Re: Why Xenoblade would have only been possible on the Wii
That's good and all, but now list all the things and ideas developers couldn't realize because of system limitations.
Like I said, you can get creative about it, and that creativity may help you develop something else down the road of course. But if you are doing so at the expense of the ideas you already had and that you had to discard because the system just couldn't handle it it becomes a Pyrrihc victory at best.
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I'm talking about creativity or innovation regarding better content creation. Which is why I added the line about being creative about getting around limitations.
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No one is saying they didn't come up with nice techniques to sort of get the content they wanted out of a much less powerful system. But now consider how the game would've been if the console had been able to realize the original idea in it's full potential without having to cut back due to system limitations.
What would be more valuable to you?
A) A technique to get better graphics out of a Gameboy.
B) The full content the creator of the game had in mind at the time?
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PS > My point in all this is that while better use of resources to get around system limitations is a good thing it does come at a cost.
And the content and original ideas end up paying that cost.
Originally posted by Armando
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Like I said, you can get creative about it, and that creativity may help you develop something else down the road of course. But if you are doing so at the expense of the ideas you already had and that you had to discard because the system just couldn't handle it it becomes a Pyrrihc victory at best.
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Originally posted by cidbahamut
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---------- Post added at 03:46 PM ---------- Previous post was at 03:42 PM ----------
Originally posted by Omgwtfbbqkitten
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What would be more valuable to you?
A) A technique to get better graphics out of a Gameboy.
B) The full content the creator of the game had in mind at the time?
---------- Post added at 03:49 PM ---------- Previous post was at 03:46 PM ----------
PS > My point in all this is that while better use of resources to get around system limitations is a good thing it does come at a cost.
And the content and original ideas end up paying that cost.
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