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ME3 ending-haters take their rage to the FTC... seriously?

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  • #61
    Re: ME3 ending-haters take their rage to the FTC... seriously?

    I'm not objecting that, it's great from a buisness standpoint and an artistic standpoint to leave things open for future content. That is a not a bad thing. I was just expressing why I personally dislike it and think it's a bad idea.

    That and I was also venting my frustration that bittersweet endings seem to be the current trend not not all writing teams seem to know how to pull one off. Persona 3 and Persona 4 both are great examples of how to do one well. P4 especially. Souji if going home after a year in Inaba. Everyone he met there he may well never see again as they're all going to be in thier final year of high school and then going to go off to do thier own thing. But what a year it was, he had an awesome time with some great friends and who says he can't keep in contact with them via social networking? And it's never said how far away he lives and it may well be possible for them to still enter the TV world to meet up with each other. Not only that but you have to EARN that ending and you get closure if you stay on the true ending path.

    Now that is an example of a bittersweet ending pulled off well. Now if we look at the ME3 ending (Which actually has nothing on the FFXIII-2 ending and Neverwinter Nights 2 ending, both fantastic games with endings so soul crushing it's hard to replay them), you can see exacty what the writing team was inspired by. There's the obviouls Deus Ex parralel, heck the options are identical to the Deus Ex ending options, though I also see elements of Persona 3 and End of Evangelion in there in how the ending plays out. Now one of the problems with the ending is that the majority of the playerbase won't really have been paying attention to some of the things it's calling back to. The MacGuffin on Mars is the best example. The opening text to Mass Effect 1 tells you about the Prothean site on Mars though it's not really touched upon until ME3 and Javik explains why the Protheans were there. Not just that but all three games have a full on Codex entry about the Prothean stuff on Mars, basically if you played ME1 and ME2 and payed attention to what was going on, an importand MacGuffin being on Mars makes perfect sense since it's the only major Prothean site not checked out by the party.

    Now with a three game series, the more hardcore Mass Effect fans would likely have recently played through ME1 and ME2 before 3. Those people wouldn't have been that surprised to see the Reaper's controlling AI pop up, especially since it does support the Indoctrination theory. Now people going into Mass Effect 3 having forgotten about the above... That is a tricky position. You can't really knock someone for playing through the game without checking the codex since it's pretty much the same bloody thing in all three games. It's one of those things where you want to tell people to RTFM but when the manual is the same in each game with no incentive to read it again, you can't really blame the players for that. It's great when a game or film doesn't treat the audience like an idiot but there IS such thing as expecting too much of the audience. Unfortunately Bioware should really have known better here.

    Back on topic. The Mass Effect 3 ending...I wouldn't call it bad but I wouldn't call it good. It ended the series. The DLC message after the credits was a smack in the face but hey at least they're being honest about wanting to push DLC on you. The next two DLC packs, a multiplayer map and chaarcter pack plus the ending stuff are both free. They're entirely optional and are probably there as a goodwill gesture. That's fine, it's free DLC and DLC is always optional anyway.

    The problem with the ME3 ending is the lack of closure and that is why it's bad. You can't try to write a bittersweet ending without also giving the audiance a ray of hope. As it stands Galactic civilisation as we know it is doomed. The entire allied fleet is stuck on Earth, the entire Quarian RACE is there, a race that can't even EAT human food. The Turians are in the same boat. FTL travel is gone so any colonies that relied on imports for survive is doomed. If you destroyed all synthetics then the Geth are also gone which means that the Quarians on Rannoch have nobody to help them to rebuild if you managed to get the Quarians and Geth to stop fighting. It leaves a massive question mark over everyone's fate and the implications of the Mass Relays being gone is soul crushing and horrifying. Closure is all it needs to go from being a horrible ending to being pretty acceptable. Bioware made an ending without an actual resolution or conclusion taking place and as a result the game just seems to end. They left a massive number of plot points dangling, the major one being "What the hell happens to everyone else?". All we get is Buzz Aldrin talking to some kid about "The Shepard" which is supposed to be our light at the end of the tunnel but it just seems to be forced and raises more questions than it answers.
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



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    • #62
      Re: ME3 ending-haters take their rage to the FTC... seriously?

      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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      • #63
        Re: ME3 ending-haters take their rage to the FTC... seriously?

        Yeah, I got about halfway through that before I got sick of the wanking and kissass. Yes, we know, you're placating your crazy fans without fully compromising your ending. Could have saved everyone a full seven minutes getting that out.

        But honestly, Bioware has bigger things to worry about now that EA's shares are worth 40 cents less than when the year started. Bioware underestimated the power of player agency with ME3 and overestimated the value of storytelling for an MMORPG they gave people every reason to leave upon finishing.

        Their gameplay and level designs are horrendously outdated, only showing a modicum of competence in ME2 and 3. As for RPG elements, they only just got it right in ME3 but meanwhile the likes of Eidos Montreal hit the ground running with stronger gameplay, level design and story - not to mention a publisher that respected them enough to let the take thier time.

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        • #64
          Re: ME3 ending-haters take their rage to the FTC... seriously?

          TL:DR if you don't want to watch that crappy interview:

          For those of you who bought the game...like I did >.>;;

          The Extended Cut DLC will be available to download next Tuesday, June 26th:

          Mass Effect

          On the site, it notes that the download will be roughly 1.9 gigabytes.

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          • #65
            Re: ME3 ending-haters take their rage to the FTC... seriously?

            I'll just try to drown out all the whining over it with Skyrim's Dawnguard expansion.

            Would be great if we could turn off the Internet for a week after the DLC hits, though.
            Last edited by Omgwtfbbqkitten; 06-24-2012, 12:57 PM.

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            • #66
              Re: ME3 ending-haters take their rage to the FTC... seriously?

              As one might expect, YouTube is now flooded with the various ending cuts: I'm just posting the FemShep Paragon/Destroy cut:



              What gets extended:

              - The run to the beam
              - How you squad got back on the Normandy
              - That annoying stagger sequence to the beam only has one husk to gun down now.
              - Hackett reports to fleet that Shepard made, but only Shepard and orders the fleet to defend The Crucible.
              - The "indocrination" sequence with "Anderson" and "Illusive Man" is largely the same.
              - Shepard's interaction with The Catalyst is extensive, but fall just short of handholding the player on the implications of each ending choice
              - "Destroy" wipes out all synthetic life and cripples most existing technology, including the mass relays.
              - Shepard makes her choice.
              - Cut to Hackett as the Crucible warms up, he commands the fleet to meet at the rendezvous point.
              - Joker hesitates.
              - Garrus tells him "We need to GTFO" and then they leave.
              - The Crucible charges it's red lazor burst.
              - Reapers die, tech is crippled, Normany is briefly stranded on a jungle planet.
              - Short "reapers die" event on Asari Homeworld.
              - A series of images with Hackett talking about the course of life from this point. It's very Adam Jensen.
              - The dead are honored. Flashes of those that died on your journey are remembered.
              - Your love interest holds your name in thier hands, reluctant to place it beneath Anderson's on the wall.
              - Shepard and Anderson are believed to be dead.
              - after repairs are done, Normandy leaves and I assume they go to that rendezvous point.
              - Cut to the rubble of London. Someone breathes inside the N7 armor.
              - Stupid Stargazer epilogue plays.
              - Shameless DLC prompt is back and still a shameless DLC prompt.

              So this really just is the ending Bioware could have made if they didn't have to ship the game by a certain fiscal quarter. It's not radically different, but adds a little more closure and actually lends a strong sense of finality to the conflict with the Reapers.

              Still it's telling that there's a lack of volitility toward it so far, all EA had to do was not be the corporate whores they are and give Bioware the time they need to craft the game as they saw it. All this ending really serves to do is show how rushed ME3 was.

              Synthesis Ending:

              EDI narrates this ending, it's actually much more of a chipper ending than I expected. Reapers and the new synthesized life rebuild society. Shepard is mourned.

              Control:

              This is the problem ending. Shepard narrates about how his consciousness controls the Reapers. He uses them to be a godlike force that rebuilds society and watches over them as a benevolent force. He gains a bit of a Messiah complex here and the flaw of this ending is they don't give one hint of how this could go wrong. It's seriously all win/win while the other two at least have new heights to reach or challenges to overcome.

              This is a chance for Shepard to become misguided like The Catalyst was, to become something more sinister like Soveriegn or Harbinger. Perhaps not now, but hundreds or thousands of years from the ending. The fact it's not implied is a missed opportunity not only to give this ending some integrity, but its really the only ending with sequel potential.
              Last edited by Omgwtfbbqkitten; 06-27-2012, 02:14 AM.

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              • #67
                Re: ME3 ending-haters take their rage to the FTC... seriously?

                Oh, there's a fourth ending, too. It's more or less the Fuck It All option, but it's dubbed Refusal:



                This ending more or less flips off the other three endings and shows The Catalyst is really Harbinger making one last stab at indocrinating Shepard. You see the Normandy destroyed. Humanity is harvested and the cycle continues. Liara leaves an AI beacon of all accumulated knowledge like the Protheans had before.

                I prefer this ending. Short, sweet and fully represents the indocrination fans and the ideal of freedom. Even if everyone dies.

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                • #68
                  Re: ME3 ending-haters take their rage to the FTC... seriously?

                  I'm actually pretty satisfied with the endings. Closure and plot holes were the big issues and all 4 of the endings resolve those issues. For me the endings went from soul crushing and horrific in their implications to actually being pretty good IMO, especially since it takes the time to explain what is positive about each choice (including the "Fuck it all" ending), instead of just leaving us with the horrific implications of the Mass Relay system being destroyed for good (since it's implied the Reapers can help you bebuild them anyway in COntrol and Synthesis even without the extended cut) in Destroy (I liked that it retconned it to the Citadel and relay system just being wrecked but repairable on the Destroy ending since it takes away a lot of the horror and soul crushing depression alone) and the feeling that no matter what you do the bad guys win.

                  The Refusal ending actually explores it a bit too with the AI Beacon that Liara leaves and in that ending it is implied that in some future cycle, the Reapers are eventually beaten so it may well be that if Liara survives, they find a way to deal with the Reapers going genocidal again in Control or an Organic-Synthetic War in the future.

                  It's a bit of a shame that they rip off Deus Ex even more but oh well, they were doing that already.
                  Rahal Gerrant - Balmung - 188 DRK
                  Reiko Takahashi
                  - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                  Haters Gonna Hate



                  Comment


                  • #69
                    Re: ME3 ending-haters take their rage to the FTC... seriously?

                    I just hate how Bioware can't embrace the fact that getting too specific has its limits. There's a certain beauty to ambiguity if you stick with that from the start. There's tons of shit in ME3 you could never realistically address, to much minutiae to sift through. These endings really just prove Deus Ex, System Shock and others before it got it right.

                    What happened with ME3 was the result of a rushed game with too much agency given to the player. Yeah, Shepard is malleable to the player's whim but always written as a hero that wins against all odds. When you give the player that much power you can't suddenly take it all back or you have what happened with Metroid Other M or may happen with Lara Croft in Tomb Raider.

                    But when you have an Adam Jensen or even Solid Snake they're the most bad good person you'll ever meet. MGS gives players emotions to pin on Snake through those he meets and how they feel about him. Snake is never really your vessel to occupy, but the effect still empowers the player. Adam Jensen is the same way, except you get choices and they all kind of suck equally. You have a man with good intentions that will try the best he can to tread water or end up doing bad. He'll be damned no matter what he does so you have to respect him for whatever path he takes. He did the best he could.

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