. Maybe even fit a Suikoden character in there, mew.
      Last edited by jenova_9; 04-28-2012, 09:52 AM.

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      • #18
        Re: It only does creative bankruptcy

        How is it disrespectful to Nintendo? That's like saying Japan is disrespecting USA because they are playing baseball too in their homeland, mew. basically copying the leagues in USA with a twist.
        Japan didn't copy most of the rules about baseball and create a whole new sport called Diamondball.

        Seeing this game, there is no doubt going on in anybody's head that this borrows more than just a few ideas from Super Smash Bros.

        Well anyway, mew
        Question: Do you EVER regret having created this persona for yourself?
        sigpic

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        • #19
          Re: It only does creative bankruptcy

          It's like a universal genre in itself that's open to all companies.
          There's a very thin line between making a new entry in a genre and duplicating an existing work within that genre. Like I said, I acknowledge that Nintendo isn't the only company entitled to make Smash Bros-type games. Sony has done almost nothing to differentiate this game from Smash Bros. I don't really expect any better from a company that mocked the Wii's motion controls and then made motion controls of their own, but it's still sad to see.
          Last edited by Armando; 04-28-2012, 10:33 AM.

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          • #20
            Re: It only does creative bankruptcy

            So...anybody ever play Jump Ultimate Stars before? It's like Super Smash Brothers, but with Shonen Jump characters. I remember I used to play this game all the time when some people from Final Fantasy XI got me all addicted to it.

            sigpic

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            • #21
              Re: It only does creative bankruptcy

              I think I'm one of the few people here not getting outraged for the sake of being outraged. Yeah, once again another company is stealing ideas from another. Oh noes. Let's all piss and moan about it and act like we actually give a damn.

              Otherwise, I'd like to hear some outrage going on for Twisted Metal vs. Vigilante 8, Mario vs. Sonic (traditional/classic), every single side scrolling arcade action-adventure game (Streets of Rage, TMNT, The Simpsons, etc..), Torchlight vs. Diablo. I'll stop there because I'm hungry and red archer needs food badly.
              sigpic

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              • #22
                Re: It only does creative bankruptcy

                Mario vs. Sonic (traditional/classic)
                These two games play very differently. Always have.
                (Streets of Rage, TMNT, The Simpsons, etc..)
                TNMT and The Simpsons were both done by Konami. Pretty sure the use the same basic engine too. Streets of Rage has pretty different attack options and physics to the Konami beat-em-ups.

                Can't comment on the others, as I haven't played them. It's your opinion, you're entitled to think we're being silly. But I'd like to hear your opinion on how this game significantly deviates from Smash Bros or brings something new to the table outside of using Sony characters.

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                • #23
                  Re: It only does creative bankruptcy

                  If a game is fun, I enjoy playing it. I honestly don't worry too much where the ideas came from.

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                  • #24
                    Re: It only does creative bankruptcy

                    Originally posted by Armando View Post
                    But I'd like to hear your opinion on how this game significantly deviates from Smash Bros or brings something new to the table outside of using Sony characters.
                    I never said it didn't. Did you not read how I mentioned companies copying ideas? I'm excited based on the fact it looks like Smash Bros. From a business standpoint, it was smart of them to go that route. Sony does not have many recognizable characters to the masses like Nintendo does. Sure, there are basics that (older) gamers know. However, there are no real standouts that the masses would be able to pick out of their head. If a casual gamer is in the store and they see Battle-Royale done up entirely different from Smash Bros., chances are, they won't have much interest. If the same casual gamer sees a similar Smash Bros. game, but for Playstation, they'll be more inclined to buy it or at lease have interest (if they liked Smash Bros.), because they know the concept. If Sony went the route of making up their own ideas for their game, the pull of Sony characters just won't be enough for most (omgaggle sweeping statement) people.

                    Even in the preview, I did not see any of the "big hitters" for Sony. Yeah, they have Needles Kane in there, but even he's not huge outside of his genre. What about Crash? Spyro? They would of been better off at least previewing them, in my opinion, at the very end. However, I do give them credit for four characters from very different games and system generation in their preview video.

                    Also: Torchlight vs Diablo



                    The only pass I give Runic Games on Torchlight is that they were Blizzard North at one time. Otherwise, yeah.
                    sigpic

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                    • #25
                      Re: It only does creative bankruptcy

                      Originally posted by Etra View Post
                      I think I'm one of the few people here not getting outraged for the sake of being outraged.
                      Might help to not imagine outrage that isn't there. All I had was hysterical laughter that gave way to disappointment.

                      I can leave rage to Mal, after all.

                      Also, Activison owns Spyro. Naughty Dog was under a different publisher than Sony when they made Crash Bandicoot, so Sony doesn't own that. Spyro and Crash have been on other platforms since. Sony could license them I guess.

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                      • #26
                        Re: It only does creative bankruptcy

                        I never said it didn't. Did you not read how I mentioned companies copying ideas?
                        I did, but most of the examples you cited weren't really straight up clones of existing games.

                        @Ketaru: I've seen Jump Ultimate Stars but never really bought it. I didn't really like the gameplay and I've barely watched any of the animes or read the mangas of the characters involved so there was little fanservice there to work in its favor in winning me over.

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                        • #27
                          Re: It only does creative bankruptcy

                          I don;t see the point trying to be made with Torchlight, particularly considering Runic Games has made several innovations of their own.

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                          • #28
                            Re: It only does creative bankruptcy

                            Originally posted by Armando View Post
                            Finally got a chance to see the videos, now that I'm not working. At first glance, I was a bit taken aback at how similar the physics and movement are to Brawl. After looking more closely at it I noticed two things: I couldn't spot a single evasive maneuver (no shielding/blocking/rolling/air-dodging/teching as far as I could tell) and the levels seem a lot less invasive than Brawl's, at least at first glance. I suppose I should give them credit for that last one. More than half of Brawl's levels are just plain terrible and not-fun because of the myriad of ways someone can either camp, or the stage can randomly kill you.

                            Still. I don't think Nintendo deserves a monopoly on the genre any more than Capcom deserves a monopoly on traditional 2D fighters, but...damn Sony. This is pretty shameless.

                            EDIT: I'm also pretty confused as to what the hell they mean by charging a bar, because the traditional knock-out method seemed to be just as viable in this game.
                            There's a pretty extensive (and positive?!) write-up on the gameplay mechanics over at Destructoid:

                            Hands-on preview: PlayStation All-Stars Battle Royale -Destructoid

                            General answers to your comments:

                            * All characters can block EXCEPT for Sly Cooper, who instead has the ability to turn invisible. Since there's no health bar or anything of the sort, I assume the main purpose to blocking is to deny your opponent from gaining meter and subsequently launching a special attack to KO you and maybe everyone around you.
                            * There is a roll-away mechanic of some sort, I think when you flick the stick while blocking to do so.
                            * There are no "KO by smashing someone off the screen" kills. Instead you have a Street Fighter-esque Super Meter that goes up to 3. Landing attacks (maybe also taking damage?) fills the meter, which you then use to perform any of 3 special moves which are instant-kills. Is this better/worse than having smash attacks and damage%? I have no idea.

                            Other than that, the gameplay looks pretty similar to Super Smash Brothers, except with an edgier, less cartoony feel to it. Under the circumstances, with respect to SuperBot (the developer), they're doing the best they can with what they were told to do, and I can at least appreciate that.

                            Besides, it's not like the Smash formula is broken (except for Metaknight >_>). If this game can deliver a better experience than Super Smash Brothers Brawl (which honestly isn't that high of a bar, considering how broken Metaknight is, how broken the levels are, how broken the online play is, and how "floaty" the physics feel), then that's good enough for me.


                            Icemage

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                            • #29
                              Re: It only does creative bankruptcy

                              Clashing is "edgy?" The characters look so different they look pretty terrible mixing it up. Even Solid Snake was softened up a little to fit in Smash Bros. Same thing with FF characters in KH, otherwise they clash with the Disney characters.

                              Also, take Dale North of Destructoid with a grain of salt. He LOVES anything Sony. Bigger Atlus fanboy than I'll ever be, too. Nice guy, but not one I take too seriously.

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                              • #30
                                Re: It only does creative bankruptcy

                                * There are no "KO by smashing someone off the screen" kills. Instead you have a Street Fighter-esque Super Meter that goes up to 3. Landing attacks (maybe also taking damage?) fills the meter, which you then use to perform any of 3 special moves which are instant-kills. Is this better/worse than having smash attacks and damage%? I have no idea.
                                I kind of assumed it was possible because of that stage that had water under it. I guess they have a floating mechanic like Brawl so you don't actually reach the bottom. If there really is no % mechanic then my main concern is that certain combos will always work. I'd like to see how they'll address that.
                                If this game can deliver a better experience than Super Smash Brothers Brawl (which honestly isn't that high of a bar, considering how broken Metaknight is, how broken the levels are, how broken the online play is, and how "floaty" the physics feel), then that's good enough for me.
                                Honestly the problem isn't so much Meta Knight but the fact that there's no good offensive option against any character. But that's neither here nor there. Like you said, the bar is pretty low so it wouldn't surprise me to see this game turn out better than Brawl. I'd say Nintendo has to step up their game for the upcoming Smash Bros, but it'll no doubt sell millions regardless of how good/bad it is. I wonder if Sony can hit the same level of success. Like others pointed out, their characters aren't as recognizable, but they sure have a lot of marketing power and there's probably a lot of PS3 gamers out there that have no interest in a Wii.

                                I don't really have a problem with the devs at any rate. They're just doing their job (and they seem to be good at it), like you said. I do feel this game is just as floaty physics-wise as Brawl though.

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