Oh mew! Did IGN hire a decent reviewer, mew? Warriors Orochi 3 Review - PlayStation 3 Review at IGN Well, I haven't tried it yet. DW7 has best story in the series and XL has extra mew mew goodness (though its recommended to link it with DW7 for full features), but ya I think content and gameplay wise WO3 might be the best, also all the clones have been made unique movesets and really has mew mew more quality! it should of added english voices but ya, mew! really recommended to newcomers and fans! Also for PS3 it's digital! so you can start playing it as fast as launching something like an icon on your desktop, mew! =^^=
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Warriors Orochi 3 receives praise and respect!
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Re: Warriors Orochi 3 receives praise and respect!
I'm sorry J-9, but the Dynasty Warriors/Musou/Samurai Warriors/Warrior's Orochi series by Omega-Force are all pretty much the same and all mediocre at best. Maybe one of these days that studio will wake up and realize that the world has moved on from mashing the square button over and over for combat, but that day is not today (and before you accuse me of being a hater, I'll note that I bought Dynasty Warriors 7 on launch and played through it long enough to earn a platinum trophy on my PS3).
Icemage
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Re: Warriors Orochi 3 receives praise and respect!
I'm more interested in Pokemon Conquest (Nobunaga's Ambition + Pokemon).
By the by, as I find myself rebuilding a PS2 collection, were any of the Nobunaga's Ambition worth tracking down? I actually have never tried that series, but I know two or three came out for PS2.
TK did actually want to do Pokemon Warriors, I'm sort of glad Nintendo said "no" and pointed at NA instead. I don't think I could buy a Warriors game even if it was Nintendo-flavored. Samurai Warriors Chronicle was enough Warriors exposure for me for the next several years. Maybe if they do more NA, Romance of the Three Kingdoms or Kessen I'l be down for that.Last edited by Omgwtfbbqkitten; 04-06-2012, 12:38 AM.
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Re: Warriors Orochi 3 receives praise and respect!
oh mew but how can action genre be accessible if the controls are too complex or frustrating, mew? DW series sells big because it's more inviting and it also has the most diversity and local co-op and great characters and great action, and easy to understand controls and great music, and funny stories. Oh ya and DW7 story is very emotional, mew! So ya they are improving, mew! Even the DW fans acknowledge that Warriors Orchi 3 fixes some things, such as making similiar characters more unique with their movesets!
And the stage editor is basic but still a good innovative step for the series too!
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Re: Warriors Orochi 3 receives praise and respect!
I think Icemage was getting at the fact that action games have adapted more complex and interesting ways of creating and stringing together combos that while DW is still limping along with what they started 12 years ago. We have God of War, Bayonetta, Heavenly Sword, Devil May Cry - hell, Warriors feels antiquated compared to the swordplay of the latest Zelda game.
When you whore something on the level of DW, incremental changes become harder and harder to appreciate in the midst of the old mechanics that still feel exactly the same. In fact, all the games you seem to get really excited about have this common problem. Even EA's Sports titles or Capcom's fighters don't feel as minimal about their upgrades in new iterations or updates. But Omega Force doesn't have that kind of time because they have another Warriors game to get out in a few months.
Warriors is so stale that it makes the resurgence of any of Koei's other franchises seem exciting. NA and RotTK are really just a series of menus and that's more interesting to me that fighting off Kenshin or Lu Bu in real time action again. Give Kenshin a MewTwo and Hideyoshi an Infernape, however, and that's far more interesting. Why do they have Pokemon? How did this come to be? How will it work? I suddenly want to know these things. How do they tie in to Nobunaga's desire to unify Japan?
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Server: Midgardsormr -> Quetzalcoatl -> Valefor
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Re: Warriors Orochi 3 receives praise and respect!
Originally posted by jenova_9 View Postoh mew but how can action genre be accessible if the controls are too complex or frustrating, mew? DW series sells big because it's more inviting and it also has the most diversity and local co-op and great characters and great action, and easy to understand controls and great music, and funny stories. Oh ya and DW7 story is very emotional, mew! So ya they are improving, mew! Even the DW fans acknowledge that Warriors Orchi 3 fixes some things, such as making similiar characters more unique with their movesets!
And the stage editor is basic but still a good innovative step for the series too!
Look, I like the various Omega-Force games for being good, stupid fun, but it's pretty ridiculous that from the first Dynasty Warriors to the latest incarnations, characters have gained roughly 1-2 new combat moves each in 6 revisions. The combat has not changed at all - it's "wade through swarms of brain-dead identical AI soldiers who are less capable than your average zombie" plus "oh, and here's a boss who will block a lot and has a lot more health but otherwise the same".
There's no flow or tactics to the combat; it's just "block a lot and move/attack only when it's safe". You're not rewarded for being especially stylish (aside from the upgraded drops from having a x8 combo or higher, which is still yawntastic), so there's no reason to get creative; not that you could anyway considering every character's repertoire consists of roughly 7 different moves, most of which will not chain into one another.
Even leveling up your characters is more of a chore than a goal. Characters get stronger over time as you use them, gaining more stats, but their basic move set never changes until you get better weapons (all of which do nothing except unlock maybe your tier 5 and tier 6 moves and/or add an element to your attacks), so you end up grinding just to grind instead of actually developing a better fighter.
You only have to look at games with really fantastic combat to see just how flawed and dated the DW/SW/Muso/WO formula is. Batman: Arkham Asylum does this sort of "mass grunts attacking you" third person combat the right way - normal enemies are a THREAT if you underestimate them. Heck, even Kingdom Hearts (a series not particularly well-regarded for its amazing combat) is still light years ahead of the Omega-Force games as far as having good, flowing combat that feels more strategic than "mash this button until everything dies".
Icemage
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Re: Warriors Orochi 3 receives praise and respect!
Originally posted by Icemage View PostJust frickin' ...lol.
Look, I like the various Omega-Force games for being good, stupid fun, but it's pretty ridiculous that from the first Dynasty Warriors to the latest incarnations, characters have gained roughly 1-2 new combat moves each in 6 revisions. The combat has not changed at all - it's "wade through swarms of brain-dead identical AI soldiers who are less capable than your average zombie" plus "oh, and here's a boss who will block a lot and has a lot more health but otherwise the same".
Also Ken and Ryu in fighting games hardly got any new special moves since Street Fighter 2. Maybe a Roll and a kick and a new super move or two, but still, characters rarely get a new makeover of moves and signature combos, mew. That is not a bad thing, they still are unique and bring something other characters don't have exactly.
There's no flow or tactics to the combat; it's just "block a lot and move/attack only when it's safe". You're not rewarded for being especially stylish (aside from the upgraded drops from having a x8 combo or higher, which is still yawntastic), so there's no reason to get creative; not that you could anyway considering every character's repertoire consists of roughly 7 different moves, most of which will not chain into one another.
Even leveling up your characters is more of a chore than a goal.
Characters get stronger over time as you use them, gaining more stats, but their basic move set never changes until you get better weapons (all of which do nothing except unlock maybe your tier 5 and tier 6 moves and/or add an element to your attacks), so you end up grinding just to grind instead of actually developing a better fighter.
Heck, even Kingdom Hearts (a series not particularly well-regarded for its amazing combat) is still light years ahead of the Omega-Force games as far as having good, flowing combat that feels more strategic than "mash this button until everything dies".
Icemage
Even Ninja Gaiden, yes, it has lots of combos, but only few of those combos are viable in highest difficulty. So you only use like 1-4 types of combos to stay safe anyway.
Oh ya Lollipop Chainsaw has more attack buttons and ways to attack, like Bayonetta, but DW series and especially WO3 bring more ways to have fun and each character is like a unique style in themselves and the scale of the action is more massive, mew!
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Re: Warriors Orochi 3 receives praise and respect!
Originally posted by jenova_9 View PostAlso Ken and Ryu in fighting games hardly got any new special moves since Street Fighter 2. Maybe a Roll and a kick and a new super move or two, but still, characters rarely get a new makeover of moves and signature combos, mew. That is not a bad thing, they still are unique and bring something other characters don't have exactly.Server: Midgardsormr -> Quetzalcoatl -> Valefor
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Re: Warriors Orochi 3 receives praise and respect!
Originally posted by jenova_9 View PostLu Bu would like to have a word with you, mew.
But you must understand! it's a different type of action from more challenging fighting systems! It's stress free, but still deep to get creative! I got creative with different combos and ways to attack, also considering that DW7 had two weapons to switch, which lets you combo them in different ways. Also Warriors Orochi series have 3 characters, so switching between them is like switching styles and opening more combos types too, mew!
but that could be said of anything with leveling.
Streets of Rage start with all the moves but that doesn't make progression boring, at least you still are increasing your power level in DW series and there is loot gear to obtain!
Um.... KH series is basically dodge, combo, dodge, heal, dodge, a lot of dodging and single button mashing, basically, mew. And Dynasty Warriors has more attack button than that. And with the wealth of characters, DW has much much more diversity and styles selection than just keysword users.
DW attacks:
S
QS
QQS
QQQS
QQQQS
QQQQQS
QQQQQSS...
Dashing Q
Jumping Q
Jumping S
Mounted Q
Mounted S
Bow
For almost all characters, the mounted attacks are useless, as are most of the jumping attacks. The vast majority of dashing attacks suck too. For the basic combo strings, depending on the character/weapon, all but (on average) 2 will be completely useless. The "better" characters might have a third combo string that's at least serviceable. Some of the really bad characters have only 1 usable attack string, and a few are so useless that none of their attack strings are either particularly useful or safe. Bow attacks are just terrible all around; occasionally useful for sniping weak archers on top of sentry towers or sniping at clueless AI commanders from a vantage point, and that's about it.
Even Ninja Gaiden, yes, it has lots of combos, but only few of those combos are viable in highest difficulty. So you only use like 1-4 types of combos to stay safe anyway.
Icemage
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Re: Warriors Orochi 3 receives praise and respect!
but um, you are treating the gameplay like a science, mew! All the characters can be strong and fun! It's like FF7 where everyone can basically use all the Materia but they still have a limit break or two that makes them stand out. Also each Warriors Orochi 3 character is unique, they have their own movesets, so it's not like DW7 where character moveset is entirely based on their weapon equipped. Now in WO3, each character has a staple moveset only they have. Yes you can categorize the type of combos they have, but they have different strengths and weaknesses, mew! IF you only care about the top tier characters and underrate the lower tier characters, you are not judging them fairly since these things shouldn't be played thinking only those with optimal effeciency matter. That is elitist mmorpg mindset, that doesn't help you try out more challenging characters, mew. Look at this review, mew! There is plenty of positive things
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Re: Warriors Orochi 3 receives praise and respect!
but um, you are treating the gameplay like a science, mew!
Hint: Dynasty Warriors is somewhere between Apathy and Boredom.
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