Re: On MMO design
Not directly related but insightful all the same to RPG design:
Why skills are in, attributes are out in modern role-playing games | Joystiq
I tend to still see the merit in stats for games with larger parties of three or more, but its kind of dumb for an RPG where you only have one character you're managing. I don't really understand why Diablo 3 even bothered with it.
Not directly related but insightful all the same to RPG design:
Why skills are in, attributes are out in modern role-playing games | Joystiq
I tend to still see the merit in stats for games with larger parties of three or more, but its kind of dumb for an RPG where you only have one character you're managing. I don't really understand why Diablo 3 even bothered with it.
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