Re: NEPTUNE V (Victory) the next ultimate RPG!! Getting better and better!!
Action RPG tends to suffice.
See, when Zelda came out its aspirations were to be a little more accessible than ye olde MUDs or vector dungeon RPG that happened prior. Miyamoto wanted a character and actions he could see for a more hands-on feeling rather than the disconnected feeling of typing in a bunch of words to get a result.
Which is more fun - seeing a crack in a wall and laying a bomb down next to it or seeing the crack in the wall of a vector dungeon, typing "bomb" and imagining the explosion?
This is why RPG purists refuse to acknowledge Zelda as an RPG - it employs action and fun in the place of drudgery and boredom.
Not that I can't get into ye olde vector dungeons, as I do have a love for Etrian Odyssey and other throwbacks, but they wear that drudgery with pride and self-depreciating humor rather than use it to snob on more modern designs from on high (unless its really, really funny to).
Action RPG tends to suffice.
See, when Zelda came out its aspirations were to be a little more accessible than ye olde MUDs or vector dungeon RPG that happened prior. Miyamoto wanted a character and actions he could see for a more hands-on feeling rather than the disconnected feeling of typing in a bunch of words to get a result.
Which is more fun - seeing a crack in a wall and laying a bomb down next to it or seeing the crack in the wall of a vector dungeon, typing "bomb" and imagining the explosion?
This is why RPG purists refuse to acknowledge Zelda as an RPG - it employs action and fun in the place of drudgery and boredom.
Not that I can't get into ye olde vector dungeons, as I do have a love for Etrian Odyssey and other throwbacks, but they wear that drudgery with pride and self-depreciating humor rather than use it to snob on more modern designs from on high (unless its really, really funny to).
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