Re: ME3 ending-haters take their rage to the FTC... seriously?
I wasn't referring to your post, just speaking my mind on a matter that I find childish.
And there were other parts of the game that were outright terrible.
For one, oh, this mystical McGuffin of an answer is just sitting on Mars after you're sent off on the mission to save the galaxy? Too convenient. That was hour two.
Quest structure? Total garbage. At least with the old way they deployed quests, you talked with the NPC, got an idea of who they were and could find them in the spot you left them later one. ME3 you just "overhear' quests, don't know who said them 90% of time and need a waypoint to show where they are after you do whatever it was you were supposed to. Whoever did the quest logbook surely didn't bother to clue you in when you got something done. Then you have to go back and find... whoever it was.
One of the quests I could identify was for an Elcor ambassador. I needed to save some people from his homeworld, important political figures. I go from the Citadel to the Galaxy Map and all I have to do is touch the planet and return to the Citadel. No rescue mission, no action, not insight into what the Elcor world is like. Just touch a planet with the Normandy and go back to the Citadel.
That was just terrible.
And they did similar weird shit with conversations on the Normandy. No choice driven conversations, just auto-dialog.
Its like you have the writers and the combat designers and then you have a bunch of ammeters doing the rest. The facial animations weren't even good. Characters frame jump from one place to another in cut-scenes for no reason.
I wasn't referring to your post, just speaking my mind on a matter that I find childish.
And there were other parts of the game that were outright terrible.
For one, oh, this mystical McGuffin of an answer is just sitting on Mars after you're sent off on the mission to save the galaxy? Too convenient. That was hour two.
Quest structure? Total garbage. At least with the old way they deployed quests, you talked with the NPC, got an idea of who they were and could find them in the spot you left them later one. ME3 you just "overhear' quests, don't know who said them 90% of time and need a waypoint to show where they are after you do whatever it was you were supposed to. Whoever did the quest logbook surely didn't bother to clue you in when you got something done. Then you have to go back and find... whoever it was.
One of the quests I could identify was for an Elcor ambassador. I needed to save some people from his homeworld, important political figures. I go from the Citadel to the Galaxy Map and all I have to do is touch the planet and return to the Citadel. No rescue mission, no action, not insight into what the Elcor world is like. Just touch a planet with the Normandy and go back to the Citadel.
That was just terrible.
And they did similar weird shit with conversations on the Normandy. No choice driven conversations, just auto-dialog.
Its like you have the writers and the combat designers and then you have a bunch of ammeters doing the rest. The facial animations weren't even good. Characters frame jump from one place to another in cut-scenes for no reason.
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